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fix camera updates
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@ -120,8 +120,8 @@ fn update() -> Workload {
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update_raycasts,
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block_placement_system,
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apply_queued_blocks,
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compute_cameras,
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).into_workload().run_if(is_ingame),
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compute_cameras,
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update_gui,
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update_state,
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).into_workload()
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