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wip item system
This commit is contained in:
parent
c746c19068
commit
cbefcffb93
7
Cargo.lock
generated
7
Cargo.lock
generated
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@ -1026,6 +1026,7 @@ dependencies = [
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"hashbrown 0.14.2",
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"hashbrown 0.14.2",
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"nohash-hasher",
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"nohash-hasher",
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"num_enum",
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"num_enum",
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"nz",
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"postcard",
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"postcard",
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"rand",
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"rand",
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"rand_xoshiro",
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"rand_xoshiro",
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@ -1325,6 +1326,12 @@ dependencies = [
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"syn",
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"syn",
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]
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]
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[[package]]
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name = "nz"
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version = "0.3.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "28ba9cab725a7d7ece4bbf38968a1717ed73abf0516f7ff90a4127d016bebd51"
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[[package]]
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[[package]]
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name = "objc-sys"
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name = "objc-sys"
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version = "0.3.1"
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version = "0.3.1"
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@ -20,6 +20,7 @@ hashbrown = { version = "0.14", features = ["serde"] }
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nohash-hasher = "0.2"
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nohash-hasher = "0.2"
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#bytemuck = { version = "1.14", features = ["derive"] }
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#bytemuck = { version = "1.14", features = ["derive"] }
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static_assertions = "1.1"
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static_assertions = "1.1"
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nz = "0.3"
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[features]
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[features]
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default = []
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default = []
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@ -1,6 +1,7 @@
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use serde::{Serialize, Deserialize};
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use serde::{Serialize, Deserialize};
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use strum::EnumIter;
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use strum::EnumIter;
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use num_enum::TryFromPrimitive;
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use num_enum::TryFromPrimitive;
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use crate::item::Item;
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#[derive(Serialize, Deserialize, Clone, Copy, Debug, EnumIter)]
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#[derive(Serialize, Deserialize, Clone, Copy, Debug, EnumIter)]
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#[repr(u8)]
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#[repr(u8)]
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@ -50,82 +51,95 @@ impl Block {
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render: RenderType::None,
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render: RenderType::None,
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collision: CollisionType::None,
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collision: CollisionType::None,
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raycast_collision: false,
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raycast_collision: false,
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drops: None,
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},
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},
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Self::Marker => BlockDescriptor {
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Self::Marker => BlockDescriptor {
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name: "marker",
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name: "marker",
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render: RenderType::None,
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render: RenderType::None,
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collision: CollisionType::None,
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collision: CollisionType::None,
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raycast_collision: false,
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raycast_collision: false,
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drops: None,
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},
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},
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Self::Stone => BlockDescriptor {
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Self::Stone => BlockDescriptor {
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name: "stone",
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name: "stone",
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Stone)),
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Stone)),
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collision: CollisionType::Solid,
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collision: CollisionType::Solid,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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Self::Dirt => BlockDescriptor {
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Self::Dirt => BlockDescriptor {
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name: "dirt",
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name: "dirt",
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Dirt)),
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Dirt)),
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collision: CollisionType::Solid,
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collision: CollisionType::Solid,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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Self::Grass => BlockDescriptor {
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Self::Grass => BlockDescriptor {
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name: "grass",
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name: "grass",
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render: RenderType::SolidBlock(CubeTexture::top_sides_bottom(
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render: RenderType::SolidBlock(CubeTexture::top_sides_bottom(
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BlockTexture::GrassTop,
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BlockTexture::GrassTop,
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BlockTexture::GrassSide,
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BlockTexture::GrassSide,
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BlockTexture::Dirt
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BlockTexture::Dirt
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)),
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)),
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collision: CollisionType::Solid,
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collision: CollisionType::Solid,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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Self::Sand => BlockDescriptor {
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Self::Sand => BlockDescriptor {
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name: "sand",
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name: "sand",
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Sand)),
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Sand)),
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collision: CollisionType::Solid,
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collision: CollisionType::Solid,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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Self::Cobblestone => BlockDescriptor {
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Self::Cobblestone => BlockDescriptor {
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name: "cobblestone",
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name: "cobblestone",
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Cobblestone)),
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Cobblestone)),
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collision: CollisionType::Solid,
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collision: CollisionType::Solid,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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Self::TallGrass => BlockDescriptor {
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Self::TallGrass => BlockDescriptor {
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name: "tall grass",
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name: "tall grass",
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render: RenderType::CrossShape(CrossTexture::all(BlockTexture::TallGrass)),
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render: RenderType::CrossShape(CrossTexture::all(BlockTexture::TallGrass)),
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collision: CollisionType::None,
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collision: CollisionType::None,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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Self::Planks => BlockDescriptor {
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Self::Planks => BlockDescriptor {
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name: "planks",
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name: "planks",
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Planks)),
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Planks)),
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collision: CollisionType::Solid,
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collision: CollisionType::Solid,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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Self::Torch => BlockDescriptor {
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Self::Torch => BlockDescriptor {
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name: "torch",
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name: "torch",
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render: RenderType::CrossShape(CrossTexture::all(BlockTexture::Torch)),
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render: RenderType::CrossShape(CrossTexture::all(BlockTexture::Torch)),
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collision: CollisionType::None,
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collision: CollisionType::None,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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Self::Wood => BlockDescriptor {
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Self::Wood => BlockDescriptor {
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name: "leaf",
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name: "leaf",
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render: RenderType::SolidBlock(CubeTexture::horizontal_vertical(BlockTexture::Wood, BlockTexture::WoodTop)),
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render: RenderType::SolidBlock(CubeTexture::horizontal_vertical(BlockTexture::Wood, BlockTexture::WoodTop)),
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collision: CollisionType::Solid,
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collision: CollisionType::Solid,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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Self::Leaf => BlockDescriptor {
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Self::Leaf => BlockDescriptor {
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name: "leaf",
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name: "leaf",
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render: RenderType::BinaryTransparency(CubeTexture::all(BlockTexture::Leaf)),
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render: RenderType::BinaryTransparency(CubeTexture::all(BlockTexture::Leaf)),
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collision: CollisionType::Solid,
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collision: CollisionType::Solid,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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Self::Water => BlockDescriptor {
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Self::Water => BlockDescriptor {
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name: "water",
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name: "water",
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render: RenderType::BinaryTransparency(CubeTexture::all(BlockTexture::WaterSolid)),
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render: RenderType::BinaryTransparency(CubeTexture::all(BlockTexture::WaterSolid)),
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collision: CollisionType::None,
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collision: CollisionType::None,
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raycast_collision: true,
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raycast_collision: true,
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drops: None,
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},
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},
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}
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}
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}
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}
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@ -137,12 +151,8 @@ pub struct BlockDescriptor {
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pub render: RenderType,
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pub render: RenderType,
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pub collision: CollisionType,
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pub collision: CollisionType,
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pub raycast_collision: bool,
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pub raycast_collision: bool,
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pub drops: Option<Item>,
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}
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}
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// impl BlockDescriptor {
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// pub fn of(block: Block) -> Self {
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// block.descriptor()
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// }
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// }
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Copy, Debug)]
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pub struct CubeTexture {
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pub struct CubeTexture {
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66
kubi-shared/src/item.rs
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66
kubi-shared/src/item.rs
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@ -0,0 +1,66 @@
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use std::num::NonZeroU8;
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use num_enum::TryFromPrimitive;
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use serde::{Serialize, Deserialize};
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use strum::EnumIter;
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use crate::block::Block;
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#[derive(Clone, Copy)]
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pub enum ItemUsage {
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AsBlock(Block)
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}
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pub struct ItemDescriptor {
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pub name: &'static str,
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pub usage: Option<ItemUsage>,
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pub stack_size: NonZeroU8,
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}
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#[derive(Serialize, Deserialize, Clone, Copy, PartialEq, Eq, Hash, Debug, EnumIter, TryFromPrimitive)]
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#[repr(u8)]
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pub enum Item {
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TestItem,
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}
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impl Item {
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#[inline]
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pub const fn descriptor(self) -> ItemDescriptor {
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match self {
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Self::TestItem => ItemDescriptor {
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name: "Test Item",
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usage: None,
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stack_size: nz::u8!(32),
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},
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}
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}
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}
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#[derive(Clone, Copy)]
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pub struct ItemCollection(Option<(Item, NonZeroU8)>);
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impl ItemCollection {
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pub const fn new(item: Item, amount: NonZeroU8) -> Self {
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Self(Some((item, amount)))
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}
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pub const fn new_single(item: Item) -> Self {
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Self(Some((item, nz::u8!(1))))
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}
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pub const fn new_empty() -> Self {
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Self(None)
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}
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pub const fn with_amount(&self, amount: NonZeroU8) -> Self {
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Self(match self.0 {
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Some((item, _)) => Some((item, amount)),
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None => None,
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})
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}
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/// Add items from another slot, copying them\
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/// Returns the leftover items
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pub fn add(&mut self, from: &Self) -> Self {
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let Some((item, count)) = from.0 else { return Self::new_empty() };
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todo!() //TODO finish item slot system
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}
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}
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@ -1,4 +1,5 @@
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pub mod block;
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pub mod block;
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pub mod item;
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pub mod networking;
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pub mod networking;
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pub mod worldgen;
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pub mod worldgen;
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pub mod chunk;
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pub mod chunk;
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