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rename guiv2_integration -> kubi_ui_integration
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@ -29,7 +29,7 @@ pub(crate) mod delta_time;
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pub(crate) mod cursor_lock;
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pub(crate) mod cursor_lock;
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pub(crate) mod control_flow;
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pub(crate) mod control_flow;
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pub(crate) mod state;
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pub(crate) mod state;
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pub(crate) mod guiv2_integration;
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pub(crate) mod kubi_ui_integration;
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pub(crate) mod networking;
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pub(crate) mod networking;
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pub(crate) mod init;
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pub(crate) mod init;
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pub(crate) mod color;
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pub(crate) mod color;
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@ -76,7 +76,7 @@ use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
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use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
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use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
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use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
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use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
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use init::initialize_from_args;
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use init::initialize_from_args;
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use guiv2_integration::{kubi_ui_init, kubi_ui_begin, kubi_ui_end, kubi_ui_draw};
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use kubi_ui_integration::{kubi_ui_init, kubi_ui_begin, kubi_ui_end, kubi_ui_draw};
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use loading_screen::update_loading_screen;
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use loading_screen::update_loading_screen;
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use connecting_screen::switch_to_loading_if_connected;
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use connecting_screen::switch_to_loading_if_connected;
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use fixed_timestamp::init_fixed_timestamp_storage;
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use fixed_timestamp::init_fixed_timestamp_storage;
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@ -6,7 +6,7 @@ use crate::{
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state::{GameState, NextState},
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state::{GameState, NextState},
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rendering::WindowSize,
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rendering::WindowSize,
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input::RawKbmInputState,
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input::RawKbmInputState,
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guiv2_integration::UiState,
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kubi_ui_integration::UiState,
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};
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};
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fn render_progressbar(
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fn render_progressbar(
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