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world structure
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@ -80,7 +80,7 @@ fn main() {
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//Run update workflow
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world.run_workload(update).unwrap();
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//Start rendering
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//Start rendering (maybe use custom views for this?)
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let mut target = {
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let renderer = world.borrow::<NonSendSync<UniqueView<Rederer>>>().unwrap();
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renderer.display.draw()
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@ -1,2 +1,11 @@
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use glam::IVec2;
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use hashbrown::HashMap;
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pub mod chunk;
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pub mod block;
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use chunk::Chunk;
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pub struct World {
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pub chunks: HashMap<IVec2, Chunk>
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}
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@ -0,0 +1 @@
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pub struct Chunk;
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