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move cursor to center on unlock
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@ -1,9 +1,7 @@
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use shipyard::{AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
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use crate::{events::InputDeviceEvent, rendering::Renderer};
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use crate::{events::InputDeviceEvent, rendering::{Renderer, WindowSize}};
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use winit::{
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event::{DeviceEvent, ElementState, RawKeyEvent},
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keyboard::{KeyCode, PhysicalKey},
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window::CursorGrabMode
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dpi::PhysicalPosition, event::{DeviceEvent, ElementState, RawKeyEvent}, keyboard::{KeyCode, PhysicalKey}, window::CursorGrabMode
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};
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#[derive(Unique)]
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@ -43,6 +41,8 @@ pub fn lock_cursor_now(
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pub fn debug_toggle_lock(
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mut lock: UniqueViewMut<CursorLock>,
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device_events: View<InputDeviceEvent>,
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ren: NonSendSync<UniqueView<Renderer>>,
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size: UniqueView<WindowSize>,
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) {
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for evt in device_events.iter() {
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if let DeviceEvent::Key(RawKeyEvent {
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@ -50,6 +50,10 @@ pub fn debug_toggle_lock(
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state: ElementState::Pressed,
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}) = evt.event {
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lock.0 = !lock.0;
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if !lock.0 {
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let center = PhysicalPosition::new(size.0.x as f64 / 2., size.0.y as f64 / 2.);
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let _ = ren.window.set_cursor_position(center);
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}
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}
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}
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}
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