wip stuff

This commit is contained in:
griffi-gh 2023-07-13 02:11:19 +02:00
parent 098c168639
commit 81f169a89a
8 changed files with 238 additions and 159 deletions

15
Cargo.lock generated
View file

@ -265,6 +265,20 @@ name = "bytemuck"
version = "1.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "17febce684fd15d89027105661fec94afb475cb995fbc59d2865198446ba2eea"
dependencies = [
"bytemuck_derive",
]
[[package]]
name = "bytemuck_derive"
version = "1.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fdde5c9cd29ebd706ce1b35600920a33550e402fc998a2e53ad3b42c3c47a192"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.23",
]
[[package]]
name = "byteorder"
@ -898,6 +912,7 @@ version = "0.0.0"
dependencies = [
"android-activity",
"anyhow",
"bytemuck",
"flume",
"gilrs",
"glam",

View file

@ -30,6 +30,7 @@ serde_json = { version = "1.0", optional = true } #only used for `generate_visua
lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
tinyset = "0.4"
pollster = "0.3"
bytemuck = { version = "1.12", features = ["derive"] }
[target.'cfg(target_os = "android")'.dependencies]
android-activity = { version = "0.4", features = ["native-activity"] }

View file

@ -244,7 +244,7 @@ pub fn kubi_main() {
//Start rendering (maybe use custom views for this?)
let target = {
let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
renderer.display.draw()
renderer.render()
};
world.add_unique_non_send_sync(RenderTarget(target));

View file

@ -9,7 +9,7 @@ use crate::{
GuiComponent,
progressbar::ProgressbarComponent
},
rendering::{WindowSize, if_resized},
rendering::{Renderer, if_resized},
input::RawKbmInputState,
};
@ -19,11 +19,11 @@ struct ProgressbarId(EntityId);
fn spawn_loading_screen(
mut storages: AllStoragesViewMut,
) {
let size = *storages.borrow::<UniqueView<WindowSize>>().unwrap();
let size = storages.borrow::<UniqueView<Renderer>>().unwrap().size;
let entity = storages.add_entity((
GuiComponent,
Transform2d(Mat3::from_scale_angle_translation(
vec2(size.0.x as f32, 16.),
vec2(size.width as f32, 16.),
0.,
vec2(0., 0.)
)),
@ -35,12 +35,12 @@ fn spawn_loading_screen(
}
fn resize_progress_bar(
size: UniqueView<WindowSize>,
renderer: UniqueView<Renderer>,
bar: UniqueView<ProgressbarId>,
mut transforms: ViewMut<Transform2d, track::All>
) {
let mut trans = (&mut transforms).get(bar.0).unwrap();
trans.0.x_axis.x = size.0.x as f32;
trans.0.x_axis.x = renderer.size.width as f32;
}
fn update_progress_bar_progress (

View file

@ -1,4 +1,5 @@
use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, AllStoragesView};
use wgpu::SurfaceConfiguration;
use winit::{
event_loop::EventLoop,
window::{Window, WindowBuilder, Fullscreen},
@ -33,11 +34,14 @@ pub struct Renderer {
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub size: PhysicalSize<u32>,
pub config: wgpu::SurfaceConfiguration,
}
impl Renderer {
pub async fn init(event_loop: &EventLoop<()>, settings: &GameSettings) -> Self {
log::info!("initializing display");
// ========== Create a winit window ==========
//Build window
let window = WindowBuilder::new()
.with_title("kubi")
@ -63,20 +67,30 @@ impl Renderer {
}
}));
//Create wgpu stuff
let size = window.inner_size();
// ========== Create wgpu stuff ==========
// instance
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
dx12_shader_compiler: if cfg!(all(windows, feature = "dx12-dxc")) {
// Better, but requires shipping ms dxil dlls
wgpu::Dx12Compiler::Dxc { dxil_path: None, dxc_path: None }
} else {
wgpu::Dx12Compiler::Fxc
}
});
// surface
let surface = unsafe {
instance.create_surface(&window)
}.expect("Failed to create a Surface");
// adapter
let adapter = instance.request_adapter(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
@ -84,6 +98,9 @@ impl Renderer {
force_fallback_adapter: false,
},
).await.expect("Failed to create wgpu adapter");
log::info!("Adapter: {:?}", adapter.get_info());
// device/queue
let (device, queue) = adapter.request_device(
&wgpu::DeviceDescriptor {
@ -100,9 +117,31 @@ impl Renderer {
None,
).await.unwrap();
log::info!("Adapter: {:?}", adapter.get_info());
// surf. format
Self { window, instance, surface, adapter, device, queue, size: PhysicalSize::default() }
let surface_capabilities = surface.get_capabilities(&adapter);
let surface_format = surface_capabilities.formats.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_capabilities.formats[0]);
// config
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: match settings.vsync {
true => wgpu::PresentMode::AutoVsync,
false => wgpu::PresentMode::AutoNoVsync,
},
alpha_mode: surface_capabilities.alpha_modes[0],
view_formats: vec![],
};
surface.configure(&device, &config);
Self { window, instance, surface, adapter, device, queue, size, config };
}
/// do not call from async functions
@ -112,7 +151,20 @@ impl Renderer {
/// Start a new frame
pub fn render() -> RenderTarget {
todo!()
}
/// Resize the surface
/// ## Panics:
/// - ...if any dimension is equal to zero
pub fn resize(&self, new_size: PhysicalSize<u32>) {
//XXX: just check instead?
assert!(new_size.width > 0, "width cannot be zero");
assert!(new_size.height > 0, "height cannot be zero");
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
}

View file

@ -20,6 +20,7 @@ pub fn render_entities(
entities: View<Entity>,
transform: View<Transform>,
) {
#[cfg(fuck)] {
let (camera_id, camera) = camera.iter().with_id().next().expect("No cameras in the scene");
let draw_parameters = DrawParameters {
@ -55,3 +56,4 @@ pub fn render_entities(
// ).unwrap();
}
}
}

View file

@ -1,13 +1,18 @@
use shipyard::{AllStoragesView, NonSendSync, UniqueView, Unique};
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
use crate::rendering::Renderer;
use super::PositionOnlyVertex;
#[derive(Unique)]
pub struct CubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>);
pub struct CubePrimitive {
pub vert: wgpu::Buffer,
pub idx: wgpu::Buffer
}
#[derive(Unique)]
pub struct CenteredCubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>);
pub struct CenteredCubePrimitive {
pub vert: wgpu::Buffer,
pub idx: wgpu::Buffer
}
const CENTERED_CUBE_VERTICES: &[PositionOnlyVertex] = &[
// front

View file

@ -18,7 +18,7 @@ use crate::{
use super::{RenderTarget, primitives::cube::CubePrimitive};
#[repr(C)]
#[derive(Clone, Copy)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
pub struct ChunkVertex {
pub position: [f32; 3],
pub normal: [f32; 3],
@ -35,6 +35,7 @@ pub fn draw_world(
camera: View<Camera>,
settings: UniqueView<GameSettings>
) {
#[cfg(fuck)] {
let camera = camera.iter().next().expect("No cameras in the scene");
let draw_parameters = DrawParameters {
depth: Depth {
@ -92,6 +93,7 @@ pub fn draw_world(
}
}
}
}
pub fn draw_current_chunk_border(
mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
@ -102,6 +104,7 @@ pub fn draw_current_chunk_border(
camera: View<Camera>,
settings: UniqueView<GameSettings>,
) {
#[cfg(fuck)] {
if cfg!(target_os = "android") {
return
}
@ -164,3 +167,4 @@ pub fn draw_current_chunk_border(
}
).unwrap();
}
}