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https://github.com/griffi-gh/kubi.git
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add tall grass
This commit is contained in:
parent
4451461993
commit
d4fbbc490f
49
Cargo.lock
generated
49
Cargo.lock
generated
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@ -948,6 +948,8 @@ dependencies = [
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"bincode",
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"bracket-noise",
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"glam",
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"rand",
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"rand_xoshiro",
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"shipyard",
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"strum",
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]
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@ -986,6 +988,12 @@ dependencies = [
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"winapi",
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]
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[[package]]
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name = "libm"
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version = "0.1.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7fc7aa29613bd6a620df431842069224d8bc9011086b1db4c0e0cd47fa03ec9a"
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[[package]]
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name = "libudev-sys"
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version = "0.1.4"
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@ -1310,6 +1318,16 @@ dependencies = [
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"shared_library",
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]
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[[package]]
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name = "packed_simd_2"
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version = "0.3.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a1914cd452d8fccd6f9db48147b29fd4ae05bea9dc5d9ad578509f72415de282"
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dependencies = [
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"cfg-if",
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"libm",
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]
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[[package]]
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name = "parking_lot"
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version = "0.12.1"
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@ -1377,6 +1395,12 @@ dependencies = [
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"miniz_oxide",
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]
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[[package]]
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name = "ppv-lite86"
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version = "0.2.17"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
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[[package]]
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name = "proc-macro-crate"
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version = "1.3.0"
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@ -1411,6 +1435,19 @@ version = "0.8.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
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dependencies = [
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"libc",
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"packed_simd_2",
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"rand_chacha",
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"rand_core",
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]
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[[package]]
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name = "rand_chacha"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
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dependencies = [
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"ppv-lite86",
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"rand_core",
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]
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@ -1419,6 +1456,9 @@ name = "rand_core"
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version = "0.6.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
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dependencies = [
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"getrandom",
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]
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[[package]]
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name = "rand_xorshift"
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@ -1429,6 +1469,15 @@ dependencies = [
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"rand_core",
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]
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[[package]]
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name = "rand_xoshiro"
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version = "0.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6f97cdb2a36ed4183de61b2f824cc45c9f1037f28afe0a322e9fff4c108b5aaa"
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dependencies = [
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"rand_core",
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]
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[[package]]
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name = "raw-window-handle"
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version = "0.4.3"
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@ -13,3 +13,9 @@ strum = { version = "0.24", features = ["derive"] }
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bincode = "2.0.0-rc"
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anyhow = "1.0"
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bracket-noise = "0.8"
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rand = { version = "0.8", default_features = false, features = ["std", "min_const_gen"] }
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rand_xoshiro = "0.6"
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[features]
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default = []
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nightly = ["rand/nightly", "rand/simd_support"]
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@ -128,23 +128,27 @@ impl CubeTexture {
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}
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#[derive(Clone, Copy, Debug)]
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pub struct CrossTexture {
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pub a_front: BlockTexture,
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pub a_back: BlockTexture,
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pub b_front: BlockTexture,
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pub b_back: BlockTexture,
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pub struct CrossTextureSides {
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pub front: BlockTexture,
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pub back: BlockTexture
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}
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impl CrossTexture {
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pub const fn same_front_back(a: BlockTexture, b: BlockTexture) -> Self {
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impl CrossTextureSides {
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pub const fn all(texture: BlockTexture) -> Self {
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Self {
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a_front: a,
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a_back: a,
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b_front: b,
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b_back: b,
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front: texture,
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back: texture
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}
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub struct CrossTexture(pub CrossTextureSides, pub CrossTextureSides);
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impl CrossTexture {
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pub const fn all(texture: BlockTexture) -> Self {
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Self::same_front_back(texture, texture)
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Self(
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CrossTextureSides::all(texture),
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CrossTextureSides::all(texture)
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)
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}
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}
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@ -1,5 +1,7 @@
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use glam::{IVec3, ivec3};
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use bracket_noise::prelude::*;
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use rand::prelude::*;
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use glam::{IVec3, ivec3};
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use rand_xoshiro::Xoshiro256StarStar;
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use crate::{
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chunk::{BlockData, CHUNK_SIZE},
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block::Block
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@ -41,6 +43,14 @@ pub fn generate_world(chunk_position: IVec3, seed: u64) -> BlockData {
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elevation_noise.set_fractal_octaves(1);
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elevation_noise.set_frequency(0.001);
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let mut rng = Xoshiro256StarStar::seed_from_u64(
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seed
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^ ((chunk_position.x as u32 as u64) << 0)
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^ ((chunk_position.y as u32 as u64) << 16)
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^ ((chunk_position.z as u32 as u64) << 32)
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);
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let tall_grass_map: [[u8; CHUNK_SIZE]; CHUNK_SIZE] = rng.gen();
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// let mut cave_noise = FastNoise::seeded(seed.rotate_left(1));
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// cave_noise.set_fractal_type(FractalType::FBM);
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// cave_noise.set_fractal_octaves(2);
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@ -75,6 +85,12 @@ pub fn generate_world(chunk_position: IVec3, seed: u64) -> BlockData {
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if let Some(y) = local_y_position(height, chunk_position) {
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blocks[x][y][z] = Block::Grass;
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}
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//place tall grass
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if tall_grass_map[x][z] < 10 {
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if let Some(y) = local_y_position(height + 1, chunk_position) {
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blocks[x][y][z] = Block::TallGrass;
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}
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}
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}
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}
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@ -26,4 +26,4 @@ winapi = { version = "0.3" }
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[features]
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default = []
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unstable = ["glam/core-simd"]
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nightly = ["glam/core-simd", "kubi-shared/nightly"]
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@ -8,7 +8,7 @@ pub mod data;
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mod builder;
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use data::MeshGenData;
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use builder::{CubeFace, MeshBuilder};
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use builder::{MeshBuilder, CubeFace, DiagonalFace};
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pub fn generate_mesh(data: MeshGenData) -> (Vec<ChunkVertex>, Vec<u32>) {
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let get_block = |pos: IVec3| -> Block {
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@ -58,9 +58,20 @@ pub fn generate_mesh(data: MeshGenData) -> (Vec<ChunkVertex>, Vec<u32>) {
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}
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}
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},
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RenderType::CrossShape(_) => {
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todo!()
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}
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RenderType::CrossShape(textures) => {
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builder.add_diagonal_face(
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coord,
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DiagonalFace::LeftZ,
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textures.0.front as u8,
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textures.0.back as u8
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);
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builder.add_diagonal_face(
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coord,
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DiagonalFace::RigthZ,
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textures.1.front as u8,
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textures.1.back as u8
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);
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},
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}
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}
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}
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@ -2,14 +2,16 @@ use strum::EnumIter;
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use glam::{Vec3, vec3, IVec3, ivec3};
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use crate::rendering::world::ChunkVertex;
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const INV_SQRT_2: f32 = 0.70710678118655; // 1 / 2.sqrt()
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#[repr(usize)]
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#[derive(Clone, Copy, Debug, EnumIter)]
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pub enum CubeFace {
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Top = 0,
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Front = 1,
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Front = 4,
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Left = 2,
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Right = 3,
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Back = 4,
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Back = 1,
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Bottom = 5,
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}
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impl CubeFace {
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@ -43,6 +45,40 @@ const CUBE_FACE_NORMALS: [Vec3; 6] = [
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vec3(0., -1.,0.)
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];
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const CUBE_FACE_INDICES: [u32; 6] = [0, 1, 2, 2, 1, 3];
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#[repr(usize)]
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pub enum DiagonalFace {
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RigthZ = 0,
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LeftZ = 1,
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}
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const CROSS_FACES: [[Vec3; 4]; 2] = [
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[
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vec3(0., 0., 0.),
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vec3(0., 1., 0.),
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vec3(1., 0., 1.),
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vec3(1., 1., 1.),
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],
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[
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vec3(0., 0., 1.),
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vec3(0., 1., 1.),
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vec3(1., 0., 0.),
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vec3(1., 1., 0.),
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]
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];
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const CROSS_FACE_NORMALS: [Vec3; 2] = [
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vec3(-INV_SQRT_2, 0., INV_SQRT_2),
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vec3(INV_SQRT_2, 0., INV_SQRT_2),
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];
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const CROSS_FACE_NORMALS_BACK: [Vec3; 2] = [
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vec3(INV_SQRT_2, 0., -INV_SQRT_2),
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vec3(-INV_SQRT_2, 0., -INV_SQRT_2),
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];
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const CROSS_FACE_INDICES: [u32; 12] = [
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0, 1, 2, 2, 1, 3, //Front side
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6, 5, 4, 7, 5, 6, //Back side
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];
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const UV_COORDS: [[f32; 2]; 4] = [
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[0., 0.],
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[0., 1.],
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@ -80,9 +116,61 @@ impl MeshBuilder {
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//Push indices
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self.index_buffer.extend_from_slice(&CUBE_FACE_INDICES.map(|x| x + self.idx_counter));
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//Increment idx counter
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self.idx_counter += 4;
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}
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pub fn add_diagonal_face(&mut self, coord: IVec3, face_type: DiagonalFace, front_texture: u8, back_texture: u8) {
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//Push vertices
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let face_type = face_type as usize;
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let vertices = CROSS_FACES[face_type];
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let normal_front = CROSS_FACE_NORMALS[face_type].to_array();
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let normal_back = CROSS_FACE_NORMALS[face_type].to_array();
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self.vertex_buffer.reserve(8);
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for i in 0..4 { //push front vertices
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self.vertex_buffer.push(ChunkVertex {
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position: (coord.as_vec3() + vertices[i]).to_array(),
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normal: normal_front,
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uv: UV_COORDS[i],
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tex_index: front_texture
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})
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}
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for i in 0..4 { //push back vertices
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self.vertex_buffer.push(ChunkVertex {
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position: (coord.as_vec3() + vertices[i]).to_array(),
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normal: normal_back,
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uv: UV_COORDS[i],
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tex_index: back_texture
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})
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}
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//Push indices
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self.index_buffer.extend_from_slice(&CROSS_FACE_INDICES.map(|x| x + self.idx_counter));
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//Increment idx counter
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self.idx_counter += 8;
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}
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pub fn add_model(&mut self, position: Vec3, vertices: &[ChunkVertex], indices: Option<&[u32]>) {
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//push vertices
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self.vertex_buffer.extend(vertices.iter().map(|vertex| {
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let mut vertex = *vertex;
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vertex.position[0] += position.x;
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vertex.position[0] += position.y;
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vertex.position[0] += position.z;
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vertex
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}));
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//push indices
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if let Some(indices) = indices {
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self.index_buffer.extend(indices.iter().map(|x| x + self.idx_counter));
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} else {
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self.index_buffer.extend(0..(self.vertex_buffer.len() as u32));
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}
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//increment idx counter
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self.idx_counter += vertices.len() as u32;
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}
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pub fn finish(self) -> (Vec<ChunkVertex>, Vec<u32>) {
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(self.vertex_buffer, self.index_buffer)
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}
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