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synced 2024-12-25 05:08:21 -06:00
Disable parallel
feature by default, recalc camera matrix
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parent
f5d1de39c6
commit
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@ -8,7 +8,7 @@ publish = false
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[dependencies]
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glam = { version = "0.23", features = ["debug-glam-assert", "fast-math", "serde"] }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "eb189f66" }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "eb189f66", default-features = false, features = ["std"] }
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strum = { version = "0.24", features = ["derive"] }
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postcard = { version = "1.0", features = ["alloc"] }
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serde = { version = "1.0", default-features = false, features = ["alloc", "derive"] }
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@ -14,7 +14,7 @@ image = { version = "0.24", default_features = false, features = ["png"] }
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strum = { version = "0.24", features = ["derive"] }
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hashbrown = "0.13"
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rayon = "1.6"
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "eb189f66", features = ["thread_local"] }
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shipyard = { git = "https://github.com/leudz/shipyard", rev = "eb189f66", default-features = false, features = ["std", "proc", "thread_local"] }
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nohash-hasher = "0.2.0"
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anyhow = "1.0"
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flume = "0.10"
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@ -27,4 +27,5 @@ winapi = { version = "0.3" }
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[features]
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default = []
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parallel = ["shipyard/parallel"]
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nightly = ["glam/core-simd", "kubi-shared/nightly"]
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@ -1,6 +1,6 @@
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use glam::{Vec3, Mat4};
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use shipyard::{ViewMut, View, IntoIter, Workload, IntoWorkload, track};
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use crate::{transform::Transform, events::WindowResizedEvent};
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use shipyard::{ViewMut, View, IntoIter, Workload, IntoWorkload, track, UniqueView, SystemModificator};
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use crate::{transform::Transform, rendering::WindowSize, events::WindowResizedEvent};
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use super::Camera;
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//maybe parallelize these two?
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@ -18,11 +18,8 @@ fn update_view_matrix(
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fn update_perspective_matrix(
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mut vm_camera: ViewMut<Camera>,
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resize: View<WindowResizedEvent>,
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size: UniqueView<WindowSize>,
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) {
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let Some(&size) = resize.iter().next() else {
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return
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};
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for mut camera in (&mut vm_camera).iter() {
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camera.perspective_matrix = Mat4::perspective_rh_gl(
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camera.fov,
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@ -33,9 +30,19 @@ fn update_perspective_matrix(
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}
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}
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fn need_perspective_calc(
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v_camera: View<Camera>,
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resize_event: View<WindowResizedEvent>,
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) -> bool {
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(resize_event.len() > 0) ||
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(v_camera.iter().any(|camera| {
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camera.perspective_matrix == Mat4::default()
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}))
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}
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pub fn update_matrices() -> Workload {
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(
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update_view_matrix,
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update_perspective_matrix,
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update_perspective_matrix.run_if(need_perspective_calc),
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).into_workload()
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}
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