mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 14:28:43 -06:00
separate networking, fix warnings
This commit is contained in:
parent
32155ff531
commit
944737c75c
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@ -1,4 +1,4 @@
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use shipyard::{Component, EntityId, Unique, Workload, AllStoragesView};
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use shipyard::{Component, EntityId, Unique, AllStoragesView};
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use hashbrown::HashMap;
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use hashbrown::HashMap;
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use nohash_hasher::BuildNoHashHasher;
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use nohash_hasher::BuildNoHashHasher;
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use std::net::SocketAddr;
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use std::net::SocketAddr;
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@ -1,7 +1,6 @@
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use shipyard::{World, Workload, IntoWorkload};
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use shipyard::{World, Workload, IntoWorkload};
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use std::{thread, time::Duration};
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use std::{thread, time::Duration};
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mod util;
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mod config;
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mod config;
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mod server;
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mod server;
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mod client;
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mod client;
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@ -1,3 +0,0 @@
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pub fn log_error(error: anyhow::Error) {
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log::error!("{}", error);
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}
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@ -1,24 +1,27 @@
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use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
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use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
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use glium::glutin::event_loop::ControlFlow;
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use glium::glutin::event_loop::ControlFlow;
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use std::net::SocketAddr;
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use std::net::SocketAddr;
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use uflow::{client::{Client, Config as ClientConfig, Event as ClientEvent}, SendMode};
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use uflow::client::{Client, Config as ClientConfig, Event as ClientEvent};
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use lz4_flex::decompress_size_prepended;
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use kubi_shared::networking::{
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use anyhow::{Result, Context};
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messages::{ClientToServerMessage, ServerToClientMessage, S_SERVER_HELLO},
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use kubi_shared::{
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state::ClientJoinState,
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networking::{
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channels::CHANNEL_AUTH,
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messages::{ClientToServerMessage, ServerToClientMessage, S_SERVER_HELLO, S_CHUNK_RESPONSE, S_QUEUE_BLOCK},
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state::ClientJoinState,
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channels::{CHANNEL_AUTH, CHANNEL_BLOCK},
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},
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queue::QueuedBlock
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};
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};
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use crate::{
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use crate::{
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events::{EventComponent, player_actions::PlayerActionEvent},
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events::EventComponent,
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control_flow::SetControlFlow,
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control_flow::SetControlFlow,
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world::{tasks::{ChunkTaskResponse, ChunkTaskManager}, queue::BlockUpdateQueue},
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world::tasks::ChunkTaskManager,
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state::is_ingame_or_loading
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state::is_ingame_or_loading
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};
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};
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mod world;
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use world::{
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inject_network_responses_into_manager_queue,
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send_block_place_events,
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recv_block_place_events,
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};
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#[derive(Unique, Clone, Copy, PartialEq, Eq)]
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#[derive(Unique, Clone, Copy, PartialEq, Eq)]
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pub enum GameType {
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pub enum GameType {
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Singleplayer,
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Singleplayer,
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@ -124,78 +127,6 @@ fn check_server_hello_response(
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}
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}
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}
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}
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//TODO multithreaded decompression
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fn decompress_chunk_packet(data: &Box<[u8]>) -> Result<ServerToClientMessage> {
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let mut decompressed = decompress_size_prepended(&data[1..])?;
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decompressed.insert(0, data[0]);
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Ok(postcard::from_bytes(&decompressed).ok().context("Deserialization failed")?)
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}
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//TODO get rid of this, this is awfulll
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fn inject_network_responses_into_manager_queue(
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manager: UniqueView<ChunkTaskManager>,
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events: View<NetworkEvent>
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) {
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for event in events.iter() {
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if event.is_message_of_type::<S_CHUNK_RESPONSE>() {
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let NetworkEvent(ClientEvent::Receive(data)) = &event else { unreachable!() };
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let packet = decompress_chunk_packet(data).expect("Chunk decode failed");
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let ServerToClientMessage::ChunkResponse {
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chunk, data, queued
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} = packet else { unreachable!() };
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manager.add_sussy_response(ChunkTaskResponse::LoadedChunk {
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position: chunk,
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chunk_data: data,
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queued
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});
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}
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}
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}
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fn send_block_place_events(
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action_events: View<PlayerActionEvent>,
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mut client: UniqueViewMut<UdpClient>,
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) {
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for event in action_events.iter() {
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let PlayerActionEvent::UpdatedBlock { position, block } = event else {
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continue
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};
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client.0.send(
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postcard::to_allocvec(&ClientToServerMessage::QueueBlock {
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item: QueuedBlock {
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position: *position,
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block_type: *block,
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soft: false
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}
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}).unwrap().into_boxed_slice(),
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CHANNEL_BLOCK,
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SendMode::Reliable,
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);
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}
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}
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fn recv_block_place_events(
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mut queue: UniqueViewMut<BlockUpdateQueue>,
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network_events: View<NetworkEvent>,
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) {
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for event in network_events.iter() {
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let ClientEvent::Receive(data) = &event.0 else {
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continue
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};
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if !event.is_message_of_type::<S_QUEUE_BLOCK>() {
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continue
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}
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let Ok(parsed_message) = postcard::from_bytes(data) else {
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log::error!("Malformed message");
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continue
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};
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let ServerToClientMessage::QueueBlock { item } = parsed_message else {
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unreachable!()
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};
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queue.push(item);
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}
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}
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pub fn update_networking() -> Workload {
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pub fn update_networking() -> Workload {
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(
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(
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connect_client.run_if_missing_unique::<UdpClient>(),
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connect_client.run_if_missing_unique::<UdpClient>(),
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91
kubi/src/networking/world.rs
Normal file
91
kubi/src/networking/world.rs
Normal file
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@ -0,0 +1,91 @@
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use shipyard::{UniqueView, UniqueViewMut, View, IntoIter};
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use uflow::{client::Event as ClientEvent, SendMode};
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use lz4_flex::decompress_size_prepended;
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use anyhow::{Result, Context};
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use kubi_shared::{
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networking::{
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messages::{ClientToServerMessage, ServerToClientMessage, S_CHUNK_RESPONSE, S_QUEUE_BLOCK},
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channels::CHANNEL_BLOCK,
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},
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queue::QueuedBlock
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};
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use crate::{
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events::player_actions::PlayerActionEvent,
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world::{
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tasks::{ChunkTaskResponse, ChunkTaskManager},
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queue::BlockUpdateQueue
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},
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};
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use super::{NetworkEvent, UdpClient};
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//TODO multithreaded decompression
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fn decompress_chunk_packet(data: &Box<[u8]>) -> Result<ServerToClientMessage> {
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let mut decompressed = decompress_size_prepended(&data[1..])?;
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decompressed.insert(0, data[0]);
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Ok(postcard::from_bytes(&decompressed).ok().context("Deserialization failed")?)
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}
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//TODO get rid of this, this is awfulll
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pub fn inject_network_responses_into_manager_queue(
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manager: UniqueView<ChunkTaskManager>,
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events: View<NetworkEvent>
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) {
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for event in events.iter() {
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if event.is_message_of_type::<S_CHUNK_RESPONSE>() {
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let NetworkEvent(ClientEvent::Receive(data)) = &event else { unreachable!() };
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let packet = decompress_chunk_packet(data).expect("Chunk decode failed");
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let ServerToClientMessage::ChunkResponse {
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chunk, data, queued
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} = packet else { unreachable!() };
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manager.add_sussy_response(ChunkTaskResponse::LoadedChunk {
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position: chunk,
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chunk_data: data,
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queued
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});
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}
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}
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}
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pub fn send_block_place_events(
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action_events: View<PlayerActionEvent>,
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mut client: UniqueViewMut<UdpClient>,
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) {
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for event in action_events.iter() {
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let PlayerActionEvent::UpdatedBlock { position, block } = event else {
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continue
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};
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client.0.send(
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postcard::to_allocvec(&ClientToServerMessage::QueueBlock {
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item: QueuedBlock {
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position: *position,
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block_type: *block,
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soft: false
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}
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}).unwrap().into_boxed_slice(),
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CHANNEL_BLOCK,
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SendMode::Reliable,
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);
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}
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}
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pub fn recv_block_place_events(
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mut queue: UniqueViewMut<BlockUpdateQueue>,
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network_events: View<NetworkEvent>,
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) {
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for event in network_events.iter() {
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let ClientEvent::Receive(data) = &event.0 else {
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continue
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};
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if !event.is_message_of_type::<S_QUEUE_BLOCK>() {
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continue
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}
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let Ok(parsed_message) = postcard::from_bytes(data) else {
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log::error!("Malformed message");
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continue
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};
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let ServerToClientMessage::QueueBlock { item } = parsed_message else {
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unreachable!()
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};
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queue.push(item);
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}
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}
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@ -1,4 +1,4 @@
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use shipyard::{Component, AllStoragesViewMut, View, IntoIter};
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use shipyard::{Component, AllStoragesViewMut};
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use crate::{
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use crate::{
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transform::Transform,
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transform::Transform,
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camera::Camera,
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camera::Camera,
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mut storages: AllStoragesViewMut
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mut storages: AllStoragesViewMut
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) {
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) {
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log::info!("spawning player");
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log::info!("spawning player");
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let entity_id = storages.add_entity((
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storages.add_entity((
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Player,
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Player,
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MainPlayer,
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MainPlayer,
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Transform::default(),
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Transform::default(),
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@ -1,6 +1,6 @@
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use shipyard::{NonSendSync, UniqueView, Unique, AllStoragesView};
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use shipyard::{NonSendSync, UniqueView, Unique, AllStoragesView};
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use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
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use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
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use kubi_shared::block::{Block, BlockTexture};
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use kubi_shared::block::BlockTexture;
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use crate::rendering::Renderer;
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use crate::rendering::Renderer;
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mod texture;
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mod texture;
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@ -2,7 +2,6 @@ use glam::{IVec3, ivec3};
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use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
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use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
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use kubi_shared::networking::messages::ClientToServerMessage;
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use kubi_shared::networking::messages::ClientToServerMessage;
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use shipyard::{View, UniqueView, UniqueViewMut, IntoIter, Workload, IntoWorkload, NonSendSync, track};
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use shipyard::{View, UniqueView, UniqueViewMut, IntoIter, Workload, IntoWorkload, NonSendSync, track};
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use kubi_shared::queue::QueuedBlock;
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use uflow::SendMode;
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use uflow::SendMode;
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use crate::{
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use crate::{
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player::MainPlayer,
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player::MainPlayer,
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