input system updates

This commit is contained in:
griffi-gh 2023-01-24 19:09:41 +01:00
parent 567e6d8d85
commit 9c802a6e70

View file

@ -3,17 +3,20 @@ use shipyard::{AllStoragesView, Unique};
use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;
#[repr(u8)]
#[derive(Clone, Copy, Debug)]
#[repr(u8)]
pub enum Action {
Move(f32, f32),
Look(f32, f32),
}
pub type MouseCallback<A> = fn(x: f32, y: f32) -> A;
#[derive(Unique)]
pub struct InputSystem<A: 'static> {
pub keyboard_keymap: HashMap<VirtualKeyCode, A, BuildNoHashHasher<u32>>,
mouse_map: Option<fn(f32, f32) -> A>,
mouse_map: Option<MouseCallback<A>>,
pub mouse_sensitivity: f32,
keyboard_state: HashMap<VirtualKeyCode, bool, BuildNoHashHasher<u32>>,
mouse_delta: (f32, f32),
mouse_position: (f32, f32),
@ -23,12 +26,13 @@ impl<A> InputSystem<A> {
Self {
keyboard_keymap: HashMap::with_hasher(BuildNoHashHasher::default()),
mouse_map: None,
mouse_sensitivity: 1.,
keyboard_state: HashMap::with_hasher(BuildNoHashHasher::default()),
mouse_delta: (0., 0.),
mouse_position: (0., 0.),
}
}
pub fn map_to_mouse(&mut self, function: fn(f32, f32) -> A) {
pub fn map_to_mouse(&mut self, function: MouseCallback<A>) {
self.mouse_map = Some(function);
}
}