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https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
vsync, better sliders
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parent
bb4d2a80bf
commit
d0c75d9397
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@ -8,6 +8,13 @@ use winit::{
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};
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};
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use crate::settings::{GameSettings, FullscreenMode};
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use crate::settings::{GameSettings, FullscreenMode};
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const fn get_vsync_mode(vsync: bool) -> wgpu::PresentMode {
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match vsync {
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true => wgpu::PresentMode::AutoVsync,
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false => wgpu::PresentMode::AutoNoVsync,
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}
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}
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#[derive(Unique)]
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#[derive(Unique)]
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pub struct Renderer {
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pub struct Renderer {
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window: Arc<Window>,
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window: Arc<Window>,
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@ -116,12 +123,26 @@ impl Renderer {
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None,
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None,
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).block_on().unwrap();
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).block_on().unwrap();
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let surface_config = surface.get_default_config(&adapter, size.width, size.height).unwrap();
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let mut surface_config = surface.get_default_config(&adapter, size.width, size.height).unwrap();
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surface_config.present_mode = get_vsync_mode(settings.vsync);
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surface.configure(&device, &surface_config);
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surface.configure(&device, &surface_config);
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Self { window, instance, surface, device, queue, surface_config, size }
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Self { window, instance, surface, device, queue, surface_config, size }
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}
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}
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pub fn reload_settings(&mut self, settings: &GameSettings) {
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// TODO update fullscreen mode
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let mut should_reconfigure = false;
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should_reconfigure |= get_vsync_mode(settings.vsync) != self.surface_config.present_mode;
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self.surface_config.present_mode = get_vsync_mode(settings.vsync);
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if should_reconfigure {
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self.reconfigure();
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}
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}
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pub fn resize(&mut self, size: PhysicalSize<u32>) {
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pub fn resize(&mut self, size: PhysicalSize<u32>) {
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if size.width == 0 || size.height == 0 {
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if size.width == 0 || size.height == 0 {
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log::warn!("Ignoring resize event with zero width or height");
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log::warn!("Ignoring resize event with zero width or height");
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@ -135,7 +156,7 @@ impl Renderer {
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self.size = size;
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self.size = size;
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self.surface_config.width = size.width;
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self.surface_config.width = size.width;
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self.surface_config.height = size.height;
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self.surface_config.height = size.height;
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self.surface.configure(&self.device, &self.surface_config);
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self.reconfigure();
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}
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}
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pub fn reconfigure(&self) {
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pub fn reconfigure(&self) {
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@ -11,7 +11,7 @@ pub struct FullscreenSettings {
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#[derive(Unique)]
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#[derive(Unique)]
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pub struct GameSettings {
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pub struct GameSettings {
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// pub vsync: bool,
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pub vsync: bool,
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pub fullscreen: Option<FullscreenSettings>,
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pub fullscreen: Option<FullscreenSettings>,
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// pub msaa: Option<u8>,
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// pub msaa: Option<u8>,
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// pub max_anisotropy: Option<u16>,
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// pub max_anisotropy: Option<u16>,
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@ -24,7 +24,7 @@ pub struct GameSettings {
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impl Default for GameSettings {
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impl Default for GameSettings {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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// vsync: false,
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vsync: true,
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fullscreen: None,
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fullscreen: None,
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// msaa: Some(4),
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// msaa: Some(4),
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// max_anisotropy: Some(16),
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// max_anisotropy: Some(16),
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@ -1,24 +1,74 @@
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use hui::{
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use hui::{
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element::{br::Break, container::Container, slider::Slider, text::Text, UiElementExt},
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element::{br::Break, container::Container, slider::Slider, text::Text, ElementList, UiElementExt},
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layout::{Alignment, Direction},
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layout::{Alignment, Direction},
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signal::Signal,
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signal::Signal,
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rect_frame, size,
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rect_frame,
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size,
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};
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};
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use shipyard::{NonSendSync, UniqueView, UniqueViewMut};
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use shipyard::{NonSendSync, UniqueView, UniqueViewMut};
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use winit::keyboard::KeyCode;
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use winit::keyboard::KeyCode;
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use crate::{hui_integration::UiState, input::RawKbmInputState, rendering::Renderer, settings::GameSettings};
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use crate::{
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hui_integration::UiState,
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input::RawKbmInputState,
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rendering::Renderer,
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settings::GameSettings
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};
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#[derive(Signal)]
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#[derive(Signal)]
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enum SettingsSignal {
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enum SettingsSignal {
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SetRenderDistance(u8),
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SetRenderDistance(u8),
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SetEnableDynamicCrosshair(bool),
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SetEnableDynamicCrosshair(bool),
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SetEnableVsync(bool),
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SetEnableDebugChunkBorder(bool),
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SetEnableDebugChunkBorder(bool),
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SetMouseSensitivity(f32),
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SetMouseSensitivity(f32),
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}
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}
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// hUI doesn't have a checkbox element yet
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// so we'll have to use sliders for now
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fn checkbox(
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ui: &mut ElementList,
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text: &'static str,
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value: bool,
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signal: impl Fn(bool) -> SettingsSignal + 'static,
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) {
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const WIDTH: f32 = 50.;
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const HEIGHT: f32 = WIDTH / 2.;
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const TRACK_HEIGHT_RATIO: f32 = 0.75;
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Container::default()
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.with_direction(Direction::Horizontal)
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.with_align(Alignment::Center)
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.with_gap(5.)
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.with_children(|ui| {
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Text::new(text)
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.add_child(ui);
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Slider::new(value as u32 as f32)
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.with_size(size!(WIDTH, HEIGHT))
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.with_track_height(TRACK_HEIGHT_RATIO)
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.with_track(rect_frame! {
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color: (0.5, 0.5, 0.5),
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corner_radius: TRACK_HEIGHT_RATIO * HEIGHT * 0.5,
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})
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.with_track_active(rect_frame! {
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color: (0., 0., 0.75),
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corner_radius: TRACK_HEIGHT_RATIO * HEIGHT * 0.5,
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})
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.with_handle_size((25., 1.))
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.with_handle(rect_frame! {
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color: (0., 0., 1.),
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corner_radius: HEIGHT * 0.5,
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})
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.on_change(move |f| signal(f >= 0.5))
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.add_child(ui);
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Text::new(if value { "On" } else { "Off" })
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.add_child(ui);
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})
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.add_child(ui);
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}
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pub fn render_settings_ui(
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pub fn render_settings_ui(
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mut ui: NonSendSync<UniqueViewMut<UiState>>,
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mut ui: NonSendSync<UniqueViewMut<UiState>>,
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ren: UniqueView<Renderer>,
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mut ren: UniqueViewMut<Renderer>,
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mut settings: UniqueViewMut<GameSettings>,
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mut settings: UniqueViewMut<GameSettings>,
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kbd: UniqueView<RawKbmInputState>,
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kbd: UniqueView<RawKbmInputState>,
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) {
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) {
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@ -64,28 +114,28 @@ pub fn render_settings_ui(
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.add_child(ui);
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.add_child(ui);
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Break.add_child(ui);
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Break.add_child(ui);
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Text::new("Dynamic Crosshair")
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checkbox(
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.add_child(ui);
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ui,
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Slider::new(settings.dynamic_crosshair as u32 as f32)
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"Vsync",
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.with_size(size!(50, auto))
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settings.vsync,
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.with_track_height(1.)
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SettingsSignal::SetEnableVsync
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.with_handle_size((25., 1.))
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);
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.on_change(|f| SettingsSignal::SetEnableDynamicCrosshair(f >= 0.5))
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.add_child(ui);
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Text::new(if settings.dynamic_crosshair { "On" } else { "Off" })
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.add_child(ui);
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Break.add_child(ui);
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Break.add_child(ui);
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Text::new("Enable debug chunk border")
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checkbox(
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.add_child(ui);
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ui,
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Slider::new(settings.debug_draw_current_chunk_border as u32 as f32)
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"Dynamic Crosshair",
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.with_size(size!(50, (Slider::DEFAULT_HEIGHT)))
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settings.dynamic_crosshair,
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.with_track_height(1.)
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SettingsSignal::SetEnableDynamicCrosshair
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.with_handle_size((25., 1.))
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);
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.on_change(|f| SettingsSignal::SetEnableDebugChunkBorder(f >= 0.5))
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Break.add_child(ui);
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.add_child(ui);
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Text::new(if settings.debug_draw_current_chunk_border { "On" } else { "Off" })
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checkbox(
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.add_child(ui);
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ui,
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"Debug Chunk Border",
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settings.debug_draw_current_chunk_border,
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SettingsSignal::SetEnableDebugChunkBorder
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);
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Break.add_child(ui);
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Break.add_child(ui);
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Text::new("Mouse Sensitivity")
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Text::new("Mouse Sensitivity")
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@ -104,6 +154,10 @@ pub fn render_settings_ui(
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ui.hui.process_signals(|signal: SettingsSignal| match signal {
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ui.hui.process_signals(|signal: SettingsSignal| match signal {
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SettingsSignal::SetRenderDistance(value) => settings.render_distance = value,
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SettingsSignal::SetRenderDistance(value) => settings.render_distance = value,
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SettingsSignal::SetEnableDynamicCrosshair(value) => settings.dynamic_crosshair = value,
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SettingsSignal::SetEnableDynamicCrosshair(value) => settings.dynamic_crosshair = value,
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SettingsSignal::SetEnableVsync(value) => {
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settings.vsync = value;
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ren.reload_settings(&settings);
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},
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SettingsSignal::SetEnableDebugChunkBorder(value) => settings.debug_draw_current_chunk_border = value && cfg!(not(target_os = "android")),
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SettingsSignal::SetEnableDebugChunkBorder(value) => settings.debug_draw_current_chunk_border = value && cfg!(not(target_os = "android")),
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SettingsSignal::SetMouseSensitivity(value) => settings.mouse_sensitivity = value,
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SettingsSignal::SetMouseSensitivity(value) => settings.mouse_sensitivity = value,
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});
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});
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