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fix
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@ -29,8 +29,9 @@ struct WorldUniform {
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position: [f32; 3], //XXX: should use i32?
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position: [f32; 3], //XXX: should use i32?
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}
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}
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///private type
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#[derive(Unique)]
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#[derive(Unique)]
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struct GpuData {
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pub struct GpuData {
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pipeline: wgpu::RenderPipeline,
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pipeline: wgpu::RenderPipeline,
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uniform_buffer: wgpu::Buffer,
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uniform_buffer: wgpu::Buffer,
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bind_group: wgpu::BindGroup,
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bind_group: wgpu::BindGroup,
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