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wip
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@ -1,11 +1,13 @@
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use shipyard::{View, IntoIter, NonSendSync, UniqueViewMut};
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use glium::Surface;
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use crate::{
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player::MainPlayer,
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world::raycast::LookingAtBlock,
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camera::Camera
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};
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use super::RenderTarget;
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const CUBE_VERTICES: &[f32] = &[0.0];
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//wip
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pub fn render_selection_box(
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lookat: View<LookingAtBlock>,
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@ -13,6 +15,17 @@ pub fn render_selection_box(
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mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
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) {
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for lookat in lookat.iter() {
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// target.0.draw(
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// &mesh.vertex_buffer,
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// &mesh.index_buffer,
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// &program.0,
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// &uniform! {
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// position_offset: world_position.to_array(),
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// view: view,
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// perspective: perspective,
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// tex: texture_sampler,
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// },
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// &draw_parameters
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// ).unwrap();
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}
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}
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