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use core in colored2d shader
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@ -7,7 +7,7 @@ pub struct Vertex {
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implement_vertex!(Vertex, position);
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pub const VERTEX_SHADER: &str = r#"
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#version 140
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#version 140 core
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in vec2 position;
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@ -16,7 +16,7 @@ pub const VERTEX_SHADER: &str = r#"
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}
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"#;
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pub const FRAGMENT_SHADER: &str = r#"
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#version 140
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#version 140 core
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out vec4 color;
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uniform vec4 u_color;
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