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wip stuff
This commit is contained in:
parent
098c168639
commit
81f169a89a
15
Cargo.lock
generated
15
Cargo.lock
generated
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@ -265,6 +265,20 @@ name = "bytemuck"
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version = "1.13.1"
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version = "1.13.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "17febce684fd15d89027105661fec94afb475cb995fbc59d2865198446ba2eea"
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checksum = "17febce684fd15d89027105661fec94afb475cb995fbc59d2865198446ba2eea"
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dependencies = [
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"bytemuck_derive",
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]
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[[package]]
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name = "bytemuck_derive"
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version = "1.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fdde5c9cd29ebd706ce1b35600920a33550e402fc998a2e53ad3b42c3c47a192"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.23",
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]
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[[package]]
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[[package]]
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name = "byteorder"
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name = "byteorder"
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@ -898,6 +912,7 @@ version = "0.0.0"
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dependencies = [
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dependencies = [
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"android-activity",
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"android-activity",
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"anyhow",
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"anyhow",
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"bytemuck",
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"flume",
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"flume",
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"gilrs",
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"gilrs",
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"glam",
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"glam",
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@ -30,6 +30,7 @@ serde_json = { version = "1.0", optional = true } #only used for `generate_visua
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lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
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lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
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tinyset = "0.4"
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tinyset = "0.4"
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pollster = "0.3"
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pollster = "0.3"
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bytemuck = { version = "1.12", features = ["derive"] }
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[target.'cfg(target_os = "android")'.dependencies]
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[target.'cfg(target_os = "android")'.dependencies]
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android-activity = { version = "0.4", features = ["native-activity"] }
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android-activity = { version = "0.4", features = ["native-activity"] }
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@ -52,22 +52,22 @@ use prefabs::load_prefabs;
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use settings::{load_settings, GameSettings};
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use settings::{load_settings, GameSettings};
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use camera::compute_cameras;
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use camera::compute_cameras;
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use events::{
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use events::{
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clear_events,
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clear_events,
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process_glutin_events,
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process_glutin_events,
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initial_resize_event,
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initial_resize_event,
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player_actions::generate_move_events,
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player_actions::generate_move_events,
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};
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};
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use input::{init_input, process_inputs};
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use input::{init_input, process_inputs};
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use fly_controller::update_controllers;
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use fly_controller::update_controllers;
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use rendering::{
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use rendering::{
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Renderer,
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Renderer,
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RenderTarget,
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RenderTarget,
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BackgroundColor,
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BackgroundColor,
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clear_background,
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clear_background,
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primitives::init_primitives,
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primitives::init_primitives,
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world::{draw_world, draw_current_chunk_border},
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world::{draw_world, draw_current_chunk_border},
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selection_box::render_selection_box,
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selection_box::render_selection_box,
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entities::render_entities,
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entities::render_entities,
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};
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};
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use block_placement::update_block_placement;
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use block_placement::update_block_placement;
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use delta_time::{DeltaTime, init_delta_time};
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use delta_time::{DeltaTime, init_delta_time};
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@ -244,7 +244,7 @@ pub fn kubi_main() {
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//Start rendering (maybe use custom views for this?)
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//Start rendering (maybe use custom views for this?)
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let target = {
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let target = {
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let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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renderer.display.draw()
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renderer.render()
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};
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};
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world.add_unique_non_send_sync(RenderTarget(target));
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world.add_unique_non_send_sync(RenderTarget(target));
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@ -9,7 +9,7 @@ use crate::{
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GuiComponent,
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GuiComponent,
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progressbar::ProgressbarComponent
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progressbar::ProgressbarComponent
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},
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},
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rendering::{WindowSize, if_resized},
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rendering::{Renderer, if_resized},
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input::RawKbmInputState,
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input::RawKbmInputState,
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};
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};
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@ -19,11 +19,11 @@ struct ProgressbarId(EntityId);
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fn spawn_loading_screen(
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fn spawn_loading_screen(
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mut storages: AllStoragesViewMut,
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mut storages: AllStoragesViewMut,
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) {
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) {
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let size = *storages.borrow::<UniqueView<WindowSize>>().unwrap();
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let size = storages.borrow::<UniqueView<Renderer>>().unwrap().size;
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let entity = storages.add_entity((
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let entity = storages.add_entity((
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GuiComponent,
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GuiComponent,
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Transform2d(Mat3::from_scale_angle_translation(
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Transform2d(Mat3::from_scale_angle_translation(
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vec2(size.0.x as f32, 16.),
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vec2(size.width as f32, 16.),
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0.,
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0.,
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vec2(0., 0.)
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vec2(0., 0.)
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)),
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)),
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@ -35,12 +35,12 @@ fn spawn_loading_screen(
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}
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}
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fn resize_progress_bar(
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fn resize_progress_bar(
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size: UniqueView<WindowSize>,
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renderer: UniqueView<Renderer>,
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bar: UniqueView<ProgressbarId>,
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bar: UniqueView<ProgressbarId>,
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mut transforms: ViewMut<Transform2d, track::All>
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mut transforms: ViewMut<Transform2d, track::All>
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) {
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) {
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let mut trans = (&mut transforms).get(bar.0).unwrap();
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let mut trans = (&mut transforms).get(bar.0).unwrap();
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trans.0.x_axis.x = size.0.x as f32;
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trans.0.x_axis.x = renderer.size.width as f32;
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}
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}
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fn update_progress_bar_progress (
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fn update_progress_bar_progress (
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@ -1,4 +1,5 @@
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use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, AllStoragesView};
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use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, AllStoragesView};
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use wgpu::SurfaceConfiguration;
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use winit::{
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use winit::{
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event_loop::EventLoop,
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event_loop::EventLoop,
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window::{Window, WindowBuilder, Fullscreen},
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window::{Window, WindowBuilder, Fullscreen},
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@ -33,11 +34,14 @@ pub struct Renderer {
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pub device: wgpu::Device,
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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pub queue: wgpu::Queue,
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pub size: PhysicalSize<u32>,
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pub size: PhysicalSize<u32>,
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pub config: wgpu::SurfaceConfiguration,
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}
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}
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impl Renderer {
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impl Renderer {
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pub async fn init(event_loop: &EventLoop<()>, settings: &GameSettings) -> Self {
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pub async fn init(event_loop: &EventLoop<()>, settings: &GameSettings) -> Self {
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log::info!("initializing display");
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log::info!("initializing display");
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// ========== Create a winit window ==========
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//Build window
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//Build window
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let window = WindowBuilder::new()
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let window = WindowBuilder::new()
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.with_title("kubi")
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.with_title("kubi")
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@ -62,21 +66,31 @@ impl Renderer {
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}
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}
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}
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}
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}));
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}));
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let size = window.inner_size();
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// ========== Create wgpu stuff ==========
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// instance
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//Create wgpu stuff
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::all(),
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backends: wgpu::Backends::all(),
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dx12_shader_compiler: if cfg!(all(windows, feature = "dx12-dxc")) {
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dx12_shader_compiler: if cfg!(all(windows, feature = "dx12-dxc")) {
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// Better, but requires shipping ms dxil dlls
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wgpu::Dx12Compiler::Dxc { dxil_path: None, dxc_path: None }
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wgpu::Dx12Compiler::Dxc { dxil_path: None, dxc_path: None }
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} else {
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} else {
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wgpu::Dx12Compiler::Fxc
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wgpu::Dx12Compiler::Fxc
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}
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}
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});
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});
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// surface
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let surface = unsafe {
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let surface = unsafe {
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instance.create_surface(&window)
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instance.create_surface(&window)
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}.expect("Failed to create a Surface");
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}.expect("Failed to create a Surface");
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// adapter
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let adapter = instance.request_adapter(
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let adapter = instance.request_adapter(
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&wgpu::RequestAdapterOptions {
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&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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power_preference: wgpu::PowerPreference::HighPerformance,
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@ -84,7 +98,10 @@ impl Renderer {
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force_fallback_adapter: false,
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force_fallback_adapter: false,
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},
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},
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).await.expect("Failed to create wgpu adapter");
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).await.expect("Failed to create wgpu adapter");
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log::info!("Adapter: {:?}", adapter.get_info());
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// device/queue
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let (device, queue) = adapter.request_device(
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let (device, queue) = adapter.request_device(
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&wgpu::DeviceDescriptor {
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&wgpu::DeviceDescriptor {
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features: wgpu::Features::empty(),
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features: wgpu::Features::empty(),
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@ -100,9 +117,31 @@ impl Renderer {
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None,
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None,
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).await.unwrap();
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).await.unwrap();
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log::info!("Adapter: {:?}", adapter.get_info());
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// surf. format
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Self { window, instance, surface, adapter, device, queue, size: PhysicalSize::default() }
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let surface_capabilities = surface.get_capabilities(&adapter);
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let surface_format = surface_capabilities.formats.iter()
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.copied()
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.find(|f| f.is_srgb())
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.unwrap_or(surface_capabilities.formats[0]);
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// config
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width,
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height: size.height,
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present_mode: match settings.vsync {
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true => wgpu::PresentMode::AutoVsync,
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false => wgpu::PresentMode::AutoNoVsync,
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},
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alpha_mode: surface_capabilities.alpha_modes[0],
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view_formats: vec![],
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};
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surface.configure(&device, &config);
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Self { window, instance, surface, adapter, device, queue, size, config };
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}
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}
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/// do not call from async functions
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/// do not call from async functions
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@ -112,7 +151,20 @@ impl Renderer {
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/// Start a new frame
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/// Start a new frame
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pub fn render() -> RenderTarget {
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pub fn render() -> RenderTarget {
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todo!()
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}
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/// Resize the surface
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/// ## Panics:
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/// - ...if any dimension is equal to zero
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pub fn resize(&self, new_size: PhysicalSize<u32>) {
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//XXX: just check instead?
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assert!(new_size.width > 0, "width cannot be zero");
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assert!(new_size.height > 0, "height cannot be zero");
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self.size = new_size;
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self.config.width = new_size.width;
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self.config.height = new_size.height;
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self.surface.configure(&self.device, &self.config);
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}
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}
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}
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}
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@ -20,38 +20,40 @@ pub fn render_entities(
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entities: View<Entity>,
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entities: View<Entity>,
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transform: View<Transform>,
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transform: View<Transform>,
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) {
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) {
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let (camera_id, camera) = camera.iter().with_id().next().expect("No cameras in the scene");
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#[cfg(fuck)] {
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let (camera_id, camera) = camera.iter().with_id().next().expect("No cameras in the scene");
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|
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let draw_parameters = DrawParameters {
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let draw_parameters = DrawParameters {
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depth: Depth {
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depth: Depth {
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test: DepthTest::IfLess,
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test: DepthTest::IfLess,
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write: true,
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write: true,
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..Default::default()
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},
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multisampling: settings.msaa.is_some(),
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polygon_mode: PolygonMode::Fill,
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backface_culling: BackfaceCullingMode::CullClockwise,
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..Default::default()
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..Default::default()
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},
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};
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multisampling: settings.msaa.is_some(),
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let view = camera.view_matrix.to_cols_array_2d();
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polygon_mode: PolygonMode::Fill,
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let perspective = camera.perspective_matrix.to_cols_array_2d();
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backface_culling: BackfaceCullingMode::CullClockwise,
|
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..Default::default()
|
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};
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let view = camera.view_matrix.to_cols_array_2d();
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let perspective = camera.perspective_matrix.to_cols_array_2d();
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|
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for (entity_id, (_, trans)) in (&entities, &transform).iter().with_id() {
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for (entity_id, (_, trans)) in (&entities, &transform).iter().with_id() {
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//skip rendering camera holder (as the entity would block the view)
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//skip rendering camera holder (as the entity would block the view)
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if entity_id == camera_id { continue }
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if entity_id == camera_id { continue }
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|
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//render entity
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//render entity
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// target.0.draw(
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// target.0.draw(
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// &buffers.0,
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// &buffers.0,
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// &buffers.1,
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// &buffers.1,
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// &program.0,
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// &program.0,
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// &uniform! {
|
// &uniform! {
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// color: [1.0, 1.0, 1.0, 1.0_f32],
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// color: [1.0, 1.0, 1.0, 1.0_f32],
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// model: trans.0.to_cols_array_2d(),
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// model: trans.0.to_cols_array_2d(),
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// view: view,
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// view: view,
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// perspective: perspective,
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// perspective: perspective,
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// },
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// },
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// &draw_parameters
|
// &draw_parameters
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// ).unwrap();
|
// ).unwrap();
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||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
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|
|
|
@ -1,13 +1,18 @@
|
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use shipyard::{AllStoragesView, NonSendSync, UniqueView, Unique};
|
use shipyard::{AllStoragesView, NonSendSync, UniqueView, Unique};
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use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
|
|
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use crate::rendering::Renderer;
|
use crate::rendering::Renderer;
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use super::PositionOnlyVertex;
|
use super::PositionOnlyVertex;
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|
|
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#[derive(Unique)]
|
#[derive(Unique)]
|
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pub struct CubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>);
|
pub struct CubePrimitive {
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|
pub vert: wgpu::Buffer,
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|
pub idx: wgpu::Buffer
|
||||||
|
}
|
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|
|
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#[derive(Unique)]
|
#[derive(Unique)]
|
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pub struct CenteredCubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>);
|
pub struct CenteredCubePrimitive {
|
||||||
|
pub vert: wgpu::Buffer,
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|
pub idx: wgpu::Buffer
|
||||||
|
}
|
||||||
|
|
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const CENTERED_CUBE_VERTICES: &[PositionOnlyVertex] = &[
|
const CENTERED_CUBE_VERTICES: &[PositionOnlyVertex] = &[
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// front
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// front
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|
|
|
@ -18,7 +18,7 @@ use crate::{
|
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use super::{RenderTarget, primitives::cube::CubePrimitive};
|
use super::{RenderTarget, primitives::cube::CubePrimitive};
|
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|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Clone, Copy)]
|
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||||
pub struct ChunkVertex {
|
pub struct ChunkVertex {
|
||||||
pub position: [f32; 3],
|
pub position: [f32; 3],
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||||||
pub normal: [f32; 3],
|
pub normal: [f32; 3],
|
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|
@ -35,60 +35,62 @@ pub fn draw_world(
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camera: View<Camera>,
|
camera: View<Camera>,
|
||||||
settings: UniqueView<GameSettings>
|
settings: UniqueView<GameSettings>
|
||||||
) {
|
) {
|
||||||
let camera = camera.iter().next().expect("No cameras in the scene");
|
#[cfg(fuck)] {
|
||||||
let draw_parameters = DrawParameters {
|
let camera = camera.iter().next().expect("No cameras in the scene");
|
||||||
depth: Depth {
|
let draw_parameters = DrawParameters {
|
||||||
test: DepthTest::IfLess,
|
depth: Depth {
|
||||||
write: true,
|
test: DepthTest::IfLess,
|
||||||
|
write: true,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
multisampling: settings.msaa.is_some(),
|
||||||
|
polygon_mode: PolygonMode::Fill, //Change to Line for wireframe
|
||||||
|
backface_culling: BackfaceCullingMode::CullClockwise,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
},
|
};
|
||||||
multisampling: settings.msaa.is_some(),
|
let texture_sampler = Sampler(&texture.0, SamplerBehavior {
|
||||||
polygon_mode: PolygonMode::Fill, //Change to Line for wireframe
|
minify_filter: MinifySamplerFilter::LinearMipmapLinear,
|
||||||
backface_culling: BackfaceCullingMode::CullClockwise,
|
magnify_filter: MagnifySamplerFilter::Nearest,
|
||||||
..Default::default()
|
max_anisotropy: settings.max_anisotropy.unwrap_or_default(),
|
||||||
};
|
wrap_function: (SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp),
|
||||||
let texture_sampler = Sampler(&texture.0, SamplerBehavior {
|
..Default::default()
|
||||||
minify_filter: MinifySamplerFilter::LinearMipmapLinear,
|
});
|
||||||
magnify_filter: MagnifySamplerFilter::Nearest,
|
let view = camera.view_matrix.to_cols_array_2d();
|
||||||
max_anisotropy: settings.max_anisotropy.unwrap_or_default(),
|
let perspective = camera.perspective_matrix.to_cols_array_2d();
|
||||||
wrap_function: (SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp),
|
|
||||||
..Default::default()
|
|
||||||
});
|
|
||||||
let view = camera.view_matrix.to_cols_array_2d();
|
|
||||||
let perspective = camera.perspective_matrix.to_cols_array_2d();
|
|
||||||
|
|
||||||
for (&position, chunk) in &chunks.chunks {
|
for (&position, chunk) in &chunks.chunks {
|
||||||
if let Some(key) = chunk.mesh_index {
|
if let Some(key) = chunk.mesh_index {
|
||||||
let mesh = meshes.get(key).expect("Mesh index pointing to nothing");
|
let mesh = meshes.get(key).expect("Mesh index pointing to nothing");
|
||||||
let world_position = position.as_vec3() * CHUNK_SIZE as f32;
|
let world_position = position.as_vec3() * CHUNK_SIZE as f32;
|
||||||
|
|
||||||
//Skip mesh if its empty
|
//Skip mesh if its empty
|
||||||
if mesh.index_buffer.len() == 0 {
|
if mesh.index_buffer.len() == 0 {
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
//Frustum culling
|
|
||||||
{
|
|
||||||
let minp = world_position;
|
|
||||||
let maxp = world_position + Vec3::splat(CHUNK_SIZE as f32);
|
|
||||||
if !camera.frustum.is_box_visible(minp, maxp) {
|
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
//Draw chunk mesh
|
//Frustum culling
|
||||||
target.0.draw(
|
{
|
||||||
&mesh.vertex_buffer,
|
let minp = world_position;
|
||||||
&mesh.index_buffer,
|
let maxp = world_position + Vec3::splat(CHUNK_SIZE as f32);
|
||||||
&program.0,
|
if !camera.frustum.is_box_visible(minp, maxp) {
|
||||||
&uniform! {
|
continue
|
||||||
position_offset: world_position.to_array(),
|
}
|
||||||
view: view,
|
}
|
||||||
perspective: perspective,
|
|
||||||
tex: texture_sampler,
|
//Draw chunk mesh
|
||||||
},
|
target.0.draw(
|
||||||
&draw_parameters
|
&mesh.vertex_buffer,
|
||||||
).unwrap();
|
&mesh.index_buffer,
|
||||||
|
&program.0,
|
||||||
|
&uniform! {
|
||||||
|
position_offset: world_position.to_array(),
|
||||||
|
view: view,
|
||||||
|
perspective: perspective,
|
||||||
|
tex: texture_sampler,
|
||||||
|
},
|
||||||
|
&draw_parameters
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -102,65 +104,67 @@ pub fn draw_current_chunk_border(
|
||||||
camera: View<Camera>,
|
camera: View<Camera>,
|
||||||
settings: UniqueView<GameSettings>,
|
settings: UniqueView<GameSettings>,
|
||||||
) {
|
) {
|
||||||
if cfg!(target_os = "android") {
|
#[cfg(fuck)] {
|
||||||
return
|
if cfg!(target_os = "android") {
|
||||||
}
|
return
|
||||||
if !settings.debug_draw_current_chunk_border {
|
}
|
||||||
return
|
if !settings.debug_draw_current_chunk_border {
|
||||||
}
|
return
|
||||||
let camera = camera.iter().next().expect("No cameras in the scene");
|
}
|
||||||
let view = camera.view_matrix.to_cols_array_2d();
|
let camera = camera.iter().next().expect("No cameras in the scene");
|
||||||
let perspective = camera.perspective_matrix.to_cols_array_2d();
|
let view = camera.view_matrix.to_cols_array_2d();
|
||||||
let (_, &player_transform) = (&player, &transforms).iter().next().expect("No player");
|
let perspective = camera.perspective_matrix.to_cols_array_2d();
|
||||||
let (_, _, player_position) = player_transform.0.to_scale_rotation_translation();
|
let (_, &player_transform) = (&player, &transforms).iter().next().expect("No player");
|
||||||
let player_in_chunk = ivec3(
|
let (_, _, player_position) = player_transform.0.to_scale_rotation_translation();
|
||||||
(player_position.x as i32).div_euclid(CHUNK_SIZE as i32),
|
let player_in_chunk = ivec3(
|
||||||
(player_position.y as i32).div_euclid(CHUNK_SIZE as i32),
|
(player_position.x as i32).div_euclid(CHUNK_SIZE as i32),
|
||||||
(player_position.z as i32).div_euclid(CHUNK_SIZE as i32),
|
(player_position.y as i32).div_euclid(CHUNK_SIZE as i32),
|
||||||
);
|
(player_position.z as i32).div_euclid(CHUNK_SIZE as i32),
|
||||||
let world_position = player_in_chunk.as_vec3() * CHUNK_SIZE as f32;
|
);
|
||||||
target.0.draw(
|
let world_position = player_in_chunk.as_vec3() * CHUNK_SIZE as f32;
|
||||||
&buffers.0,
|
target.0.draw(
|
||||||
&buffers.1,
|
&buffers.0,
|
||||||
&program.0,
|
&buffers.1,
|
||||||
&uniform! {
|
&program.0,
|
||||||
model: Mat4::from_scale_rotation_translation(
|
&uniform! {
|
||||||
Vec3::splat(CHUNK_SIZE as f32),
|
model: Mat4::from_scale_rotation_translation(
|
||||||
Quat::default(),
|
Vec3::splat(CHUNK_SIZE as f32),
|
||||||
world_position
|
Quat::default(),
|
||||||
).to_cols_array_2d(),
|
world_position
|
||||||
color: [0.25f32; 4],
|
).to_cols_array_2d(),
|
||||||
view: view,
|
color: [0.25f32; 4],
|
||||||
perspective: perspective,
|
view: view,
|
||||||
},
|
perspective: perspective,
|
||||||
&DrawParameters {
|
|
||||||
depth: Depth {
|
|
||||||
test: DepthTest::IfLess,
|
|
||||||
..Default::default()
|
|
||||||
},
|
},
|
||||||
blend: Blend::alpha_blending(),
|
&DrawParameters {
|
||||||
..Default::default()
|
depth: Depth {
|
||||||
}
|
test: DepthTest::IfLess,
|
||||||
).unwrap();
|
..Default::default()
|
||||||
target.0.draw(
|
},
|
||||||
&buffers.0,
|
blend: Blend::alpha_blending(),
|
||||||
&buffers.1,
|
..Default::default()
|
||||||
&program.0,
|
}
|
||||||
&uniform! {
|
).unwrap();
|
||||||
model: Mat4::from_scale_rotation_translation(
|
target.0.draw(
|
||||||
Vec3::splat(CHUNK_SIZE as f32),
|
&buffers.0,
|
||||||
Quat::default(),
|
&buffers.1,
|
||||||
world_position
|
&program.0,
|
||||||
).to_cols_array_2d(),
|
&uniform! {
|
||||||
color: [0.0f32; 4],
|
model: Mat4::from_scale_rotation_translation(
|
||||||
view: view,
|
Vec3::splat(CHUNK_SIZE as f32),
|
||||||
perspective: perspective,
|
Quat::default(),
|
||||||
},
|
world_position
|
||||||
&DrawParameters {
|
).to_cols_array_2d(),
|
||||||
polygon_mode: PolygonMode::Point,
|
color: [0.0f32; 4],
|
||||||
line_width: Some(2.),
|
view: view,
|
||||||
point_size: Some(5.),
|
perspective: perspective,
|
||||||
..Default::default()
|
},
|
||||||
}
|
&DrawParameters {
|
||||||
).unwrap();
|
polygon_mode: PolygonMode::Point,
|
||||||
|
line_width: Some(2.),
|
||||||
|
point_size: Some(5.),
|
||||||
|
..Default::default()
|
||||||
|
}
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue