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Mouse sensitivity is now affected by delta time
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4c2a29e0a3
commit
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@ -19,9 +19,10 @@ fn update_look(
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controllers: View<FlyController>,
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controllers: View<FlyController>,
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mut transforms: ViewMut<Transform>,
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mut transforms: ViewMut<Transform>,
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inputs: UniqueView<Inputs>,
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inputs: UniqueView<Inputs>,
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settings: UniqueView<GameSettings>
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settings: UniqueView<GameSettings>,
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dt: UniqueView<DeltaTime>,
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) {
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) {
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let look = inputs.look * settings.mouse_sensitivity;
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let look = inputs.look * settings.mouse_sensitivity * dt.0.as_secs_f32();
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if look == Vec2::ZERO { return }
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if look == Vec2::ZERO { return }
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for (_, mut transform) in (&controllers, &mut transforms).iter() {
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for (_, mut transform) in (&controllers, &mut transforms).iter() {
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let (scale, mut rotation, translation) = transform.0.to_scale_rotation_translation();
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let (scale, mut rotation, translation) = transform.0.to_scale_rotation_translation();
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@ -10,7 +10,7 @@ impl Default for GameSettings {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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render_distance: 5,
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render_distance: 5,
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mouse_sensitivity: 0.01,
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mouse_sensitivity: 1.,
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}
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}
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}
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}
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}
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}
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