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wip settings
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@ -21,8 +21,8 @@ pub(crate) use ui::{
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connecting_screen,
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connecting_screen,
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chat_ui,
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chat_ui,
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crosshair_ui,
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crosshair_ui,
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settings_ui,
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};
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};
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pub(crate) mod rendering;
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pub(crate) mod rendering;
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pub(crate) mod world;
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pub(crate) mod world;
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pub(crate) mod player;
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pub(crate) mod player;
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@ -93,6 +93,7 @@ use client_physics::{init_client_physics, update_client_physics_late};
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use chat_ui::render_chat;
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use chat_ui::render_chat;
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use chat::init_chat_manager;
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use chat::init_chat_manager;
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use crosshair_ui::{init_crosshair_image, draw_crosshair};
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use crosshair_ui::{init_crosshair_image, draw_crosshair};
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use settings_ui::render_settings_ui;
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/// stuff required to init the renderer and other basic systems
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/// stuff required to init the renderer and other basic systems
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fn pre_startup() -> Workload {
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fn pre_startup() -> Workload {
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@ -153,8 +154,10 @@ fn update() -> Workload {
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update_raycasts,
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update_raycasts,
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update_block_placement,
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update_block_placement,
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apply_queued_blocks,
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apply_queued_blocks,
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//UI:
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render_chat,
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render_chat,
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draw_crosshair,
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draw_crosshair,
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render_settings_ui,
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).into_sequential_workload().run_if(is_ingame),
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).into_sequential_workload().run_if(is_ingame),
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update_networking_late.run_if(is_multiplayer),
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update_networking_late.run_if(is_multiplayer),
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compute_cameras,
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compute_cameras,
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@ -2,3 +2,4 @@ pub(crate) mod loading_screen;
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pub(crate) mod connecting_screen;
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pub(crate) mod connecting_screen;
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pub(crate) mod chat_ui;
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pub(crate) mod chat_ui;
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pub(crate) mod crosshair_ui;
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pub(crate) mod crosshair_ui;
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pub(crate) mod settings_ui;
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52
kubi/src/ui/settings_ui.rs
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52
kubi/src/ui/settings_ui.rs
Normal file
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@ -0,0 +1,52 @@
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use hui::{color, element::{br::Break, container::Container, slider::Slider, text::Text, UiElementExt}, layout::{Alignment, Direction}, signal::Signal, size};
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use shipyard::{NonSendSync, UniqueView, UniqueViewMut};
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use winit::keyboard::KeyCode;
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use crate::{hui_integration::UiState, input::RawKbmInputState, rendering::WindowSize, settings::GameSettings};
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#[derive(Signal)]
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enum SettingsSignal {
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SetRenderDistance(f32),
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}
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pub fn render_settings_ui(
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mut ui: NonSendSync<UniqueViewMut<UiState>>,
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size: UniqueView<WindowSize>,
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mut settings: UniqueViewMut<GameSettings>,
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kbd: UniqueView<RawKbmInputState>,
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) {
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//f1 must be held down to open settings
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if !kbd.keyboard_state.contains(KeyCode::F1 as u32) {
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return
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}
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Container::default()
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.with_size(size!(100%))
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.with_align(Alignment::Center)
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.with_children(|ui| {
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Container::default()
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.with_background(color::BLACK)
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.with_size(size!(50%, 50%))
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.with_direction(Direction::Horizontal)
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.with_gap(10.)
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.with_padding(10.)
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.with_children(|ui| {
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Text::new("Settings")
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.add_child(ui);
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Break.add_child(ui);
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Text::new("Render Distance")
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.add_child(ui);
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Slider::new(settings.render_distance as f32 / 16.)
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.with_size(size!(300, (Slider::DEFAULT_HEIGHT)))
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.on_change(SettingsSignal::SetRenderDistance)
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.add_child(ui);
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Break.add_child(ui);
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})
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.add_child(ui);
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})
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.add_root(&mut ui.hui, size.0.as_vec2());
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ui.hui.process_signals(|signal: SettingsSignal| match signal {
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SettingsSignal::SetRenderDistance(value) => {
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settings.render_distance = (value * 16.).round() as u8;
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}
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});
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}
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