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Fix river world generation
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@ -170,7 +170,7 @@ pub fn generate_world(chunk_position: IVec3, seed: u64) -> (BlockData, Vec<Queue
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within_heightmap = true;
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}
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//Place stone
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for y in 0..local_height(height - 1, chunk_position) {
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for y in 0..local_height(height, chunk_position) {
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blocks[x][y][z] = Block::Stone;
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within_heightmap = true;
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}
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