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Place dirt under trees
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@ -242,6 +242,11 @@ pub fn generate_world(chunk_position: IVec3, seed: u64) -> (BlockData, Vec<Queue
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}
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}
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//place trees!
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//place trees!
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if rng_map_a[x][z] < 0.001 {
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if rng_map_a[x][z] < 0.001 {
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//Replace grass with dirt under the tree
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if let Some(y) = local_y_position(height, chunk_position) {
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blocks[x][y][z] = Block::Dirt;
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}
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//Place wood (no smart_place needed here!)
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//Place wood (no smart_place needed here!)
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let tree_height = 4 + (rng_map_b[x][z] * 3.).round() as i32;
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let tree_height = 4 + (rng_map_b[x][z] * 3.).round() as i32;
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for tree_y in 0..tree_height {
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for tree_y in 0..tree_height {
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