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basic netw
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@ -1,9 +1,15 @@
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//TODO server-side chunk manager
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use glam::IVec3;
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use hashbrown::HashMap;
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use kubi_shared::chunk::BlockData;
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use shipyard::Unique;
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pub struct Chunk {
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pub blocks: BlockData
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}
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#[derive(Unique)]
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pub struct ChunkManager {
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pub chunks: HashMap<IVec3, Chunk>
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}
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pub fn server_chunk_response(
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@ -1,12 +1,14 @@
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use glam::{IVec3, ivec3};
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use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
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use kubi_shared::networking::messages::ClientToServerMessage;
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use shipyard::{View, UniqueView, UniqueViewMut, IntoIter, Workload, IntoWorkload, NonSendSync, track};
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use crate::{
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player::MainPlayer,
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transform::Transform,
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settings::GameSettings,
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rendering::Renderer,
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state::GameState
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state::GameState,
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networking::UdpClient,
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};
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use super::{
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ChunkStorage, ChunkMeshStorage,
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@ -118,6 +120,7 @@ fn unload_downgrade_chunks(
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fn start_required_tasks(
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task_manager: UniqueView<ChunkTaskManager>,
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udp_client: Option<UniqueView<UdpClient>>,
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mut world: UniqueViewMut<ChunkStorage>,
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) {
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if !world.is_modified() {
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@ -130,10 +133,16 @@ fn start_required_tasks(
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match chunk.desired_state {
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DesiredChunkState::Loaded | DesiredChunkState::Rendered if chunk.current_state == CurrentChunkState::Nothing => {
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//start load task
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task_manager.spawn_task(ChunkTask::LoadChunk {
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seed: 0xbeef_face_dead_cafe,
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position
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});
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if let Some(client) = &udp_client {
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client.0.send_message(ClientToServerMessage::ChunkRequest {
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chunk: position.to_array()
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}).unwrap();
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} else {
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task_manager.spawn_task(ChunkTask::LoadChunk {
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seed: 0xbeef_face_dead_cafe,
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position
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});
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}
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//Update chunk state
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let chunk = world.chunks.get_mut(&position).unwrap();
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chunk.current_state = CurrentChunkState::Loading;
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@ -77,24 +77,6 @@ impl ChunkTaskManager {
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}
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}
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pub fn spawn_task_or_get_from_network_if_possible(client: Option<&mut UdpClient>, manager: &mut ChunkTaskManager, task: ChunkTask) {
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match &task {
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ChunkTask::LoadChunk { seed, position } => {
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match client {
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Some(client) => {
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client.0.send_message(ClientToServerMessage::ChunkRequest { chunk: position.to_array() }).unwrap();
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},
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None => {
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manager.spawn_task(task)
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}
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}
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},
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_ => {
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manager.spawn_task(task)
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}
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}
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}
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//TODO get rid of this, this is awfulll
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pub fn inject_network_responses_into_manager_queue(
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manager: UniqueView<ChunkTaskManager>,
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