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@ -8,14 +8,20 @@ pub struct Shaders {
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}
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macro_rules! shaders {
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{$renderer: expr, $dir: literal, $($name: ident -> $path: literal),*} => {
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{($renderer: expr, $dir: literal), $($name: ident : $path: literal),*} => {
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{
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use super::Renderer;
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let renderer: &Renderer = $renderer;
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$({
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let _is_string_literal: &str = $path;
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renderer.device.create_shader_module(wgpu::include_wgsl!(concat!($dir, "/", $path)));
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})*
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$(
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let $name = {
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let _is_string_literal: &str = $path;
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let shader_descriptor = wgpu::include_wgsl!(concat!($dir, "/", $path));
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renderer.device.create_shader_module(shader_descriptor)
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};
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)*
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Shaders {
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$($name,)*
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}
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}
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};
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}
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@ -25,7 +31,7 @@ pub fn compile_shaders(
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) {
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let renderer = &storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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shaders! {
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renderer, "../../shaders",
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world -> "world.wgsl"
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(renderer, "../../shaders"),
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world: "world.wgsl"
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};
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}
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