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Ooops cleared the frame twice
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@ -107,7 +107,6 @@ fn main() {
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let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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renderer.display.draw()
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};
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target.clear_color_and_depth((0., 0., 0., 1.), 1.);
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world.add_unique_non_send_sync(RenderTarget(target));
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//Run render workflow
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