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restore basic auth services
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parent
56dd1a3bda
commit
b20c6fe552
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@ -1,35 +1,69 @@
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use shipyard::{UniqueView, UniqueViewMut};
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use shipyard::{UniqueView, UniqueViewMut, NonSendSync};
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use kubi_shared::networking::messages::{ClientToServerMessage, ServerToClientMessage, InitData};
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use uflow::{server::Event as ServerEvent, SendMode};
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use crate::{server::{ServerEvents, UdpServer}, config::ConfigTable, util::log_error};
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use kubi_shared::networking::messages::{
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ClientToServerMessage,
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ServerToClientMessage,
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InitData,
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C_CLIENT_HELLO
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};
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use crate::{
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server::{ServerEvents, UdpServer, IsMessageOfType},
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config::ConfigTable, util::log_error
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};
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pub fn authenticate_players(
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pub fn authenticate_players(
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mut server: UniqueViewMut<UdpServer>,
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mut server: NonSendSync<UniqueViewMut<UdpServer>>,
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events: UniqueView<ServerEvents>,
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events: UniqueView<ServerEvents>,
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config: UniqueView<ConfigTable>
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config: UniqueView<ConfigTable>
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) {
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) {
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for event in &events.0 {
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for event in &events.0 {
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if let ServerEvent::MessageReceived {
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// if let ServerEvent::MessageReceived {
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from,
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// from,
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message: ClientToServerMessage::ClientHello {
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// message: ClientToServerMessage::ClientHello {
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username,
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// username,
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password
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// password
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// }
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// } = event {
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let ServerEvent::Receive(client_addr, data) = event else{
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continue
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};
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let Some(client) = server.0.client(client_addr) else {
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log::error!("Client doesn't exist");
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continue
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};
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if !event.is_message_of_type::<C_CLIENT_HELLO>() {
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continue
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}
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}
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} = event {
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let Ok(parsed_message) = postcard::from_bytes(data) else {
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log::info!("ClientHello from {} with username {} and password {:?}", from, username, password);
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log::error!("Malformed message 00");
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continue
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};
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let ClientToServerMessage::ClientHello { username, password } = parsed_message else {
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unreachable!()
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};
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log::info!("ClientHello; username={} password={:?}", username, password);
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// Handle password auth
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// Handle password auth
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if let Some(server_password) = &config.server.password {
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if let Some(server_password) = &config.server.password {
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if let Some(user_password) = &password {
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if let Some(user_password) = &password {
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if server_password != user_password {
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if server_password != user_password {
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server.0.send_message(*from, ServerToClientMessage::ServerFuckOff {
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let res = postcard::to_allocvec(&ServerToClientMessage::ServerFuckOff {
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reason: "Passwords don't match".into()
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reason: "Passwords don't match".into()
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}).map_err(log_error).ok();
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}).unwrap().into_boxed_slice();
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client.borrow_mut().send(
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res, 0, SendMode::Reliable
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);
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continue
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continue
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}
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}
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} else {
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} else {
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server.0.send_message(*from, ServerToClientMessage::ServerFuckOff {
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let res = postcard::to_allocvec(&ServerToClientMessage::ServerFuckOff {
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reason: "This server is password-protected".into()
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reason: "This server is password protected".into()
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}).map_err(log_error).ok();
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}).unwrap().into_boxed_slice();
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client.borrow_mut().send(
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res, 0, SendMode::Reliable
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);
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continue
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continue
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}
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}
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}
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}
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@ -38,11 +72,13 @@ pub fn authenticate_players(
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//TODO Spawn the user on server side
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//TODO Spawn the user on server side
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//Approve the user
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//Approve the user
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server.0.send_message(*from, ServerToClientMessage::ServerHello {
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let res = postcard::to_allocvec(&ServerToClientMessage::ServerHello {
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init: InitData {
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init: InitData {
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users: vec![] //TODO create init data
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users: vec![] //TODO create init data
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}
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}
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}).map_err(log_error).ok();
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}).unwrap().into_boxed_slice();
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}
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client.borrow_mut().send(
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res, 0, SendMode::Reliable
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);
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}
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}
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}
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}
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@ -5,19 +5,19 @@ pub(crate) mod util;
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pub(crate) mod config;
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pub(crate) mod config;
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pub(crate) mod server;
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pub(crate) mod server;
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pub(crate) mod client;
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pub(crate) mod client;
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pub(crate) mod world;
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//pub(crate) mod world;
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pub(crate) mod auth;
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pub(crate) mod auth;
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use config::read_config;
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use config::read_config;
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use server::{bind_server, update_server, log_server_errors};
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use server::{bind_server, update_server, log_server_errors};
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use auth::authenticate_players;
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use auth::authenticate_players;
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use world::{update_world, init_world};
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//use world::{update_world, init_world};
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fn initialize() -> Workload {
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fn initialize() -> Workload {
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(
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(
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read_config,
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read_config,
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bind_server,
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bind_server,
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init_world,
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//init_world,
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).into_workload()
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).into_workload()
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}
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}
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@ -27,7 +27,7 @@ fn update() -> Workload {
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(
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(
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log_server_errors,
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log_server_errors,
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authenticate_players,
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authenticate_players,
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update_world,
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//update_world,
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).into_workload()
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).into_workload()
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).into_sequential_workload()
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).into_sequential_workload()
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}
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}
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