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https://github.com/griffi-gh/kubi.git
synced 2024-12-26 05:38:20 -06:00
stuff
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@ -68,6 +68,14 @@ target_sdk_version = 30
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required = true
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required = true
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glEsVersion = 0x00030000
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glEsVersion = 0x00030000
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[[package.metadata.android.uses_feature]]
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name = "android.hardware.touchscreen.multitouch"
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required = true
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[[package.metadata.android.uses_feature]]
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name = "android.hardware.touchscreen.multitouch.distinct"
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required = true
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[package.metadata.android.application.activity]
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[package.metadata.android.application.activity]
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config_changes = "orientation|keyboardHidden|screenLayout|screenSize"
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config_changes = "orientation|keyboardHidden|screenLayout|screenSize"
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exported = true
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exported = true
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@ -1,6 +1,6 @@
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use glam::UVec2;
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use glam::UVec2;
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use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
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use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
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use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch};
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use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch, RawKeyEvent, TouchPhase};
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use crate::rendering::Renderer;
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use crate::rendering::Renderer;
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pub mod player_actions;
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pub mod player_actions;
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@ -36,17 +36,25 @@ pub fn process_glutin_events(world: &mut World, event: &Event<()>) {
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},
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},
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#[cfg(not(feature = "raw-evt"))]
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#[cfg(not(feature = "raw-evt"))]
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WindowEvent::KeyboardInput { device_id, input, is_synthetic } => {
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WindowEvent::KeyboardInput { device_id, event, .. } => {
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world.add_entity((
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world.add_entity((
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EventComponent,
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EventComponent,
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InputDeviceEvent {
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InputDeviceEvent {
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device_id: *device_id,
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device_id: *device_id,
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event: DeviceEvent::Key(*input)
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event: DeviceEvent::Key(RawKeyEvent {
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physical_key: event.physical_key,
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state: event.state,
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})
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}
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}
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));
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));
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}
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}
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WindowEvent::Touch(touch) => {
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WindowEvent::Touch(touch) => {
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// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
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// println!("TOUCH ==================== {:#?}", touch);
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// } else {
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// println!("TOUCH MOVED {:?} {}", touch.phase, touch.id);
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// }
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world.add_entity((
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world.add_entity((
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EventComponent,
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EventComponent,
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TouchEvent(*touch)
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TouchEvent(*touch)
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@ -73,7 +81,7 @@ pub fn process_glutin_events(world: &mut World, event: &Event<()>) {
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OnBeforeExitEvent
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OnBeforeExitEvent
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));
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));
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},
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},
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_ => (),
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_ => (),
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}
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}
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}
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}
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@ -130,6 +130,7 @@ fn process_touch_events(
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let position = dvec2(event.0.location.x, event.0.location.y);
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let position = dvec2(event.0.location.x, event.0.location.y);
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match event.0.phase {
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match event.0.phase {
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TouchPhase::Started => {
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TouchPhase::Started => {
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//println!("touch started: finger {}", event.0.id);
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touch_state.fingers.insert(event.0.id, Finger {
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touch_state.fingers.insert(event.0.id, Finger {
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id: event.0.id,
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id: event.0.id,
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device_id: event.0.device_id,
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device_id: event.0.device_id,
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@ -146,6 +147,7 @@ fn process_touch_events(
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}
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}
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},
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},
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TouchPhase::Ended | TouchPhase::Cancelled => {
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TouchPhase::Ended | TouchPhase::Cancelled => {
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//println!("touch ended: finger {}", event.0.id);
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touch_state.fingers.remove(&event.0.id);
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touch_state.fingers.remove(&event.0.id);
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},
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},
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}
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}
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@ -172,6 +172,8 @@ fn attach_console() {
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#[no_mangle]
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#[no_mangle]
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#[cfg(target_os = "android")]
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#[cfg(target_os = "android")]
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pub fn android_main(app: android_activity::AndroidApp) {
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pub fn android_main(app: android_activity::AndroidApp) {
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use android_activity::WindowManagerFlags;
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app.set_window_flags(WindowManagerFlags::FULLSCREEN, WindowManagerFlags::empty());
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kubi_main(app)
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kubi_main(app)
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}
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}
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@ -202,6 +204,13 @@ pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp
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world.add_workload(render);
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world.add_workload(render);
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world.add_workload(after_frame_end);
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world.add_workload(after_frame_end);
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//Save _visualizer.json
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#[cfg(feature = "generate_visualizer_data")]
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std::fs::write(
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"_visualizer.json",
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serde_json::to_string(&world.workloads_info()).unwrap(),
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).unwrap();
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//Run pre-startup procedure
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//Run pre-startup procedure
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world.run_workload(pre_startup).unwrap();
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world.run_workload(pre_startup).unwrap();
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@ -217,31 +226,41 @@ pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp
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}
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}
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};
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};
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//Initialize renderer
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{
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let settings = world.borrow::<UniqueView<GameSettings>>().unwrap();
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world.add_unique_non_send_sync(Renderer::init(&event_loop, &settings));
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}
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world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
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//Save _visualizer.json
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#[cfg(feature = "generate_visualizer_data")]
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std::fs::write(
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"_visualizer.json",
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serde_json::to_string(&world.workloads_info()).unwrap(),
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).unwrap();
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//Run startup systems
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world.run_workload(startup).unwrap();
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//Run the event loop
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//Run the event loop
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let mut last_update = Instant::now();
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let mut last_update = Instant::now();
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let mut ready = false;
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event_loop.run(move |event, window_target| {
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event_loop.run(move |event, window_target| {
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//Wait for the window to become active (required for android)
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if !ready {
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if Event::Resumed != event {
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window_target.set_control_flow(ControlFlow::Wait);
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return
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}
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//Initialize renderer
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{
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let settings = world.borrow::<UniqueView<GameSettings>>().unwrap();
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world.add_unique_non_send_sync(Renderer::init(window_target, &settings));
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}
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world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
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//Run startup systems
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world.run_workload(startup).unwrap();
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ready = true;
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}
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window_target.set_control_flow(ControlFlow::Poll);
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window_target.set_control_flow(ControlFlow::Poll);
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process_glutin_events(&mut world, &event);
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process_glutin_events(&mut world, &event);
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#[allow(clippy::collapsible_match, clippy::single_match)]
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#[allow(clippy::collapsible_match, clippy::single_match)]
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match event {
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match event {
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#[cfg(target_os = "android")]
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Event::Suspended => {
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window_target.exit();
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}
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Event::WindowEvent { event, .. } => match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => {
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WindowEvent::CloseRequested => {
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log::info!("exit requested");
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log::info!("exit requested");
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@ -249,6 +268,7 @@ pub fn kubi_main(#[cfg(target_os = "android")] app: android_activity::AndroidApp
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},
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},
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_ => (),
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_ => (),
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},
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},
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Event::AboutToWait => {
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Event::AboutToWait => {
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//Update delta time (maybe move this into a system?)
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//Update delta time (maybe move this into a system?)
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{
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{
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