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fix mouse buttons on wayland
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parent
bd299bc7a3
commit
be1e24ba0c
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@ -50,7 +50,8 @@ winapi = { version = "0.3", features = ["wincon"] }
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[features]
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[features]
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default = ["raw-evt-mouse"]
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default = ["raw-evt-mouse"]
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raw-evt-keyboard = [] # use raw input for keyboard. works on x11 and windows, breaks keyboard on android and wayland
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raw-evt-keyboard = [] # use raw input for keyboard. works on x11 and windows, breaks keyboard on android and wayland
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raw-evt-mouse = [] # required for mouse input
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raw-evt-mouse = [] # use raw input for mouse movement events. *required* for mouse input
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raw-evt-button = [] # use raw input for mouse button events. used to be the default, but breaks on wayland.
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c-ffi = [] # generate a C-ffi-compatible `kubi_extern_main` entry point (useful if building as a shared library)
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c-ffi = [] # generate a C-ffi-compatible `kubi_extern_main` entry point (useful if building as a shared library)
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generate_visualizer_data = ["dep:serde_json", "shipyard/serde1"]
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generate_visualizer_data = ["dep:serde_json", "shipyard/serde1"]
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safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
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safe_lz4 = ["lz4_flex/safe-encode", "lz4_flex/safe-decode"]
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@ -1,6 +1,6 @@
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use glam::UVec2;
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use glam::UVec2;
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use shipyard::{World, Component, AllStoragesViewMut, SparseSet};
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use shipyard::{World, Component, AllStoragesViewMut, SparseSet};
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use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch};
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use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch, MouseButton};
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pub mod player_actions;
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pub mod player_actions;
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@ -52,6 +52,28 @@ pub fn process_winit_events(world: &mut World, event: &Event<()>) {
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));
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));
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}
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}
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#[cfg(not(feature = "raw-evt-button"))]
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WindowEvent::MouseInput { device_id, state, button } => {
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// HACK: translate MouseInput events to raw device events
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world.add_entity((
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EventComponent,
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InputDeviceEvent {
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device_id: *device_id,
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event: DeviceEvent::Button {
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button: match button {
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MouseButton::Left => 0,
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MouseButton::Right => 1,
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MouseButton::Middle => 2,
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MouseButton::Back => 3,
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MouseButton::Forward => 4,
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MouseButton::Other(id) => *id as u32,
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},
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state: *state
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}
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}
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));
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}
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WindowEvent::Touch(touch) => {
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WindowEvent::Touch(touch) => {
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// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
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// if matches!(touch.phase, TouchPhase::Started | TouchPhase::Cancelled | TouchPhase::Ended) {
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// println!("TOUCH ==================== {:#?}", touch);
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// println!("TOUCH ==================== {:#?}", touch);
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@ -70,6 +92,7 @@ pub fn process_winit_events(world: &mut World, event: &Event<()>) {
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#[cfg(any(
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#[cfg(any(
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feature = "raw-evt-keyboard",
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feature = "raw-evt-keyboard",
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feature = "raw-evt-mouse",
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feature = "raw-evt-mouse",
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feature = "raw-evt-button",
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))]
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))]
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Event::DeviceEvent { device_id, event } => {
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Event::DeviceEvent { device_id, event } => {
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// Filter out events we don't care about
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// Filter out events we don't care about
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@ -78,7 +101,10 @@ pub fn process_winit_events(world: &mut World, event: &Event<()>) {
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DeviceEvent::Key(_) => (),
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DeviceEvent::Key(_) => (),
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#[cfg(feature = "raw-evt-mouse")]
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#[cfg(feature = "raw-evt-mouse")]
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DeviceEvent::MouseMotion { .. } | DeviceEvent::Button { .. } => (),
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DeviceEvent::MouseMotion { .. } => (),
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#[cfg(feature = "raw-evt-button")]
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DeviceEvent::Button { .. } => (),
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_ => return,
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_ => return,
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};
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};
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