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remove track(...)
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@ -2,9 +2,7 @@ use shipyard::Component;
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use glam::{Mat4, Mat3};
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#[derive(Component, Clone, Copy, Debug, Default)]
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#[track(All)]
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pub struct Transform(pub Mat4);
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#[derive(Component, Clone, Copy, Debug, Default)]
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#[track(All)]
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pub struct Transform2d(pub Mat3);
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@ -3,7 +3,6 @@ use crate::rendering::Renderer;
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use glium::glutin::window::CursorGrabMode;
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#[derive(Unique)]
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#[track(All)]
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pub struct CursorLock(pub bool);
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pub fn update_cursor_lock_state(
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@ -2,7 +2,6 @@ use shipyard::{Unique, UniqueView, UniqueViewMut, AllStoragesView};
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use std::mem::take;
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#[derive(Unique, PartialEq, Eq, Default, Clone, Copy)]
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#[track(All)]
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pub enum GameState {
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#[default]
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Initial,
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@ -12,7 +11,6 @@ pub enum GameState {
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}
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#[derive(Unique, PartialEq, Eq, Default, Clone, Copy)]
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#[track(All)]
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pub struct NextState(pub Option<GameState>);
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pub fn init_state(
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@ -24,7 +24,6 @@ use queue::BlockUpdateQueue;
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// because this is not send-sync
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#[derive(Default, Unique)]
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#[track(Modification)]
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pub struct ChunkStorage {
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pub chunks: HashMap<IVec3, Chunk>
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}
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