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@ -10,7 +10,10 @@ use crate::{hui_integration::UiState, input::RawKbmInputState, rendering::Window
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#[derive(Signal)]
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#[derive(Signal)]
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enum SettingsSignal {
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enum SettingsSignal {
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SetRenderDistance(f32),
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SetRenderDistance(u8),
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SetEnableDynamicCrosshair(bool),
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SetEnableDebugChunkBorder(bool),
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SetMouseSensitivity(f32),
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}
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}
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pub fn render_settings_ui(
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pub fn render_settings_ui(
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@ -20,9 +23,11 @@ pub fn render_settings_ui(
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kbd: UniqueView<RawKbmInputState>,
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kbd: UniqueView<RawKbmInputState>,
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) {
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) {
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//f1 must be held down to open settings
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//f1 must be held down to open settings
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//TODO implement ModalManager instead of this
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if !kbd.keyboard_state.contains(KeyCode::F1 as u32) {
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if !kbd.keyboard_state.contains(KeyCode::F1 as u32) {
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return
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return
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}
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}
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Container::default()
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Container::default()
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.with_size(size!(100%))
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.with_size(size!(100%))
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.with_background((0., 0., 0., 0.5))
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.with_background((0., 0., 0., 0.5))
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@ -33,29 +38,73 @@ pub fn render_settings_ui(
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color: (0.2, 0.2, 0.2),
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color: (0.2, 0.2, 0.2),
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corner_radius: 8.
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corner_radius: 8.
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})
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})
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.with_size(size!(50%, 50%))
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.with_size(size!(600, 300))
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.with_direction(Direction::Horizontal)
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.with_direction(Direction::Horizontal)
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.with_gap(10.)
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.with_gap(10.)
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.with_padding(10.)
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.with_padding(10.)
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.with_children(|ui| {
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.with_children(|ui| {
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Text::new("Settings")
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Container::default()
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.with_size(size!(100%, auto))
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.with_align(Alignment::Center)
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.with_children(|ui| {
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Text::new("Settings")
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.with_text_size(32)
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.add_child(ui);
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})
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.add_child(ui);
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.add_child(ui);
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Break.add_child(ui);
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Break.add_child(ui);
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Text::new("Render Distance")
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Text::new("Render Distance")
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.add_child(ui);
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.add_child(ui);
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Slider::new(settings.render_distance as f32 / 16.)
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Slider::new(settings.render_distance as f32 / 16.)
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.with_size(size!(300, (Slider::DEFAULT_HEIGHT)))
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.with_size(size!(300, auto))
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.on_change(SettingsSignal::SetRenderDistance)
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.on_change(|f| SettingsSignal::SetRenderDistance((f * 16.).round() as u8))
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.add_child(ui);
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Text::new(format!("{} Chunks", settings.render_distance))
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.add_child(ui);
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.add_child(ui);
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Break.add_child(ui);
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Break.add_child(ui);
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Text::new("Dynamic Crosshair")
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.add_child(ui);
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Slider::new(settings.dynamic_crosshair as u32 as f32)
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.with_size(size!(50, auto))
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.with_track_height(1.)
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.with_handle_size((25., 1.))
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.on_change(|f| SettingsSignal::SetEnableDynamicCrosshair(f >= 0.5))
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.add_child(ui);
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Text::new(if settings.dynamic_crosshair { "On" } else { "Off" })
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.add_child(ui);
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Break.add_child(ui);
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Text::new("Enable debug chunk border")
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.add_child(ui);
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Slider::new(settings.debug_draw_current_chunk_border as u32 as f32)
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.with_size(size!(50, (Slider::DEFAULT_HEIGHT)))
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.with_track_height(1.)
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.with_handle_size((25., 1.))
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.on_change(|f| SettingsSignal::SetEnableDebugChunkBorder(f >= 0.5))
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.add_child(ui);
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Text::new(if settings.debug_draw_current_chunk_border { "On" } else { "Off" })
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.add_child(ui);
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Break.add_child(ui);
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Text::new("Mouse Sensitivity")
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.add_child(ui);
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Slider::new(settings.mouse_sensitivity / 5.)
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.with_size(size!(300, (Slider::DEFAULT_HEIGHT)))
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.on_change(|f| SettingsSignal::SetMouseSensitivity(5. * f))
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.add_child(ui);
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Text::new(format!("{:.2}", settings.mouse_sensitivity))
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.add_child(ui);
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})
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})
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.add_child(ui);
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.add_child(ui);
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})
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})
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.add_root(&mut ui.hui, size.0.as_vec2());
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.add_root(&mut ui.hui, size.0.as_vec2());
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ui.hui.process_signals(|signal: SettingsSignal| match signal {
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ui.hui.process_signals(|signal: SettingsSignal| match signal {
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SettingsSignal::SetRenderDistance(value) => {
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SettingsSignal::SetRenderDistance(value) => settings.render_distance = value,
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settings.render_distance = (value * 16.).round() as u8;
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SettingsSignal::SetEnableDynamicCrosshair(value) => settings.dynamic_crosshair = value,
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}
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SettingsSignal::SetEnableDebugChunkBorder(value) => settings.debug_draw_current_chunk_border = value && cfg!(not(target_os = "android")),
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SettingsSignal::SetMouseSensitivity(value) => settings.mouse_sensitivity = value,
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});
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});
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}
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}
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