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forgor vec4 type
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@ -39,7 +39,7 @@ var s_diffuse: sampler;
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@fragment
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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let color: vec4 = textureSample(t_diffuse, s_diffuse, in.uv, in.tex_index);
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let color: vec4<f32> = textureSample(t_diffuse, s_diffuse, in.uv, in.tex_index);
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if (color.a == 0.) {
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if (color.a == 0.) {
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discard;
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discard;
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}
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}
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