mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
wip stuff
This commit is contained in:
parent
098c168639
commit
81f169a89a
15
Cargo.lock
generated
15
Cargo.lock
generated
|
@ -265,6 +265,20 @@ name = "bytemuck"
|
|||
version = "1.13.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "17febce684fd15d89027105661fec94afb475cb995fbc59d2865198446ba2eea"
|
||||
dependencies = [
|
||||
"bytemuck_derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bytemuck_derive"
|
||||
version = "1.4.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fdde5c9cd29ebd706ce1b35600920a33550e402fc998a2e53ad3b42c3c47a192"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.23",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "byteorder"
|
||||
|
@ -898,6 +912,7 @@ version = "0.0.0"
|
|||
dependencies = [
|
||||
"android-activity",
|
||||
"anyhow",
|
||||
"bytemuck",
|
||||
"flume",
|
||||
"gilrs",
|
||||
"glam",
|
||||
|
|
|
@ -30,6 +30,7 @@ serde_json = { version = "1.0", optional = true } #only used for `generate_visua
|
|||
lz4_flex = { version = "0.11", default-features = false, features = ["std"] }
|
||||
tinyset = "0.4"
|
||||
pollster = "0.3"
|
||||
bytemuck = { version = "1.12", features = ["derive"] }
|
||||
|
||||
[target.'cfg(target_os = "android")'.dependencies]
|
||||
android-activity = { version = "0.4", features = ["native-activity"] }
|
||||
|
|
|
@ -244,7 +244,7 @@ pub fn kubi_main() {
|
|||
//Start rendering (maybe use custom views for this?)
|
||||
let target = {
|
||||
let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
|
||||
renderer.display.draw()
|
||||
renderer.render()
|
||||
};
|
||||
world.add_unique_non_send_sync(RenderTarget(target));
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ use crate::{
|
|||
GuiComponent,
|
||||
progressbar::ProgressbarComponent
|
||||
},
|
||||
rendering::{WindowSize, if_resized},
|
||||
rendering::{Renderer, if_resized},
|
||||
input::RawKbmInputState,
|
||||
};
|
||||
|
||||
|
@ -19,11 +19,11 @@ struct ProgressbarId(EntityId);
|
|||
fn spawn_loading_screen(
|
||||
mut storages: AllStoragesViewMut,
|
||||
) {
|
||||
let size = *storages.borrow::<UniqueView<WindowSize>>().unwrap();
|
||||
let size = storages.borrow::<UniqueView<Renderer>>().unwrap().size;
|
||||
let entity = storages.add_entity((
|
||||
GuiComponent,
|
||||
Transform2d(Mat3::from_scale_angle_translation(
|
||||
vec2(size.0.x as f32, 16.),
|
||||
vec2(size.width as f32, 16.),
|
||||
0.,
|
||||
vec2(0., 0.)
|
||||
)),
|
||||
|
@ -35,12 +35,12 @@ fn spawn_loading_screen(
|
|||
}
|
||||
|
||||
fn resize_progress_bar(
|
||||
size: UniqueView<WindowSize>,
|
||||
renderer: UniqueView<Renderer>,
|
||||
bar: UniqueView<ProgressbarId>,
|
||||
mut transforms: ViewMut<Transform2d, track::All>
|
||||
) {
|
||||
let mut trans = (&mut transforms).get(bar.0).unwrap();
|
||||
trans.0.x_axis.x = size.0.x as f32;
|
||||
trans.0.x_axis.x = renderer.size.width as f32;
|
||||
}
|
||||
|
||||
fn update_progress_bar_progress (
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, AllStoragesView};
|
||||
use wgpu::SurfaceConfiguration;
|
||||
use winit::{
|
||||
event_loop::EventLoop,
|
||||
window::{Window, WindowBuilder, Fullscreen},
|
||||
|
@ -33,11 +34,14 @@ pub struct Renderer {
|
|||
pub device: wgpu::Device,
|
||||
pub queue: wgpu::Queue,
|
||||
pub size: PhysicalSize<u32>,
|
||||
pub config: wgpu::SurfaceConfiguration,
|
||||
}
|
||||
impl Renderer {
|
||||
pub async fn init(event_loop: &EventLoop<()>, settings: &GameSettings) -> Self {
|
||||
log::info!("initializing display");
|
||||
|
||||
// ========== Create a winit window ==========
|
||||
|
||||
//Build window
|
||||
let window = WindowBuilder::new()
|
||||
.with_title("kubi")
|
||||
|
@ -63,20 +67,30 @@ impl Renderer {
|
|||
}
|
||||
}));
|
||||
|
||||
//Create wgpu stuff
|
||||
let size = window.inner_size();
|
||||
|
||||
// ========== Create wgpu stuff ==========
|
||||
|
||||
// instance
|
||||
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::all(),
|
||||
dx12_shader_compiler: if cfg!(all(windows, feature = "dx12-dxc")) {
|
||||
// Better, but requires shipping ms dxil dlls
|
||||
wgpu::Dx12Compiler::Dxc { dxil_path: None, dxc_path: None }
|
||||
} else {
|
||||
wgpu::Dx12Compiler::Fxc
|
||||
}
|
||||
});
|
||||
|
||||
// surface
|
||||
|
||||
let surface = unsafe {
|
||||
instance.create_surface(&window)
|
||||
}.expect("Failed to create a Surface");
|
||||
|
||||
// adapter
|
||||
|
||||
let adapter = instance.request_adapter(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
|
@ -84,6 +98,9 @@ impl Renderer {
|
|||
force_fallback_adapter: false,
|
||||
},
|
||||
).await.expect("Failed to create wgpu adapter");
|
||||
log::info!("Adapter: {:?}", adapter.get_info());
|
||||
|
||||
// device/queue
|
||||
|
||||
let (device, queue) = adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
|
@ -100,9 +117,31 @@ impl Renderer {
|
|||
None,
|
||||
).await.unwrap();
|
||||
|
||||
log::info!("Adapter: {:?}", adapter.get_info());
|
||||
// surf. format
|
||||
|
||||
Self { window, instance, surface, adapter, device, queue, size: PhysicalSize::default() }
|
||||
let surface_capabilities = surface.get_capabilities(&adapter);
|
||||
let surface_format = surface_capabilities.formats.iter()
|
||||
.copied()
|
||||
.find(|f| f.is_srgb())
|
||||
.unwrap_or(surface_capabilities.formats[0]);
|
||||
|
||||
// config
|
||||
|
||||
let config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: surface_format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: match settings.vsync {
|
||||
true => wgpu::PresentMode::AutoVsync,
|
||||
false => wgpu::PresentMode::AutoNoVsync,
|
||||
},
|
||||
alpha_mode: surface_capabilities.alpha_modes[0],
|
||||
view_formats: vec![],
|
||||
};
|
||||
surface.configure(&device, &config);
|
||||
|
||||
Self { window, instance, surface, adapter, device, queue, size, config };
|
||||
}
|
||||
|
||||
/// do not call from async functions
|
||||
|
@ -112,7 +151,20 @@ impl Renderer {
|
|||
|
||||
/// Start a new frame
|
||||
pub fn render() -> RenderTarget {
|
||||
todo!()
|
||||
}
|
||||
|
||||
/// Resize the surface
|
||||
/// ## Panics:
|
||||
/// - ...if any dimension is equal to zero
|
||||
pub fn resize(&self, new_size: PhysicalSize<u32>) {
|
||||
//XXX: just check instead?
|
||||
assert!(new_size.width > 0, "width cannot be zero");
|
||||
assert!(new_size.height > 0, "height cannot be zero");
|
||||
self.size = new_size;
|
||||
self.config.width = new_size.width;
|
||||
self.config.height = new_size.height;
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@ pub fn render_entities(
|
|||
entities: View<Entity>,
|
||||
transform: View<Transform>,
|
||||
) {
|
||||
#[cfg(fuck)] {
|
||||
let (camera_id, camera) = camera.iter().with_id().next().expect("No cameras in the scene");
|
||||
|
||||
let draw_parameters = DrawParameters {
|
||||
|
@ -55,3 +56,4 @@ pub fn render_entities(
|
|||
// ).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,13 +1,18 @@
|
|||
use shipyard::{AllStoragesView, NonSendSync, UniqueView, Unique};
|
||||
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
|
||||
use crate::rendering::Renderer;
|
||||
use super::PositionOnlyVertex;
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct CubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>);
|
||||
pub struct CubePrimitive {
|
||||
pub vert: wgpu::Buffer,
|
||||
pub idx: wgpu::Buffer
|
||||
}
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct CenteredCubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>);
|
||||
pub struct CenteredCubePrimitive {
|
||||
pub vert: wgpu::Buffer,
|
||||
pub idx: wgpu::Buffer
|
||||
}
|
||||
|
||||
const CENTERED_CUBE_VERTICES: &[PositionOnlyVertex] = &[
|
||||
// front
|
||||
|
|
|
@ -18,7 +18,7 @@ use crate::{
|
|||
use super::{RenderTarget, primitives::cube::CubePrimitive};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct ChunkVertex {
|
||||
pub position: [f32; 3],
|
||||
pub normal: [f32; 3],
|
||||
|
@ -35,6 +35,7 @@ pub fn draw_world(
|
|||
camera: View<Camera>,
|
||||
settings: UniqueView<GameSettings>
|
||||
) {
|
||||
#[cfg(fuck)] {
|
||||
let camera = camera.iter().next().expect("No cameras in the scene");
|
||||
let draw_parameters = DrawParameters {
|
||||
depth: Depth {
|
||||
|
@ -92,6 +93,7 @@ pub fn draw_world(
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_current_chunk_border(
|
||||
mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
|
||||
|
@ -102,6 +104,7 @@ pub fn draw_current_chunk_border(
|
|||
camera: View<Camera>,
|
||||
settings: UniqueView<GameSettings>,
|
||||
) {
|
||||
#[cfg(fuck)] {
|
||||
if cfg!(target_os = "android") {
|
||||
return
|
||||
}
|
||||
|
@ -164,3 +167,4 @@ pub fn draw_current_chunk_border(
|
|||
}
|
||||
).unwrap();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue