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fix stick input
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@ -99,12 +99,8 @@ fn update_input_state_gamepad (
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mut inputs: UniqueViewMut<Inputs>,
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mut inputs: UniqueViewMut<Inputs>,
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) {
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) {
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if let Some(Some(gamepad)) = active_gamepad.0.map(|id| gilrs.0.connected_gamepad(id)) {
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if let Some(Some(gamepad)) = active_gamepad.0.map(|id| gilrs.0.connected_gamepad(id)) {
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let lx = gamepad.axis_data(Axis::LeftStickX).map(|x| x.value()).unwrap_or_default();
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let left_stick = vec2(gamepad.value(Axis::LeftStickX), gamepad.value(Axis::LeftStickY));
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let ly = gamepad.axis_data(Axis::LeftStickY).map(|y| y.value()).unwrap_or_default();
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let right_stick = vec2(gamepad.value(Axis::RightStickX), gamepad.value(Axis::RightStickY));
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let rx = gamepad.axis_data(Axis::RightStickX).map(|x| x.value()).unwrap_or_default();
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let ry = gamepad.axis_data(Axis::RightStickY).map(|y| y.value()).unwrap_or_default();
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let left_stick = vec2(lx, ly);
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let right_stick = vec2(rx, ry);
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inputs.movement += left_stick;
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inputs.movement += left_stick;
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inputs.look += right_stick;
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inputs.look += right_stick;
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inputs.action_a |= gamepad.is_pressed(Button::South);
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inputs.action_a |= gamepad.is_pressed(Button::South);
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