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Always unmark dirty
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@ -152,10 +152,10 @@ fn start_required_tasks(
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let chunk = world.chunks.get_mut(&position).unwrap();
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if chunk.dirty {
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chunk.current_state = CurrentChunkState::RecalculatingMesh;
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chunk.dirty = false;
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} else {
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chunk.current_state = CurrentChunkState::CalculatingMesh;
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}
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chunk.dirty = false;
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// ===========
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//log::trace!("Started generating mesh for chunk {position}");
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}
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