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change stuff :3 (will break android builds)
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@ -1,5 +1,3 @@
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#link crt statically on msvc
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[target.x86_64-pc-windows-msvc]
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rustflags = ["-Ctarget-feature=+crt-static"]
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@ -9,12 +7,5 @@ rustflags = ["-Ctarget-feature=+crt-static"]
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[target.i586-pc-windows-msvc]
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rustflags = ["-Ctarget-feature=+crt-static"]
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# enable sse,sse2,avx
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[target.'cfg(target_arch = "x86_64")']
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rustflags = "-Ctarget-feature=+sse,+sse2,+avx"
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# use sparse crates.io protocol
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[registries.crates-io]
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protocol = "sparse"
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@ -5,6 +5,7 @@ edition = "2021"
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publish = false
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[lib]
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name = "kubilib"
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crate-type = ["lib", "cdylib"]
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[dependencies]
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@ -6,7 +6,7 @@ use kubi_shared::{
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player::PlayerHolding,
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};
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use crate::{
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player::MainPlayer,
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player::MainPlayer,
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world::{raycast::{LookingAtBlock, RAYCAST_STEP}, queue::BlockUpdateQueue},
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input::{Inputs, PrevInputs, RawKbmInputState},
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events::{EventComponent, player_actions::PlayerActionEvent},
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@ -4,5 +4,5 @@
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)]
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fn main() {
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kubi::kubi_main();
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kubilib::kubi_main();
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}
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@ -2,7 +2,8 @@ use glam::Mat4;
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use shipyard::{Component, AllStoragesViewMut, UniqueViewMut};
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use kubi_shared::{
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entity::{Entity, Health},
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player::{PLAYER_HEALTH, PlayerHolding},
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player::{Player, PLAYER_HEALTH, PlayerHolding},
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block::Block,
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networking::{
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client::{Username, Client, ClientIdMap},
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messages::ClientInitData
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@ -14,7 +15,6 @@ use crate::{
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fly_controller::FlyController,
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world::raycast::LookingAtBlock,
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};
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pub use kubi_shared::player::Player;
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#[derive(Component)]
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pub struct MainPlayer;
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@ -32,7 +32,7 @@ pub fn spawn_player (
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Camera::default(),
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FlyController,
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LookingAtBlock::default(),
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PlayerHolding::default(),
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PlayerHolding(Some(Block::Cobblestone)),
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Username("LocalPlayer".into())
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));
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}
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2
rust-toolchain.toml
Normal file
2
rust-toolchain.toml
Normal file
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@ -0,0 +1,2 @@
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[toolchain]
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channel = "nightly"
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