mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-13 19:08:41 -06:00
pass velocity to server move evt
This commit is contained in:
parent
bc3db2c95e
commit
81decc6202
|
@ -1,35 +1,39 @@
|
|||
use shipyard::{Component, View, ViewMut, EntitiesViewMut, IntoIter, track};
|
||||
use glam::{IVec3, Quat, Vec3};
|
||||
use kubi_shared::block::Block;
|
||||
use crate::{
|
||||
player::MainPlayer,
|
||||
transform::Transform
|
||||
};
|
||||
use super::EventComponent;
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug)]
|
||||
pub enum PlayerActionEvent {
|
||||
PositionChanged {
|
||||
position: Vec3,
|
||||
direction: Quat
|
||||
},
|
||||
UpdatedBlock {
|
||||
position: IVec3,
|
||||
block: Block,
|
||||
},
|
||||
}
|
||||
|
||||
pub fn generate_move_events(
|
||||
transforms: View<Transform, track::All>,
|
||||
player: View<MainPlayer>,
|
||||
mut entities: EntitiesViewMut,
|
||||
mut events: ViewMut<EventComponent>,
|
||||
mut actions: ViewMut<PlayerActionEvent>,
|
||||
) {
|
||||
let Some((_, transform)) = (&player, transforms.inserted_or_modified()).iter().next() else { return };
|
||||
let (_, direction, position) = transform.0.to_scale_rotation_translation();
|
||||
entities.add_entity(
|
||||
(&mut events, &mut actions),
|
||||
(EventComponent, PlayerActionEvent::PositionChanged { position, direction })
|
||||
);
|
||||
}
|
||||
use shipyard::{Component, View, ViewMut, EntitiesViewMut, IntoIter, track};
|
||||
use glam::{IVec3, Quat, Vec3};
|
||||
use kubi_shared::block::Block;
|
||||
use crate::{
|
||||
client_physics::ClPhysicsActor, player::MainPlayer, transform::Transform
|
||||
};
|
||||
use super::EventComponent;
|
||||
|
||||
#[derive(Component, Clone, Copy, Debug)]
|
||||
pub enum PlayerActionEvent {
|
||||
PositionChanged {
|
||||
position: Vec3,
|
||||
//XXX: should this even be here?
|
||||
velocity: Vec3,
|
||||
direction: Quat
|
||||
},
|
||||
UpdatedBlock {
|
||||
position: IVec3,
|
||||
block: Block,
|
||||
},
|
||||
}
|
||||
|
||||
pub fn generate_move_events(
|
||||
transforms: View<Transform, track::All>,
|
||||
player: View<MainPlayer>,
|
||||
actors: View<ClPhysicsActor>,
|
||||
mut entities: EntitiesViewMut,
|
||||
mut events: ViewMut<EventComponent>,
|
||||
mut actions: ViewMut<PlayerActionEvent>,
|
||||
) {
|
||||
let Some((_, transform, actor)) = (&player, transforms.inserted_or_modified(), &actors).iter().next() else { return };
|
||||
let (_, direction, position) = transform.0.to_scale_rotation_translation();
|
||||
//HACK: if the actor is disabled, the velocity is irrelevant, so we just set it to zero.
|
||||
let velocity = if actor.disable { Vec3::ZERO } else { actor.velocity };
|
||||
entities.add_entity(
|
||||
(&mut events, &mut actions),
|
||||
(EventComponent, PlayerActionEvent::PositionChanged { position, velocity, direction })
|
||||
);
|
||||
}
|
||||
|
|
|
@ -1,101 +1,101 @@
|
|||
use glam::{Vec3, Mat4};
|
||||
use shipyard::{UniqueViewMut, View, IntoIter, AllStoragesView, AllStoragesViewMut, UniqueView, ViewMut, Get};
|
||||
use uflow::{SendMode, client::Event as ClientEvent};
|
||||
use kubi_shared::{
|
||||
transform::Transform,
|
||||
networking::{
|
||||
messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
|
||||
channels::Channel,
|
||||
client::ClientIdMap,
|
||||
},
|
||||
};
|
||||
use crate::{
|
||||
events::player_actions::PlayerActionEvent,
|
||||
player::spawn_remote_player_multiplayer,
|
||||
};
|
||||
use super::{UdpClient, NetworkEvent};
|
||||
|
||||
pub fn init_client_map(
|
||||
storages: AllStoragesView,
|
||||
) {
|
||||
storages.add_unique(ClientIdMap::new());
|
||||
}
|
||||
|
||||
pub fn send_player_movement_events(
|
||||
actions: View<PlayerActionEvent>,
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
) {
|
||||
for event in actions.iter() {
|
||||
let PlayerActionEvent::PositionChanged { position, direction } = event else {
|
||||
continue
|
||||
};
|
||||
client.0.send(
|
||||
postcard::to_allocvec(&ClientToServerMessage::PositionChanged {
|
||||
position: *position,
|
||||
velocity: Vec3::ZERO,
|
||||
direction: *direction
|
||||
}).unwrap().into_boxed_slice(),
|
||||
Channel::Move as usize,
|
||||
SendMode::TimeSensitive
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn receive_player_movement_events(
|
||||
mut transforms: ViewMut<Transform>,
|
||||
network_events: View<NetworkEvent>,
|
||||
id_map: UniqueView<ClientIdMap>
|
||||
) {
|
||||
for event in network_events.iter() {
|
||||
let ClientEvent::Receive(data) = &event.0 else {
|
||||
continue
|
||||
};
|
||||
|
||||
if !event.is_message_of_type::<{ServerToClientMessageType::PlayerPositionChanged as u8}>() {
|
||||
continue
|
||||
}
|
||||
|
||||
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
||||
log::error!("Malformed message");
|
||||
continue
|
||||
};
|
||||
|
||||
let ServerToClientMessage::PlayerPositionChanged {
|
||||
client_id, position, direction
|
||||
} = parsed_message else { unreachable!() };
|
||||
|
||||
let Some(&ent_id) = id_map.0.get(&client_id) else {
|
||||
log::error!("Not in client-id map");
|
||||
continue
|
||||
};
|
||||
|
||||
let mut transform = (&mut transforms).get(ent_id)
|
||||
.expect("invalid player entity id");
|
||||
|
||||
transform.0 = Mat4::from_rotation_translation(direction, position);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn receive_player_connect_events(
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
let messages: Vec<ServerToClientMessage> = storages.borrow::<View<NetworkEvent>>().unwrap().iter().filter_map(|event| {
|
||||
let ClientEvent::Receive(data) = &event.0 else {
|
||||
return None
|
||||
};
|
||||
if !event.is_message_of_type::<{ServerToClientMessageType::PlayerConnected as u8}>() {
|
||||
return None
|
||||
};
|
||||
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
||||
log::error!("Malformed message");
|
||||
return None
|
||||
};
|
||||
Some(parsed_message)
|
||||
}).collect();
|
||||
|
||||
for message in messages {
|
||||
let ServerToClientMessage::PlayerConnected { init } = message else { unreachable!() };
|
||||
log::info!("player connected: {} (id {})", init.username, init.client_id);
|
||||
spawn_remote_player_multiplayer(&mut storages, init);
|
||||
}
|
||||
}
|
||||
use glam::{Vec3, Mat4};
|
||||
use shipyard::{UniqueViewMut, View, IntoIter, AllStoragesView, AllStoragesViewMut, UniqueView, ViewMut, Get};
|
||||
use uflow::{SendMode, client::Event as ClientEvent};
|
||||
use kubi_shared::{
|
||||
transform::Transform,
|
||||
networking::{
|
||||
messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
|
||||
channels::Channel,
|
||||
client::ClientIdMap,
|
||||
},
|
||||
};
|
||||
use crate::{
|
||||
events::player_actions::PlayerActionEvent,
|
||||
player::spawn_remote_player_multiplayer,
|
||||
};
|
||||
use super::{UdpClient, NetworkEvent};
|
||||
|
||||
pub fn init_client_map(
|
||||
storages: AllStoragesView,
|
||||
) {
|
||||
storages.add_unique(ClientIdMap::new());
|
||||
}
|
||||
|
||||
pub fn send_player_movement_events(
|
||||
actions: View<PlayerActionEvent>,
|
||||
mut client: UniqueViewMut<UdpClient>,
|
||||
) {
|
||||
for event in actions.iter() {
|
||||
let PlayerActionEvent::PositionChanged { position, velocity, direction } = event else {
|
||||
continue
|
||||
};
|
||||
client.0.send(
|
||||
postcard::to_allocvec(&ClientToServerMessage::PositionChanged {
|
||||
position: *position,
|
||||
velocity: *velocity,
|
||||
direction: *direction
|
||||
}).unwrap().into_boxed_slice(),
|
||||
Channel::Move as usize,
|
||||
SendMode::TimeSensitive
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn receive_player_movement_events(
|
||||
mut transforms: ViewMut<Transform>,
|
||||
network_events: View<NetworkEvent>,
|
||||
id_map: UniqueView<ClientIdMap>
|
||||
) {
|
||||
for event in network_events.iter() {
|
||||
let ClientEvent::Receive(data) = &event.0 else {
|
||||
continue
|
||||
};
|
||||
|
||||
if !event.is_message_of_type::<{ServerToClientMessageType::PlayerPositionChanged as u8}>() {
|
||||
continue
|
||||
}
|
||||
|
||||
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
||||
log::error!("Malformed message");
|
||||
continue
|
||||
};
|
||||
|
||||
let ServerToClientMessage::PlayerPositionChanged {
|
||||
client_id, position, direction
|
||||
} = parsed_message else { unreachable!() };
|
||||
|
||||
let Some(&ent_id) = id_map.0.get(&client_id) else {
|
||||
log::error!("Not in client-id map");
|
||||
continue
|
||||
};
|
||||
|
||||
let mut transform = (&mut transforms).get(ent_id)
|
||||
.expect("invalid player entity id");
|
||||
|
||||
transform.0 = Mat4::from_rotation_translation(direction, position);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn receive_player_connect_events(
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
let messages: Vec<ServerToClientMessage> = storages.borrow::<View<NetworkEvent>>().unwrap().iter().filter_map(|event| {
|
||||
let ClientEvent::Receive(data) = &event.0 else {
|
||||
return None
|
||||
};
|
||||
if !event.is_message_of_type::<{ServerToClientMessageType::PlayerConnected as u8}>() {
|
||||
return None
|
||||
};
|
||||
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
||||
log::error!("Malformed message");
|
||||
return None
|
||||
};
|
||||
Some(parsed_message)
|
||||
}).collect();
|
||||
|
||||
for message in messages {
|
||||
let ServerToClientMessage::PlayerConnected { init } = message else { unreachable!() };
|
||||
log::info!("player connected: {} (id {})", init.username, init.client_id);
|
||||
spawn_remote_player_multiplayer(&mut storages, init);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue