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fix default colors and color_hex function
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@ -7,6 +7,6 @@ pub fn color_rgba(r: u8, g: u8, b: u8, a: u8) -> Vec4 {
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#[inline(always)]
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#[inline(always)]
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pub fn color_hex(c: u32) -> Vec4 {
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pub fn color_hex(c: u32) -> Vec4 {
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let c = c.to_le_bytes();
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let c = c.to_be_bytes();
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color_rgba(c[0], c[1], c[2], c[3])
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color_rgba(c[0], c[1], c[2], c[3])
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}
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}
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@ -33,7 +33,7 @@ impl Default for GuiTransform {
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pub struct PrimaryColor(pub Vec4);
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pub struct PrimaryColor(pub Vec4);
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impl Default for PrimaryColor {
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impl Default for PrimaryColor {
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fn default() -> Self {
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fn default() -> Self {
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Self(color_hex(0x156cdd))
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Self(color_hex(0x156cddff))
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}
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}
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}
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}
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@ -41,7 +41,7 @@ impl Default for PrimaryColor {
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pub struct SecondaryColor(pub Vec4);
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pub struct SecondaryColor(pub Vec4);
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impl Default for SecondaryColor {
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impl Default for SecondaryColor {
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fn default() -> Self {
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fn default() -> Self {
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Self(color_hex(0xc9d5e4))
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Self(color_hex(0xc9d5e4ff))
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}
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}
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}
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}
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