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abortions and stuff
This commit is contained in:
parent
7d5b706d0d
commit
a3bc619cb6
26
Cargo.lock
generated
26
Cargo.lock
generated
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@ -145,6 +145,15 @@ version = "1.0.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "175571dd1d178ced59193a6fc02dde1b972eb0bc56c892cde9beeceac5bf0f6b"
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checksum = "175571dd1d178ced59193a6fc02dde1b972eb0bc56c892cde9beeceac5bf0f6b"
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[[package]]
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name = "atomic"
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version = "0.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8d818003e740b63afc82337e3160717f4f63078720a810b7b903e70a5d1d2994"
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dependencies = [
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"bytemuck",
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]
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[[package]]
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[[package]]
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name = "atomic-polyfill"
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name = "atomic-polyfill"
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version = "1.0.3"
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version = "1.0.3"
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@ -262,6 +271,20 @@ name = "bytemuck"
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version = "1.15.0"
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version = "1.15.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5d6d68c57235a3a081186990eca2867354726650f42f7516ca50c28d6281fd15"
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checksum = "5d6d68c57235a3a081186990eca2867354726650f42f7516ca50c28d6281fd15"
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dependencies = [
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"bytemuck_derive",
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]
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[[package]]
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name = "bytemuck_derive"
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version = "1.5.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "965ab7eb5f8f97d2a083c799f3a1b994fc397b2fe2da5d1da1626ce15a39f2b1"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.60",
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]
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[[package]]
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[[package]]
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name = "byteorder"
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name = "byteorder"
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@ -1150,6 +1173,7 @@ version = "0.0.0"
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dependencies = [
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dependencies = [
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"android-activity",
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"android-activity",
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"anyhow",
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"anyhow",
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"atomic",
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"flume",
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"flume",
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"gilrs",
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"gilrs",
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"glam",
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"glam",
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@ -1217,8 +1241,10 @@ name = "kubi-shared"
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version = "0.0.0"
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version = "0.0.0"
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dependencies = [
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dependencies = [
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"anyhow",
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"anyhow",
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"atomic",
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"bincode",
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"bincode",
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"bracket-noise",
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"bracket-noise",
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"bytemuck",
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"glam",
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"glam",
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"hashbrown 0.14.3",
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"hashbrown 0.14.3",
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"nohash-hasher",
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"nohash-hasher",
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@ -1,59 +1,61 @@
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use shipyard::{Unique, AllStoragesView};
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use shipyard::{Unique, AllStoragesView};
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use flume::{unbounded, Sender, Receiver};
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use flume::{unbounded, Sender, Receiver};
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use glam::IVec3;
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use glam::IVec3;
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use rayon::{ThreadPool, ThreadPoolBuilder};
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use rayon::{ThreadPool, ThreadPoolBuilder};
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use anyhow::Result;
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use anyhow::Result;
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use kubi_shared::{
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use kubi_shared::{
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chunk::BlockData,
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chunk::BlockData,
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worldgen::generate_world,
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worldgen::generate_world,
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queue::QueuedBlock,
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queue::QueuedBlock,
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};
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};
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pub enum ChunkTask {
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pub enum ChunkTask {
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LoadChunk {
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LoadChunk {
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position: IVec3,
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position: IVec3,
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seed: u64,
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seed: u64,
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}
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}
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}
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}
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pub enum ChunkTaskResponse {
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pub enum ChunkTaskResponse {
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ChunkLoaded {
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ChunkLoaded {
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chunk_position: IVec3,
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chunk_position: IVec3,
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blocks: BlockData,
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blocks: BlockData,
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queue: Vec<QueuedBlock>
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queue: Vec<QueuedBlock>
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}
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}
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}
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}
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#[derive(Unique)]
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#[derive(Unique)]
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pub struct ChunkTaskManager {
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pub struct ChunkTaskManager {
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channel: (Sender<ChunkTaskResponse>, Receiver<ChunkTaskResponse>),
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channel: (Sender<ChunkTaskResponse>, Receiver<ChunkTaskResponse>),
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pool: ThreadPool,
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pool: ThreadPool,
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}
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}
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impl ChunkTaskManager {
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impl ChunkTaskManager {
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pub fn new() -> Result<Self> {
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pub fn new() -> Result<Self> {
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Ok(Self {
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Ok(Self {
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channel: unbounded(),
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channel: unbounded(),
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pool: ThreadPoolBuilder::new().build()?
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pool: ThreadPoolBuilder::new().build()?
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})
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})
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}
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}
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pub fn spawn_task(&self, task: ChunkTask) {
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pub fn spawn_task(&self, task: ChunkTask) {
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let sender = self.channel.0.clone();
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let sender = self.channel.0.clone();
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self.pool.spawn(move || {
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self.pool.spawn(move || {
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sender.send(match task {
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sender.send(match task {
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ChunkTask::LoadChunk { position: chunk_position, seed } => {
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ChunkTask::LoadChunk { position: chunk_position, seed } => {
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let (blocks, queue) = generate_world(chunk_position, seed);
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let Some((blocks, queue)) = generate_world(chunk_position, seed, None) else {
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ChunkTaskResponse::ChunkLoaded { chunk_position, blocks, queue }
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return
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}
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};
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}).unwrap()
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ChunkTaskResponse::ChunkLoaded { chunk_position, blocks, queue }
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})
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}
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}
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}).unwrap()
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pub fn receive(&self) -> Option<ChunkTaskResponse> {
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})
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self.channel.1.try_recv().ok()
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}
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}
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pub fn receive(&self) -> Option<ChunkTaskResponse> {
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}
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self.channel.1.try_recv().ok()
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}
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pub fn init_chunk_task_manager(
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}
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storages: AllStoragesView
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) {
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pub fn init_chunk_task_manager(
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storages.add_unique(ChunkTaskManager::new().expect("ChunkTaskManager Init failed"));
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storages: AllStoragesView
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}
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) {
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storages.add_unique(ChunkTaskManager::new().expect("ChunkTaskManager Init failed"));
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}
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@ -19,9 +19,10 @@ rand = { version = "0.8", default_features = false, features = ["std", "min_cons
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rand_xoshiro = "0.6"
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rand_xoshiro = "0.6"
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hashbrown = { version = "0.14", features = ["serde"] }
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hashbrown = { version = "0.14", features = ["serde"] }
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nohash-hasher = "0.2"
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nohash-hasher = "0.2"
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#bytemuck = { version = "1.14", features = ["derive"] }
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bytemuck = { version = "1.14", features = ["derive"] }
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static_assertions = "1.1"
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static_assertions = "1.1"
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nz = "0.3"
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nz = "0.3"
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atomic = "0.6"
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[features]
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[features]
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default = []
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default = []
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@ -26,9 +26,10 @@ pub enum BlockTexture {
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Water,
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Water,
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}
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}
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#[derive(Serialize, Deserialize, Clone, Copy, Debug, PartialEq, Eq, EnumIter, TryFromPrimitive)]
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#[derive(Serialize, Deserialize, Clone, Copy, Debug, Default, PartialEq, Eq, EnumIter, TryFromPrimitive)]
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#[repr(u8)]
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#[repr(u8)]
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pub enum Block {
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pub enum Block {
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#[default]
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Air,
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Air,
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Marker,
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Marker,
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Stone,
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Stone,
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@ -1,6 +1,8 @@
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use std::sync::atomic::AtomicBool;
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use std::sync::Arc;
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use atomic::Atomic;
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use glam::{ivec3, IVec3};
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use bytemuck::{CheckedBitPattern, NoUninit};
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use glam::IVec3;
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use static_assertions::const_assert;
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use crate::{
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use crate::{
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block::Block,
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block::Block,
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chunk::{BlockData, CHUNK_SIZE},
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chunk::{BlockData, CHUNK_SIZE},
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@ -8,6 +10,18 @@ use crate::{
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};
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};
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mod _01_terrain;
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mod _01_terrain;
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mod _02_water;
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mod _03_caves;
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, Default, NoUninit, CheckedBitPattern)]
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pub enum AbortState {
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#[default]
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Continue,
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Abort,
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Aborted,
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}
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const_assert!(Atomic::<AbortState>::is_lock_free());
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trait WorldGenStep {
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trait WorldGenStep {
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fn initialize(generator: &WorldGenerator) -> Self;
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fn initialize(generator: &WorldGenerator) -> Self;
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@ -16,16 +30,29 @@ trait WorldGenStep {
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macro_rules! run_steps {
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macro_rules! run_steps {
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($gen: expr, $abort: expr, [$($step:ty),* $(,)?]) => {
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($gen: expr, $abort: expr, [$($step:ty),* $(,)?]) => {
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{
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(||{
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let _abort: AtomicBool = $abort.unwrap_or(AtomicBool::new(false));
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let _abort: ::std::sync::Arc<::atomic::Atomic<$crate::worldgen::AbortState>> =
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$abort.unwrap_or_else(|| ::std::sync::Arc::new(::atomic::Atomic::new($crate::worldgen::AbortState::Continue)));
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let _chkabt = || _abort.compare_exchange(
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$crate::worldgen::AbortState::Abort,
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$crate::worldgen::AbortState::Aborted,
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::atomic::Ordering::Relaxed,
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::atomic::Ordering::Relaxed
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).is_ok();
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$({
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$({
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let _ensure_ref: &mut WorldGenerator = $gen;
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let _ensure_ref: &mut $crate::worldgen::WorldGenerator = $gen;
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struct _Ensure0<T: WorldGenStep>(T);
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struct _Ensure0<T: $crate::worldgen::WorldGenStep>(T);
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type _Ensure1 = _Ensure0<$step>;
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type _Ensure1 = _Ensure0<$step>;
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let mut step: _Ensure1 = _Ensure0(<$step>::initialize(&*_ensure_ref));
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let mut step: _Ensure1 = _Ensure0(<$step>::initialize(&*_ensure_ref));
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if _chkabt() { return false }
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step.0.generate(_ensure_ref);
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step.0.generate(_ensure_ref);
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if _chkabt() { return false }
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})*
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})*
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}
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true
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})()
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};
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};
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}
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}
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@ -41,6 +68,32 @@ impl WorldGenerator {
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self.chunk_position * CHUNK_SIZE as i32
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self.chunk_position * CHUNK_SIZE as i32
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}
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}
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fn query(&self, position: IVec3) -> Block {
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// let offset = self.offset();
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// let event_pos = offset + position;
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// if let Some(block) = self.queue.iter().find(|block| block.position == event_pos) {
|
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// block.block_type
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// } else {
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// self.blocks[position.x as usize][position.y as usize][position.z as usize]
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|
// }
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self.blocks[position.x as usize][position.y as usize][position.z as usize]
|
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}
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fn place(&mut self, position: IVec3, block: Block) {
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// let offset = self.offset();
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// let event_pos = offset + position;
|
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// self.queue.retain(|block: &QueuedBlock| {
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// block.position != event_pos
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// });
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self.blocks[position.x as usize][position.y as usize][position.z as usize] = block;
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|
}
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|
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fn place_if_empty(&mut self, position: IVec3, block: Block) {
|
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|
if self.query(position) == Block::Air {
|
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self.place(position, block);
|
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|
}
|
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|
}
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|
|
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fn place_or_queue(&mut self, position: IVec3, block: Block) {
|
fn place_or_queue(&mut self, position: IVec3, block: Block) {
|
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let offset = self.offset();
|
let offset = self.offset();
|
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if position.to_array().iter().any(|&x| !(0..CHUNK_SIZE).contains(&(x as usize))) {
|
if position.to_array().iter().any(|&x| !(0..CHUNK_SIZE).contains(&(x as usize))) {
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@ -58,6 +111,21 @@ impl WorldGenerator {
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}
|
}
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}
|
}
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|
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fn global_position(&self, position: IVec3) -> IVec3 {
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|
self.offset() + position
|
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|
}
|
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|
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|
fn local_height(&self, height: i32) -> i32 {
|
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let offset = self.chunk_position * CHUNK_SIZE as i32;
|
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|
(height - offset.y).clamp(0, CHUNK_SIZE as i32)
|
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|
}
|
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|
|
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|
fn local_y_position(&self, y: i32) -> Option<i32> {
|
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|
let offset = self.chunk_position * CHUNK_SIZE as i32;
|
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|
let position = y - offset.y;
|
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|
(0..CHUNK_SIZE as i32).contains(&position).then_some(position)
|
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|
}
|
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|
|
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pub fn new(chunk_position: IVec3, seed: u64) -> Self {
|
pub fn new(chunk_position: IVec3, seed: u64) -> Self {
|
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Self {
|
Self {
|
||||||
seed,
|
seed,
|
||||||
|
@ -67,14 +135,19 @@ impl WorldGenerator {
|
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}
|
}
|
||||||
}
|
}
|
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|
|
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pub fn generate(mut self, abort: Option<AtomicBool>) -> (BlockData, Vec<QueuedBlock>) {
|
/// Generate the chunk.
|
||||||
|
///
|
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|
/// Will return `None` only if the generation was aborted.
|
||||||
|
pub fn generate(mut self, abort: Option<Arc<Atomic<AbortState>>>) -> Option<(BlockData, Vec<QueuedBlock>)> {
|
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run_steps!(&mut self, abort, [
|
run_steps!(&mut self, abort, [
|
||||||
_01_terrain::TerrainStep
|
_01_terrain::TerrainStep,
|
||||||
]);
|
_02_water::WaterStep,
|
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(self.blocks, self.queue)
|
_03_caves::CaveStep,
|
||||||
|
]).then_some((self.blocks, self.queue))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn generate_world(chunk_position: IVec3, seed: u64) -> (BlockData, Vec<QueuedBlock>) {
|
pub fn generate_world(chunk_position: IVec3, seed: u64, abort: Option<Arc<Atomic<AbortState>>>) -> Option<(BlockData, Vec<QueuedBlock>)> {
|
||||||
WorldGenerator::new(chunk_position, seed).generate(None)
|
//TODO: pass through None for abort
|
||||||
|
WorldGenerator::new(chunk_position, seed).generate(abort)
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,21 +6,23 @@ use super::{WorldGenerator, WorldGenStep};
|
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pub struct TerrainStep {
|
pub struct TerrainStep {
|
||||||
noise: FastNoise,
|
noise: FastNoise,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl WorldGenStep for TerrainStep {
|
impl WorldGenStep for TerrainStep {
|
||||||
fn initialize(generator: &WorldGenerator) -> Self {
|
fn initialize(generator: &WorldGenerator) -> Self {
|
||||||
let mut noise = FastNoise::seeded(generator.seed);
|
let mut noise = FastNoise::seeded(generator.seed);
|
||||||
noise.set_fractal_type(FractalType::FBM);
|
noise.set_fractal_type(FractalType::RigidMulti);
|
||||||
noise.set_fractal_octaves(4);
|
noise.set_fractal_octaves(5);
|
||||||
noise.set_frequency(0.003);
|
noise.set_frequency(0.003);
|
||||||
Self { noise }
|
Self { noise }
|
||||||
}
|
}
|
||||||
|
|
||||||
fn generate(&mut self, generator: &mut WorldGenerator) {
|
fn generate(&mut self, gen: &mut WorldGenerator) {
|
||||||
for x in 0..CHUNK_SIZE as i32 {
|
for x in 0..CHUNK_SIZE as i32 {
|
||||||
for z in 0..CHUNK_SIZE as i32 {
|
for z in 0..CHUNK_SIZE as i32 {
|
||||||
let height = (self.noise.get_noise(x as f32, z as f32) * 8.0) as i32;
|
let global_xz = gen.global_position(ivec3(x, 0, z));
|
||||||
for y in 0..height {
|
let height = (self.noise.get_noise(global_xz.x as f32, global_xz.z as f32) * 32.0) as i32;
|
||||||
generator.place_or_queue(ivec3(x, y, z), Block::Stone);
|
for y in 0..gen.local_height(height) {
|
||||||
|
gen.place(ivec3(x, y, z), Block::Stone);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
19
kubi-shared/src/worldgen/_02_water.rs
Normal file
19
kubi-shared/src/worldgen/_02_water.rs
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
use bracket_noise::prelude::{FastNoise, FractalType};
|
||||||
|
use glam::ivec3;
|
||||||
|
use crate::{block::Block, chunk::CHUNK_SIZE};
|
||||||
|
use super::{WorldGenerator, WorldGenStep};
|
||||||
|
|
||||||
|
pub struct WaterStep;
|
||||||
|
|
||||||
|
impl WorldGenStep for WaterStep {
|
||||||
|
fn initialize(_: &WorldGenerator) -> Self { Self }
|
||||||
|
fn generate(&mut self, gen: &mut WorldGenerator) {
|
||||||
|
for x in 0..CHUNK_SIZE as i32 {
|
||||||
|
for z in 0..CHUNK_SIZE as i32 {
|
||||||
|
for y in 0..gen.local_height(0) {
|
||||||
|
gen.place_if_empty(ivec3(x, y, z), Block::Water);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
42
kubi-shared/src/worldgen/_03_caves.rs
Normal file
42
kubi-shared/src/worldgen/_03_caves.rs
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
use bracket_noise::prelude::{FastNoise, FractalType};
|
||||||
|
use glam::{ivec3, IVec3};
|
||||||
|
use crate::{block::Block, chunk::CHUNK_SIZE};
|
||||||
|
use super::{WorldGenStep, WorldGenerator};
|
||||||
|
|
||||||
|
pub struct CaveStep {
|
||||||
|
a: FastNoise,
|
||||||
|
b: FastNoise,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl WorldGenStep for CaveStep {
|
||||||
|
fn initialize(gen: &WorldGenerator) -> Self {
|
||||||
|
let mut a = FastNoise::seeded(gen.seed);
|
||||||
|
a.set_fractal_type(FractalType::FBM);
|
||||||
|
a.set_frequency(0.015);
|
||||||
|
|
||||||
|
let mut b = FastNoise::seeded(gen.seed.rotate_left(1) + 1);
|
||||||
|
b.set_fractal_type(FractalType::FBM);
|
||||||
|
b.set_frequency(0.015);
|
||||||
|
|
||||||
|
Self { a, b }
|
||||||
|
}
|
||||||
|
fn generate(&mut self, gen: &mut WorldGenerator) {
|
||||||
|
for x in 0..CHUNK_SIZE as i32 {
|
||||||
|
for z in 0..CHUNK_SIZE as i32 {
|
||||||
|
for y in 0..CHUNK_SIZE as i32 {
|
||||||
|
let pos: IVec3 = ivec3(x, y, z);
|
||||||
|
if gen.query(pos) != Block::Stone { continue }
|
||||||
|
|
||||||
|
let gpos = gen.global_position(pos);
|
||||||
|
let noise_a = self.a.get_noise3d(gpos.x as f32, gpos.y as f32, gpos.z as f32);
|
||||||
|
let noise_b = self.b.get_noise3d(gpos.x as f32, gpos.y as f32, gpos.z as f32);
|
||||||
|
let noise_min = noise_a.min(noise_b);
|
||||||
|
|
||||||
|
if noise_min > 0.5 { return }
|
||||||
|
|
||||||
|
gen.place(ivec3(x, y, z), Block::Air);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -37,6 +37,7 @@ static_assertions = "1.1"
|
||||||
tinyset = "0.4"
|
tinyset = "0.4"
|
||||||
serde_json = { version = "1.0", optional = true } #only used for `generate_visualizer_data`
|
serde_json = { version = "1.0", optional = true } #only used for `generate_visualizer_data`
|
||||||
rand = { version = "0.8", features = ["alloc", "small_rng"]}
|
rand = { version = "0.8", features = ["alloc", "small_rng"]}
|
||||||
|
atomic = "0.6"
|
||||||
|
|
||||||
[target.'cfg(target_os = "android")'.dependencies]
|
[target.'cfg(target_os = "android")'.dependencies]
|
||||||
android-activity = "^0.5.2"
|
android-activity = "^0.5.2"
|
||||||
|
|
|
@ -1,5 +1,8 @@
|
||||||
|
use std::sync::Arc;
|
||||||
use glam::IVec3;
|
use glam::IVec3;
|
||||||
|
use atomic::Atomic;
|
||||||
use glium::{VertexBuffer, IndexBuffer};
|
use glium::{VertexBuffer, IndexBuffer};
|
||||||
|
use kubi_shared::worldgen::AbortState;
|
||||||
use crate::rendering::world::ChunkVertex;
|
use crate::rendering::world::ChunkVertex;
|
||||||
|
|
||||||
pub use kubi_shared::chunk::{CHUNK_SIZE, BlockData};
|
pub use kubi_shared::chunk::{CHUNK_SIZE, BlockData};
|
||||||
|
@ -39,7 +42,7 @@ pub enum DesiredChunkState {
|
||||||
Nothing,
|
Nothing,
|
||||||
Loaded,
|
Loaded,
|
||||||
Rendered,
|
Rendered,
|
||||||
ToUnload,
|
Unloaded,
|
||||||
}
|
}
|
||||||
impl DesiredChunkState {
|
impl DesiredChunkState {
|
||||||
pub fn matches_current(self, current: CurrentChunkState) -> bool {
|
pub fn matches_current(self, current: CurrentChunkState) -> bool {
|
||||||
|
@ -55,8 +58,10 @@ pub struct Chunk {
|
||||||
pub mesh_index: Option<usize>,
|
pub mesh_index: Option<usize>,
|
||||||
pub current_state: CurrentChunkState,
|
pub current_state: CurrentChunkState,
|
||||||
pub desired_state: DesiredChunkState,
|
pub desired_state: DesiredChunkState,
|
||||||
|
pub abortion: Option<Arc<Atomic<AbortState>>>,
|
||||||
pub mesh_dirty: bool,
|
pub mesh_dirty: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Chunk {
|
impl Chunk {
|
||||||
pub fn new(position: IVec3) -> Self {
|
pub fn new(position: IVec3) -> Self {
|
||||||
Self {
|
Self {
|
||||||
|
@ -65,6 +70,7 @@ impl Chunk {
|
||||||
mesh_index: None,
|
mesh_index: None,
|
||||||
current_state: Default::default(),
|
current_state: Default::default(),
|
||||||
desired_state: Default::default(),
|
desired_state: Default::default(),
|
||||||
|
abortion: None,
|
||||||
mesh_dirty: false,
|
mesh_dirty: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
|
use std::sync::Arc;
|
||||||
|
use atomic::{Atomic, Ordering};
|
||||||
use glam::{IVec3, ivec3};
|
use glam::{IVec3, ivec3};
|
||||||
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
|
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
|
||||||
use kubi_shared::networking::messages::ClientToServerMessage;
|
use kubi_shared::{networking::messages::ClientToServerMessage, worldgen::AbortState};
|
||||||
use shipyard::{View, UniqueView, UniqueViewMut, IntoIter, Workload, IntoWorkload, NonSendSync, track};
|
use shipyard::{View, UniqueView, UniqueViewMut, IntoIter, Workload, IntoWorkload, NonSendSync, track};
|
||||||
use uflow::SendMode;
|
use uflow::SendMode;
|
||||||
use crate::{
|
use crate::{
|
||||||
|
@ -15,10 +17,10 @@ use super::{
|
||||||
ChunkStorage, ChunkMeshStorage,
|
ChunkStorage, ChunkMeshStorage,
|
||||||
chunk::{Chunk, DesiredChunkState, CHUNK_SIZE, ChunkMesh, CurrentChunkState, ChunkData},
|
chunk::{Chunk, DesiredChunkState, CHUNK_SIZE, ChunkMesh, CurrentChunkState, ChunkData},
|
||||||
tasks::{ChunkTaskManager, ChunkTaskResponse, ChunkTask},
|
tasks::{ChunkTaskManager, ChunkTaskResponse, ChunkTask},
|
||||||
queue::BlockUpdateQueue
|
queue::BlockUpdateQueue,
|
||||||
};
|
};
|
||||||
|
|
||||||
const MAX_CHUNK_OPS_INGAME: usize = 6;
|
const MAX_CHUNK_OPS_INGAME: usize = 8;
|
||||||
const MAX_CHUNK_OPS: usize = 32;
|
const MAX_CHUNK_OPS: usize = 32;
|
||||||
|
|
||||||
pub fn update_loaded_world_around_player() -> Workload {
|
pub fn update_loaded_world_around_player() -> Workload {
|
||||||
|
@ -56,7 +58,7 @@ pub fn update_chunks_if_player_moved(
|
||||||
|
|
||||||
//Then, mark *ALL* chunks with ToUnload
|
//Then, mark *ALL* chunks with ToUnload
|
||||||
for (_, chunk) in &mut vm_world.chunks {
|
for (_, chunk) in &mut vm_world.chunks {
|
||||||
chunk.desired_state = DesiredChunkState::ToUnload;
|
chunk.desired_state = DesiredChunkState::Unloaded;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Then mark chunks that are near to the player
|
//Then mark chunks that are near to the player
|
||||||
|
@ -99,13 +101,27 @@ fn unload_downgrade_chunks(
|
||||||
//TODO refactor this
|
//TODO refactor this
|
||||||
//TODO unsubscibe if in multiplayer
|
//TODO unsubscibe if in multiplayer
|
||||||
vm_world.chunks.retain(|_, chunk| {
|
vm_world.chunks.retain(|_, chunk| {
|
||||||
if chunk.desired_state == DesiredChunkState::ToUnload {
|
if chunk.desired_state == DesiredChunkState::Unloaded {
|
||||||
if let Some(mesh_index) = chunk.mesh_index {
|
if let Some(mesh_index) = chunk.mesh_index {
|
||||||
vm_meshes.remove(mesh_index).unwrap();
|
vm_meshes.remove(mesh_index).unwrap();
|
||||||
}
|
}
|
||||||
|
if let Some(abortion) = &chunk.abortion {
|
||||||
|
let _ = abortion.compare_exchange(
|
||||||
|
AbortState::Continue, AbortState::Abort,
|
||||||
|
Ordering::Relaxed, Ordering::Relaxed
|
||||||
|
);
|
||||||
|
}
|
||||||
false
|
false
|
||||||
} else {
|
} else {
|
||||||
match chunk.desired_state {
|
match chunk.desired_state {
|
||||||
|
DesiredChunkState::Nothing if matches!(chunk.current_state, CurrentChunkState::Loading) => {
|
||||||
|
if let Some(abortion) = &chunk.abortion {
|
||||||
|
let _ = abortion.compare_exchange(
|
||||||
|
AbortState::Continue, AbortState::Abort,
|
||||||
|
Ordering::Relaxed, Ordering::Relaxed
|
||||||
|
);
|
||||||
|
}
|
||||||
|
},
|
||||||
DesiredChunkState::Loaded if matches!(chunk.current_state, CurrentChunkState::Rendered | CurrentChunkState::CalculatingMesh | CurrentChunkState::RecalculatingMesh) => {
|
DesiredChunkState::Loaded if matches!(chunk.current_state, CurrentChunkState::Rendered | CurrentChunkState::CalculatingMesh | CurrentChunkState::RecalculatingMesh) => {
|
||||||
if let Some(mesh_index) = chunk.mesh_index {
|
if let Some(mesh_index) = chunk.mesh_index {
|
||||||
vm_meshes.remove(mesh_index).unwrap();
|
vm_meshes.remove(mesh_index).unwrap();
|
||||||
|
@ -134,6 +150,7 @@ fn start_required_tasks(
|
||||||
let chunk = world.chunks.get(&position).unwrap();
|
let chunk = world.chunks.get(&position).unwrap();
|
||||||
match chunk.desired_state {
|
match chunk.desired_state {
|
||||||
DesiredChunkState::Loaded | DesiredChunkState::Rendered if chunk.current_state == CurrentChunkState::Nothing => {
|
DesiredChunkState::Loaded | DesiredChunkState::Rendered if chunk.current_state == CurrentChunkState::Nothing => {
|
||||||
|
let mut abortion = None;
|
||||||
//start load task
|
//start load task
|
||||||
if let Some(client) = &mut udp_client {
|
if let Some(client) = &mut udp_client {
|
||||||
client.0.send(
|
client.0.send(
|
||||||
|
@ -144,14 +161,18 @@ fn start_required_tasks(
|
||||||
SendMode::Reliable
|
SendMode::Reliable
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
|
let atomic = Arc::new(Atomic::new(AbortState::Continue));
|
||||||
task_manager.spawn_task(ChunkTask::LoadChunk {
|
task_manager.spawn_task(ChunkTask::LoadChunk {
|
||||||
seed: 0xbeef_face_dead_cafe,
|
seed: 0xbeef_face_dead_cafe,
|
||||||
position
|
position,
|
||||||
|
abortion: Some(Arc::clone(&atomic)),
|
||||||
});
|
});
|
||||||
|
abortion = Some(atomic);
|
||||||
}
|
}
|
||||||
//Update chunk state
|
//Update chunk state
|
||||||
let chunk = world.chunks.get_mut(&position).unwrap();
|
let chunk = world.chunks.get_mut(&position).unwrap();
|
||||||
chunk.current_state = CurrentChunkState::Loading;
|
chunk.current_state = CurrentChunkState::Loading;
|
||||||
|
chunk.abortion = abortion;
|
||||||
// ===========
|
// ===========
|
||||||
//log::trace!("Started loading chunk {position}");
|
//log::trace!("Started loading chunk {position}");
|
||||||
},
|
},
|
||||||
|
@ -173,6 +194,7 @@ fn start_required_tasks(
|
||||||
chunk.current_state = CurrentChunkState::CalculatingMesh;
|
chunk.current_state = CurrentChunkState::CalculatingMesh;
|
||||||
}
|
}
|
||||||
chunk.mesh_dirty = false;
|
chunk.mesh_dirty = false;
|
||||||
|
chunk.abortion = None; //Can never abort at this point
|
||||||
// ===========
|
// ===========
|
||||||
//log::trace!("Started generating mesh for chunk {position}");
|
//log::trace!("Started generating mesh for chunk {position}");
|
||||||
}
|
}
|
||||||
|
@ -195,14 +217,15 @@ fn process_completed_tasks(
|
||||||
ChunkTaskResponse::LoadedChunk { position, chunk_data, mut queued } => {
|
ChunkTaskResponse::LoadedChunk { position, chunk_data, mut queued } => {
|
||||||
//check if chunk exists
|
//check if chunk exists
|
||||||
let Some(chunk) = world.chunks.get_mut(&position) else {
|
let Some(chunk) = world.chunks.get_mut(&position) else {
|
||||||
|
//to compensate, actually push the ops counter back by one
|
||||||
log::warn!("blocks data discarded: chunk doesn't exist");
|
log::warn!("blocks data discarded: chunk doesn't exist");
|
||||||
return
|
continue
|
||||||
};
|
};
|
||||||
|
|
||||||
//check if chunk still wants it
|
//check if chunk still wants it
|
||||||
if !matches!(chunk.desired_state, DesiredChunkState::Loaded | DesiredChunkState::Rendered) {
|
if !matches!(chunk.desired_state, DesiredChunkState::Loaded | DesiredChunkState::Rendered) {
|
||||||
log::warn!("block data discarded: state undesirable: {:?}", chunk.desired_state);
|
log::warn!("block data discarded: state undesirable: {:?}", chunk.desired_state);
|
||||||
return
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
//set the block data
|
//set the block data
|
||||||
|
@ -228,13 +251,13 @@ fn process_completed_tasks(
|
||||||
//check if chunk exists
|
//check if chunk exists
|
||||||
let Some(chunk) = world.chunks.get_mut(&position) else {
|
let Some(chunk) = world.chunks.get_mut(&position) else {
|
||||||
log::warn!("mesh discarded: chunk doesn't exist");
|
log::warn!("mesh discarded: chunk doesn't exist");
|
||||||
return
|
continue
|
||||||
};
|
};
|
||||||
|
|
||||||
//check if chunk still wants it
|
//check if chunk still wants it
|
||||||
if chunk.desired_state != DesiredChunkState::Rendered {
|
if chunk.desired_state != DesiredChunkState::Rendered {
|
||||||
log::warn!("mesh discarded: state undesirable: {:?}", chunk.desired_state);
|
log::warn!("mesh discarded: state undesirable: {:?}", chunk.desired_state);
|
||||||
return
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
//apply the mesh
|
//apply the mesh
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
|
use std::sync::Arc;
|
||||||
|
use atomic::Atomic;
|
||||||
use flume::{Sender, Receiver};
|
use flume::{Sender, Receiver};
|
||||||
use glam::IVec3;
|
use glam::IVec3;
|
||||||
use kubi_shared::queue::QueuedBlock;
|
use kubi_shared::{queue::QueuedBlock, worldgen::AbortState};
|
||||||
use shipyard::Unique;
|
use shipyard::Unique;
|
||||||
use rayon::{ThreadPool, ThreadPoolBuilder};
|
use rayon::{ThreadPool, ThreadPoolBuilder};
|
||||||
use super::{
|
use super::{
|
||||||
|
@ -13,7 +15,8 @@ use crate::rendering::world::ChunkVertex;
|
||||||
pub enum ChunkTask {
|
pub enum ChunkTask {
|
||||||
LoadChunk {
|
LoadChunk {
|
||||||
seed: u64,
|
seed: u64,
|
||||||
position: IVec3
|
position: IVec3,
|
||||||
|
abortion: Option<Arc<Atomic<AbortState>>>,
|
||||||
},
|
},
|
||||||
GenerateMesh {
|
GenerateMesh {
|
||||||
position: IVec3,
|
position: IVec3,
|
||||||
|
@ -67,8 +70,11 @@ impl ChunkTaskManager {
|
||||||
trans_vertices, trans_indices,
|
trans_vertices, trans_indices,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ChunkTask::LoadChunk { position, seed } => {
|
ChunkTask::LoadChunk { position, seed, abortion } => {
|
||||||
let (chunk_data, queued) = generate_world(position, seed);
|
let Some((chunk_data, queued)) = generate_world(position, seed, abortion) else {
|
||||||
|
log::warn!("aborted operation");
|
||||||
|
return
|
||||||
|
};
|
||||||
ChunkTaskResponse::LoadedChunk { position, chunk_data, queued }
|
ChunkTaskResponse::LoadedChunk { position, chunk_data, queued }
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in a new issue