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https://github.com/griffi-gh/kubi.git
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decoration and layers
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parent
d620ba3840
commit
91326ce2dc
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@ -12,6 +12,8 @@ use crate::{
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mod _01_terrain;
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mod _01_terrain;
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mod _02_water;
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mod _02_water;
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mod _03_caves;
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mod _03_caves;
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mod _04_layers;
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mod _05_decorate;
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#[repr(u8)]
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, Default, NoUninit, CheckedBitPattern)]
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#[derive(Clone, Copy, Debug, Default, NoUninit, CheckedBitPattern)]
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@ -83,11 +85,17 @@ macro_rules! run_steps {
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};
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};
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}
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}
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#[derive(Default)]
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pub struct WorldGeneratorData {
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pub master_height_map: Option<Vec<Vec<i32>>>,
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}
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pub struct WorldGenerator {
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pub struct WorldGenerator {
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seed: u64,
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seed: u64,
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chunk_position: IVec3,
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chunk_position: IVec3,
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blocks: BlockData,
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blocks: BlockData,
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queue: Vec<QueuedBlock>,
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queue: Vec<QueuedBlock>,
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pub data: WorldGeneratorData,
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}
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}
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impl WorldGenerator {
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impl WorldGenerator {
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@ -153,12 +161,23 @@ impl WorldGenerator {
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(0..CHUNK_SIZE as i32).contains(&position).then_some(position)
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(0..CHUNK_SIZE as i32).contains(&position).then_some(position)
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}
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}
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/// crude hash of self.seed and x
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fn seeded_hash(&self, x: impl std::hash::Hash) -> u64 {
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//use std::hash to hash the seed and x
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use std::hash::{Hash, Hasher};
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let mut hasher = std::collections::hash_map::DefaultHasher::new();
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x.hash(&mut hasher);
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self.seed.hash(&mut hasher);
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hasher.finish()
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}
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pub fn new(chunk_position: IVec3, seed: u64) -> Self {
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pub fn new(chunk_position: IVec3, seed: u64) -> Self {
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Self {
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Self {
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seed,
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seed,
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chunk_position,
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chunk_position,
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blocks: Box::new([[[Block::Air; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE]),
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blocks: Box::new([[[Block::Air; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE]),
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queue: Vec::with_capacity(0),
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queue: Vec::with_capacity(0),
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data: Default::default(),
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}
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}
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}
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}
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@ -170,6 +189,8 @@ impl WorldGenerator {
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_01_terrain::TerrainStep,
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_01_terrain::TerrainStep,
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_02_water::WaterStep,
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_02_water::WaterStep,
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_03_caves::CaveStep,
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_03_caves::CaveStep,
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_04_layers::LayersStep,
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_05_decorate::DecorateStep,
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]).then_some((self.blocks, self.queue))
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]).then_some((self.blocks, self.queue))
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}
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}
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}
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}
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@ -18,14 +18,17 @@ impl WorldGenStep for TerrainStep {
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}
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}
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fn generate(&mut self, gen: &mut WorldGenerator) {
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fn generate(&mut self, gen: &mut WorldGenerator) {
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let mut height_map = vec![vec![0; CHUNK_SIZE]; CHUNK_SIZE];
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for x in 0..CHUNK_SIZE as i32 {
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for x in 0..CHUNK_SIZE as i32 {
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for z in 0..CHUNK_SIZE as i32 {
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for z in 0..CHUNK_SIZE as i32 {
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let global_xz = gen.global_position(ivec3(x, 0, z));
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let global_xz = gen.global_position(ivec3(x, 0, z));
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let height = (self.noise.get_noise_2d(global_xz.x as f64, global_xz.z as f64) * 32.0) as i32;
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let height = (self.noise.get_noise_2d(global_xz.x as f64, global_xz.z as f64) * 32.0) as i32;
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height_map[x as usize][z as usize] = height;
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for y in 0..gen.local_height(height) {
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for y in 0..gen.local_height(height) {
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gen.place(ivec3(x, y, z), Block::Stone);
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gen.place(ivec3(x, y, z), Block::Stone);
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}
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}
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}
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}
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}
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}
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gen.data.master_height_map = Some(height_map);
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}
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}
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}
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}
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@ -2,6 +2,8 @@ use glam::ivec3;
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use crate::{block::Block, chunk::CHUNK_SIZE};
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use crate::{block::Block, chunk::CHUNK_SIZE};
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use super::{WorldGenerator, WorldGenStep};
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use super::{WorldGenerator, WorldGenStep};
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pub const WATER_LEVEL: i32 = 0;
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pub struct WaterStep;
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pub struct WaterStep;
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impl WorldGenStep for WaterStep {
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impl WorldGenStep for WaterStep {
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@ -9,7 +11,7 @@ impl WorldGenStep for WaterStep {
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fn generate(&mut self, gen: &mut WorldGenerator) {
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fn generate(&mut self, gen: &mut WorldGenerator) {
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for x in 0..CHUNK_SIZE as i32 {
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for x in 0..CHUNK_SIZE as i32 {
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for z in 0..CHUNK_SIZE as i32 {
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for z in 0..CHUNK_SIZE as i32 {
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for y in 0..gen.local_height(0) {
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for y in 0..gen.local_height(WATER_LEVEL) {
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gen.place_if_empty(ivec3(x, y, z), Block::Water);
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gen.place_if_empty(ivec3(x, y, z), Block::Water);
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}
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}
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}
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}
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@ -1,6 +1,5 @@
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use fastnoise_lite::{FastNoiseLite, FractalType};
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use fastnoise_lite::{FastNoiseLite, FractalType};
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use glam::{ivec3, IVec3};
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use glam::{ivec3, FloatExt, IVec3};
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use crate::{block::Block, chunk::CHUNK_SIZE};
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use crate::{block::Block, chunk::CHUNK_SIZE};
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use super::{SeedThingy, WorldGenStep, WorldGenerator};
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use super::{SeedThingy, WorldGenStep, WorldGenerator};
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@ -25,22 +24,26 @@ impl WorldGenStep for CaveStep {
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}
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}
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fn generate(&mut self, gen: &mut WorldGenerator) {
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fn generate(&mut self, gen: &mut WorldGenerator) {
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//TODO
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for x in 0..CHUNK_SIZE as i32 {
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for y in 0..CHUNK_SIZE as i32 {
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for z in 0..CHUNK_SIZE as i32 {
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let cave_size = ((gen.offset().y + y - 50) as f64 / -200.).clamp(0., 1.) as f32;
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let inv_cave_size = 1. - cave_size;
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if cave_size < 0.1 { continue }
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// for x in 0..CHUNK_SIZE as i32 {
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let pos = ivec3(x, y, z);
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// for y in 0..CHUNK_SIZE as i32 {
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if gen.query(pos) != Block::Stone { continue }
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// for z in 0..CHUNK_SIZE as i32 {
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// let pos = ivec3(x, y, z);
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let pos_global = gen.global_position(pos);
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// if gen.query(pos) != Block::Stone { continue }
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let noise_a = self.a.get_noise_3d(pos_global.x as f64, pos_global.y as f64, pos_global.z as f64) * 0.5 + 0.5;
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// let pos_global = gen.global_position(pos);
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let noise_b = self.b.get_noise_3d(pos_global.x as f64, pos_global.y as f64, pos_global.z as f64) * 0.5 + 0.5;
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// let noise_a = self.a.get_noise_3d(pos_global.x as f64, pos_global.y as f64, pos_global.z as f64) * 0.5 + 0.5;
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// let noise_b = self.b.get_noise_3d(pos_global.x as f64, pos_global.y as f64, pos_global.z as f64) * 0.5 + 0.5;
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if noise_a.min(noise_b) > (0.6 + 0.4 * inv_cave_size) {
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// if noise_a.min(noise_b) > (1. - (-y as f32 / 400.).clamp(0., 1.)) {
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gen.place(pos, Block::Air);
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// gen.place(pos, Block::Air);
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}
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// }
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//TODO
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// //TODO
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}
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// }
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}
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// }
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}
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// }
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}
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}
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}
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}
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32
kubi-shared/src/worldgen/_04_layers.rs
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32
kubi-shared/src/worldgen/_04_layers.rs
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@ -0,0 +1,32 @@
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use glam::ivec3;
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use crate::{block::Block, chunk::CHUNK_SIZE};
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use super::{WorldGenStep, WorldGenerator, _02_water::WATER_LEVEL};
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pub struct LayersStep;
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impl WorldGenStep for LayersStep {
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fn initialize(_: &WorldGenerator) -> Self { Self }
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fn generate(&mut self, gen: &mut WorldGenerator) {
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for x in 0..CHUNK_SIZE as i32 {
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for z in 0..CHUNK_SIZE as i32 {
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let terrain_height = gen.data.master_height_map.as_ref().unwrap()[x as usize][z as usize];
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// Dirt layer height, naturally gets thinner as height gets deeper
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let mut dirt_layer_height = (((terrain_height as f32 + 15.) / 20.).clamp(0., 1.) * 8.).round() as i32;
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dirt_layer_height -= (gen.seeded_hash((x, z, 1)) & 1) as i32; //+ (gen.seeded_hash((x, z, 0xbau8)) & 1) as i32;
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// Place dirt layer
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for y in gen.local_height(terrain_height - dirt_layer_height)..gen.local_height(terrain_height) {
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gen.place(ivec3(x, y, z), Block::Dirt);
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}
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// If above water level, place grass
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if terrain_height >= WATER_LEVEL {
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if let Some(local_y) = gen.local_y_position(terrain_height - 1) {
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gen.place(ivec3(x, local_y, z), Block::Grass);
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}
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}
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}
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}
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}
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}
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28
kubi-shared/src/worldgen/_05_decorate.rs
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28
kubi-shared/src/worldgen/_05_decorate.rs
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@ -0,0 +1,28 @@
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use glam::ivec3;
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use crate::{block::Block, chunk::CHUNK_SIZE};
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use super::{WorldGenStep, WorldGenerator, _02_water::WATER_LEVEL};
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pub struct DecorateStep;
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impl WorldGenStep for DecorateStep {
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fn initialize(_: &WorldGenerator) -> Self { Self }
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fn generate(&mut self, gen: &mut WorldGenerator) {
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for x in 0..CHUNK_SIZE as i32 {
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for z in 0..CHUNK_SIZE as i32 {
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let global_xz = gen.global_position(ivec3(x, 0, z));
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let terrain_height = gen.data.master_height_map.as_ref().unwrap()[x as usize][z as usize];
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//Place tall grass
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if terrain_height >= WATER_LEVEL {
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if let Some(local_y) = gen.local_y_position(terrain_height) {
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if (gen.seeded_hash((global_xz.x, global_xz.z)) & 0xf) == 0xf {
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gen.place_if_empty(ivec3(x, local_y, z), Block::TallGrass);
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}
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}
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}
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}
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}
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}
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}
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