mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-12-22 03:48:21 -06:00
remove notics abt multitouch
This commit is contained in:
parent
4948d85e05
commit
c162893fd0
268
README.md
268
README.md
|
@ -1,136 +1,132 @@
|
|||
<h1 align="center">Kubi</h1>
|
||||
<p align="center">
|
||||
Voxel engine written in Rust
|
||||
</p>
|
||||
<div align="center">
|
||||
<img src=".readme/game.gif" width="512">
|
||||
</div>
|
||||
|
||||
<h2>features</h2>
|
||||
|
||||
<p>
|
||||
<ul>
|
||||
<li>multithreaded procedural world generation</li>
|
||||
<li>procedural structures</li>
|
||||
<li>multithreaded mesh generation</li>
|
||||
<li>cubic chunks (32x32x32)</li>
|
||||
<li>low-level OpenGL renderer, targetting OpenGL ES 3.0</li>
|
||||
<li>frustum culling</li>
|
||||
<li>multiplayer support <sup><code>[1]</code></sup></li>
|
||||
<li>block placement system</li>
|
||||
<li>basic gui<sup><code>[5]</code></sup></li>
|
||||
<li>cross platform: windows, linux, osx <sup><code>[2]</code></sup>, android <sup><code>[3]</code></sup></li>
|
||||
<li>universal input system: supports keyboard, mouse, gamepad and touch input <sup><code>[4]</code></sup></li>
|
||||
</ul>
|
||||
<h6>
|
||||
<code>[1]</code> - multiplayer is work-in-progress<br>
|
||||
<code>[2]</code> - not tested on macos<br>
|
||||
<code>[3]</code> - android support is experimental<br>
|
||||
<code>[4]</code> - mouse/gamepad input is not supported on android<br>
|
||||
<code>[5]</code> - currently only used on the loading screen
|
||||
</h6>
|
||||
</p>
|
||||
|
||||
<h2>download</h2>
|
||||
<a href="https://github.com/griffi-gh/kubi/releases/tag/nightly">Latest nightly release</a>
|
||||
|
||||
<h2>build for windows/linux</h2>
|
||||
|
||||
**build/run**
|
||||
|
||||
```bash
|
||||
cargo build --bin kubi
|
||||
cargo run --bin kubi
|
||||
```
|
||||
|
||||
**build in release mode, with nightly optimizations**
|
||||
|
||||
```bash
|
||||
cargo +nightly build --bin kubi --features nightly --release
|
||||
```
|
||||
|
||||
<h2>build for android</h2>
|
||||
|
||||
warn: multitouch got broken after switching to `android-activity`, I'm still looking for a fix.
|
||||
|
||||
please note that android support is highly experimental!\
|
||||
gamepad, mouse input is currently borked, and proper touch controls are not available.\
|
||||
srgb and blending are broken too, which leads to many rendering issues
|
||||
|
||||
prerequisites: Android SDK, NDK, command line tools, platform-tools, latest JDK\
|
||||
(make sure that your `PATH`, `ANDROID_HOME` and `ANDROID_NDK_ROOT` variables are configured properly)
|
||||
|
||||
**Setup:**
|
||||
|
||||
latest unpublished (git) version of cargo-apk is required
|
||||
|
||||
```bash
|
||||
cargo install --git https://github.com/rust-mobile/cargo-apk cargo-apk
|
||||
rustup target add aarch64-linux-android
|
||||
```
|
||||
|
||||
**Build:**
|
||||
|
||||
`--no-default-features` is required for keyboard input!\
|
||||
(`prefer-raw-events` feature *must* be disabled on android)\
|
||||
Mouse input is not implemented, touch only!
|
||||
|
||||
```bash
|
||||
cargo apk build -p kubi --lib --no-default-features
|
||||
```
|
||||
|
||||
**Run on device (using adb):**
|
||||
|
||||
```bash
|
||||
cargo apk run -p kubi --lib --no-default-features
|
||||
```
|
||||
|
||||
<h2>touch controls</h2>
|
||||
|
||||
warn: multitouch got broken after switching to `android-activity`, I'm still looking for a fix.
|
||||
|
||||
<img src=".readme/touch_controls.png" alt="touch control scheme" width="300">
|
||||
|
||||
- Left side: **Movement**
|
||||
- Rigth side: **Camera controls**
|
||||
- Bottom right corner:
|
||||
- **B** (e.g. place blocks)
|
||||
- **A** (e.g. break, attack)
|
||||
|
||||
<h2>mutiplayer</h2>
|
||||
|
||||
to join a multiplayer server, just pass the ip address as an argument
|
||||
|
||||
```sh
|
||||
cargo run -p kubi -- 127.0.0.1:1234
|
||||
```
|
||||
|
||||
<h2>server configuration</h2>
|
||||
|
||||
```toml
|
||||
[server]
|
||||
address = "0.0.0.0:12345" # ip address to bind to
|
||||
max_clients = 32 # max amount of connected clients
|
||||
timeout_ms = 10000 # client timeout in ms
|
||||
|
||||
[world]
|
||||
seed = 0xfeb_face_dead_cafe # worldgen seed to use
|
||||
|
||||
[query]
|
||||
name = "Kubi Server" # server name
|
||||
```
|
||||
|
||||
<h2>"In-house" libraries</h2>
|
||||
|
||||
- [`kubi-ui`](kubi-ui): semi-imm.mode backend-agnostic ui system\
|
||||
mostly ready to use, it has already replaced the Kubi legacy ui
|
||||
- [`kubi-ui-glium`](kubi-ui-glium) Glium-based backend for `kubi-ui`
|
||||
- [`kubi-pool`](kubi-pool): very early work-in-progress work-stealing threadpool system\
|
||||
aiming to replace `rayon` threadpool that's currently used inside the kubi client (for more control over task priority)
|
||||
- [`kubi-logging`](kubi-logging) fancy-ass custom formatter for `env-logger`
|
||||
|
||||
deprecated:
|
||||
|
||||
~~`kubi-udp`~~ was a huge pita to work with and eventually got replaced by `uflow` (https://github.com/lowquark/uflow) in #5
|
||||
|
||||
<h6 align="right"><i>~ uwu</i></h6>
|
||||
<h1 align="center">Kubi</h1>
|
||||
<p align="center">
|
||||
Voxel engine written in Rust
|
||||
</p>
|
||||
<div align="center">
|
||||
<img src=".readme/game.gif" width="512">
|
||||
</div>
|
||||
|
||||
<h2>features</h2>
|
||||
|
||||
<p>
|
||||
<ul>
|
||||
<li>multithreaded procedural world generation</li>
|
||||
<li>procedural structures</li>
|
||||
<li>multithreaded mesh generation</li>
|
||||
<li>cubic chunks (32x32x32)</li>
|
||||
<li>low-level OpenGL renderer, targetting OpenGL ES 3.0</li>
|
||||
<li>frustum culling</li>
|
||||
<li>multiplayer support <sup><code>[1]</code></sup></li>
|
||||
<li>block placement system</li>
|
||||
<li>basic gui<sup><code>[5]</code></sup></li>
|
||||
<li>cross platform: windows, linux, osx <sup><code>[2]</code></sup>, android <sup><code>[3]</code></sup></li>
|
||||
<li>universal input system: supports keyboard, mouse, gamepad and touch input <sup><code>[4]</code></sup></li>
|
||||
</ul>
|
||||
<h6>
|
||||
<code>[1]</code> - multiplayer is work-in-progress<br>
|
||||
<code>[2]</code> - not tested on macos<br>
|
||||
<code>[3]</code> - android support is experimental<br>
|
||||
<code>[4]</code> - mouse/gamepad input is not supported on android<br>
|
||||
<code>[5]</code> - currently only used on the loading screen
|
||||
</h6>
|
||||
</p>
|
||||
|
||||
<h2>download</h2>
|
||||
<a href="https://github.com/griffi-gh/kubi/releases/tag/nightly">Latest nightly release</a>
|
||||
|
||||
<h2>build for windows/linux</h2>
|
||||
|
||||
**build/run**
|
||||
|
||||
```bash
|
||||
cargo build --bin kubi
|
||||
cargo run --bin kubi
|
||||
```
|
||||
|
||||
**build in release mode, with nightly optimizations**
|
||||
|
||||
```bash
|
||||
cargo +nightly build --bin kubi --features nightly --release
|
||||
```
|
||||
|
||||
<h2>build for android</h2>
|
||||
|
||||
please note that android support is highly experimental!\
|
||||
gamepad, mouse input is currently borked, and proper touch controls are not available.\
|
||||
srgb and blending are broken too, which leads to many rendering issues
|
||||
|
||||
prerequisites: Android SDK, NDK, command line tools, platform-tools, latest JDK\
|
||||
(make sure that your `PATH`, `ANDROID_HOME` and `ANDROID_NDK_ROOT` variables are configured properly)
|
||||
|
||||
**Setup:**
|
||||
|
||||
latest unpublished (git) version of cargo-apk is required
|
||||
|
||||
```bash
|
||||
cargo install --git https://github.com/rust-mobile/cargo-apk cargo-apk
|
||||
rustup target add aarch64-linux-android
|
||||
```
|
||||
|
||||
**Build:**
|
||||
|
||||
`--no-default-features` is required for keyboard input!\
|
||||
(`prefer-raw-events` feature *must* be disabled on android)\
|
||||
Mouse input is not implemented, touch only!
|
||||
|
||||
```bash
|
||||
cargo apk build -p kubi --lib --no-default-features
|
||||
```
|
||||
|
||||
**Run on device (using adb):**
|
||||
|
||||
```bash
|
||||
cargo apk run -p kubi --lib --no-default-features
|
||||
```
|
||||
|
||||
<h2>touch controls</h2>
|
||||
|
||||
<img src=".readme/touch_controls.png" alt="touch control scheme" width="300">
|
||||
|
||||
- Left side: **Movement**
|
||||
- Rigth side: **Camera controls**
|
||||
- Bottom right corner:
|
||||
- **B** (e.g. place blocks)
|
||||
- **A** (e.g. break, attack)
|
||||
|
||||
<h2>mutiplayer</h2>
|
||||
|
||||
to join a multiplayer server, just pass the ip address as an argument
|
||||
|
||||
```sh
|
||||
cargo run -p kubi -- 127.0.0.1:1234
|
||||
```
|
||||
|
||||
<h2>server configuration</h2>
|
||||
|
||||
```toml
|
||||
[server]
|
||||
address = "0.0.0.0:12345" # ip address to bind to
|
||||
max_clients = 32 # max amount of connected clients
|
||||
timeout_ms = 10000 # client timeout in ms
|
||||
|
||||
[world]
|
||||
seed = 0xfeb_face_dead_cafe # worldgen seed to use
|
||||
|
||||
[query]
|
||||
name = "Kubi Server" # server name
|
||||
```
|
||||
|
||||
<h2>"In-house" libraries</h2>
|
||||
|
||||
- [`kubi-ui`](kubi-ui): semi-imm.mode backend-agnostic ui system\
|
||||
mostly ready to use, it has already replaced the Kubi legacy ui
|
||||
- [`kubi-ui-glium`](kubi-ui-glium) Glium-based backend for `kubi-ui`
|
||||
- [`kubi-pool`](kubi-pool): very early work-in-progress work-stealing threadpool system\
|
||||
aiming to replace `rayon` threadpool that's currently used inside the kubi client (for more control over task priority)
|
||||
- [`kubi-logging`](kubi-logging) fancy-ass custom formatter for `env-logger`
|
||||
|
||||
deprecated:
|
||||
|
||||
~~`kubi-udp`~~ was a huge pita to work with and eventually got replaced by `uflow` (https://github.com/lowquark/uflow) in #5
|
||||
|
||||
<h6 align="right"><i>~ uwu</i></h6>
|
||||
|
|
Loading…
Reference in a new issue