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fix compilation for android
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@ -41,7 +41,7 @@ pub fn process_winit_events(world: &mut World, event: &Event<()>) {
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EventComponent,
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EventComponent,
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InputDeviceEvent {
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InputDeviceEvent {
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device_id: *device_id,
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device_id: *device_id,
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event: DeviceEvent::Key(RawKeyEvent {
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event: DeviceEvent::Key(winit::event::RawKeyEvent {
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physical_key: event.physical_key,
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physical_key: event.physical_key,
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state: event.state,
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state: event.state,
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})
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})
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