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shaders for progressbar
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15
kubi/shaders/gui/progress.frag
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15
kubi/shaders/gui/progress.frag
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#version 150 core
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in vec2 v_uv;
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out vec4 out_color;
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uniform float progress;
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uniform vec4 color;
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uniform vec4 bg_color;
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void main() {
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if (v_uv.x <= progress) {
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out_color = color;
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} else {
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out_color = bg_color;
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}
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}
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kubi/shaders/gui/progress.vert
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kubi/shaders/gui/progress.vert
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#version 150 core
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in vec2 position;
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in vec2 uv;
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out vec2 v_uv;
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uniform vec2 ui_scale;
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uniform vec2 element_position;
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uniform vec2 element_size;
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void main() {
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v_uv = uv;
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gl_Position = vec4(ui_scale * (element_position + (position * element_size)), 0.0, 1.0);
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}
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