move renderer into it's own file

This commit is contained in:
griffi-gh 2024-05-05 01:30:07 +02:00
parent 525ce0cd40
commit bf4922c4b1
2 changed files with 163 additions and 159 deletions

View file

@ -1,21 +1,16 @@
use pollster::FutureExt;
use raw_window_handle::HasRawWindowHandle;
use shipyard::{AllStoragesView, AllStoragesViewMut, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
use wgpu::SurfaceTargetUnsafe;
use winit::{
event_loop::ActiveEventLoop,
window::{WindowAttributes, Fullscreen, Window},
dpi::PhysicalSize
};
use shipyard::{AllStoragesView, AllStoragesViewMut, IntoIter, Unique, UniqueView, UniqueViewMut, View};
use winit::dpi::PhysicalSize;
use glam::{Vec3, UVec2};
use crate::{events::WindowResizedEvent, settings::{FullscreenMode, GameSettings}, state::is_ingame};
use crate::{events::WindowResizedEvent, state::is_ingame};
pub mod renderer;
pub mod primitives;
pub mod world;
pub mod selection_box;
pub mod entities;
pub mod sumberge;
pub use renderer::Renderer;
pub struct BufferPair {
pub index: wgpu::Buffer,
pub vertex: wgpu::Buffer,
@ -31,158 +26,10 @@ pub struct BackgroundColor(pub Vec3);
#[allow(deprecated)]
pub struct WindowSize(pub UVec2);
#[derive(Unique)]
pub struct Renderer {
instance: wgpu::Instance,
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
surface_config: wgpu::SurfaceConfiguration,
size: PhysicalSize<u32>,
// pub depth_texture: wgpu::Texture,
//must be last due to drop order
window: Window,
}
impl Renderer {
pub fn init(event_loop: &ActiveEventLoop, settings: &GameSettings) -> Self {
log::info!("initializing display");
let window_attributes = Window::default_attributes()
.with_title("kubi")
.with_maximized(true)
.with_min_inner_size(PhysicalSize::new(640, 480))
.with_fullscreen({
//this has no effect on android, so skip this pointless stuff
#[cfg(target_os = "android")] {
None
}
#[cfg(not(target_os = "android"))]
if let Some(fs_settings) = &settings.fullscreen {
let monitor = event_loop.primary_monitor().or_else(|| {
event_loop.available_monitors().next()
});
if let Some(monitor) = monitor {
log::info!("monitor: {}", monitor.name().unwrap_or_else(|| "generic".into()));
match fs_settings.mode {
FullscreenMode::Borderless => {
log::info!("starting in borderless fullscreen mode");
Some(Fullscreen::Borderless(Some(monitor)))
},
FullscreenMode::Exclusive => {
log::warn!("exclusive fullscreen mode is experimental");
log::info!("starting in exclusive fullscreen mode");
//TODO: grabbing the first video mode is probably not the best idea...
monitor.video_modes().next()
.map(|vmode| {
log::info!("video mode: {}", vmode.to_string());
Some(Fullscreen::Exclusive(vmode))
})
.unwrap_or_else(|| {
log::warn!("no valid video modes found, falling back to windowed mode instead");
None
})
}
}
} else {
log::warn!("no monitors found, falling back to windowed mode");
None
}
} else {
log::info!("starting in windowed mode");
None
}
});
let window = event_loop.create_window(window_attributes).unwrap();
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::VULKAN | wgpu::Backends::GL,
..Default::default()
});
// Create a surface with `create_surface_unsafe` to get a surface with 'static lifetime
// It should never outlive the window it's created from
let surface = unsafe {
instance.create_surface_unsafe(SurfaceTargetUnsafe::from_window(&window).unwrap()).unwrap()
};
let adapter = instance.request_adapter(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
},
).block_on().unwrap();
let (device, queue) = adapter.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::downlevel_defaults(),
},
None,
).block_on().unwrap();
let surface_config = surface.get_default_config(&adapter, size.width, size.height).unwrap();
surface.configure(&device, &surface_config);
Self { window, instance, surface, device, queue, surface_config, size }
}
pub fn resize(&mut self, size: PhysicalSize<u32>) {
if size.width == 0 || size.height == 0 {
log::warn!("Ignoring resize event with zero width or height");
return
}
if self.size == size {
log::warn!("Ignoring resize event with same size");
return
}
log::debug!("resizing surface to {:?}", size);
self.size = size;
self.surface_config.width = size.width;
self.surface_config.height = size.height;
self.surface.configure(&self.device, &self.surface_config);
}
pub fn reconfigure(&self) {
self.surface.configure(&self.device, &self.surface_config);
}
//getters:
pub fn size(&self) -> PhysicalSize<u32> {
self.size
}
pub fn window(&self) -> &Window {
&self.window
}
pub fn surface(&self) -> &wgpu::Surface<'static> {
&self.surface
}
pub fn device(&self) -> &wgpu::Device {
&self.device
}
pub fn queue(&self) -> &wgpu::Queue {
&self.queue
}
pub fn surface_config(&self) -> &wgpu::SurfaceConfiguration {
&self.surface_config
}
}
pub fn render_master(storages: AllStoragesViewMut) {
let renderer = storages.borrow::<UniqueView<Renderer>>().unwrap();
let mut encoder = renderer.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
let mut encoder = renderer.device().create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("main_encoder"),
});
let surface_texture = renderer.surface().get_current_texture().unwrap();

View file

@ -0,0 +1,157 @@
use pollster::FutureExt;
use shipyard::Unique;
use winit::{
event_loop::ActiveEventLoop,
window::{Fullscreen, Window},
dpi::PhysicalSize
};
use crate::settings::{GameSettings, FullscreenMode};
#[derive(Unique)]
pub struct Renderer {
instance: wgpu::Instance,
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
surface_config: wgpu::SurfaceConfiguration,
size: PhysicalSize<u32>,
// pub depth_texture: wgpu::Texture,
//must be last due to drop order
window: Window,
}
impl Renderer {
pub fn init(event_loop: &ActiveEventLoop, settings: &GameSettings) -> Self {
log::info!("initializing display");
let window_attributes = Window::default_attributes()
.with_title("kubi")
.with_maximized(true)
.with_min_inner_size(PhysicalSize::new(640, 480))
.with_fullscreen({
//this has no effect on android, so skip this pointless stuff
#[cfg(target_os = "android")] {
None
}
#[cfg(not(target_os = "android"))]
if let Some(fs_settings) = &settings.fullscreen {
let monitor = event_loop.primary_monitor().or_else(|| {
event_loop.available_monitors().next()
});
if let Some(monitor) = monitor {
log::info!("monitor: {}", monitor.name().unwrap_or_else(|| "generic".into()));
match fs_settings.mode {
FullscreenMode::Borderless => {
log::info!("starting in borderless fullscreen mode");
Some(Fullscreen::Borderless(Some(monitor)))
},
FullscreenMode::Exclusive => {
log::warn!("exclusive fullscreen mode is experimental");
log::info!("starting in exclusive fullscreen mode");
//TODO: grabbing the first video mode is probably not the best idea...
monitor.video_modes().next()
.map(|vmode| {
log::info!("video mode: {}", vmode.to_string());
Some(Fullscreen::Exclusive(vmode))
})
.unwrap_or_else(|| {
log::warn!("no valid video modes found, falling back to windowed mode instead");
None
})
}
}
} else {
log::warn!("no monitors found, falling back to windowed mode");
None
}
} else {
log::info!("starting in windowed mode");
None
}
});
let window = event_loop.create_window(window_attributes).unwrap();
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::BROWSER_WEBGPU | wgpu::Backends::VULKAN | wgpu::Backends::GL,
..Default::default()
});
// Create a surface with `create_surface_unsafe` to get a surface with 'static lifetime
// It should never outlive the window it's created from
let surface = unsafe {
let target = wgpu::SurfaceTargetUnsafe::from_window(&window).unwrap();
instance.create_surface_unsafe(target).unwrap()
};
let adapter = instance.request_adapter(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
},
).block_on().unwrap();
let (device, queue) = adapter.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::downlevel_defaults(),
},
None,
).block_on().unwrap();
let surface_config = surface.get_default_config(&adapter, size.width, size.height).unwrap();
surface.configure(&device, &surface_config);
Self { window, instance, surface, device, queue, surface_config, size }
}
pub fn resize(&mut self, size: PhysicalSize<u32>) {
if size.width == 0 || size.height == 0 {
log::warn!("Ignoring resize event with zero width or height");
return
}
if self.size == size {
log::warn!("Ignoring resize event with same size");
return
}
log::debug!("resizing surface to {:?}", size);
self.size = size;
self.surface_config.width = size.width;
self.surface_config.height = size.height;
self.surface.configure(&self.device, &self.surface_config);
}
pub fn reconfigure(&self) {
self.surface.configure(&self.device, &self.surface_config);
}
//getters:
pub fn size(&self) -> PhysicalSize<u32> {
self.size
}
pub fn window(&self) -> &Window {
&self.window
}
pub fn surface(&self) -> &wgpu::Surface<'static> {
&self.surface
}
pub fn device(&self) -> &wgpu::Device {
&self.device
}
pub fn queue(&self) -> &wgpu::Queue {
&self.queue
}
pub fn surface_config(&self) -> &wgpu::SurfaceConfiguration {
&self.surface_config
}
}