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fix mesh not updating
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@ -110,7 +110,9 @@ fn process_state_changes(
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continue
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}
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// If the chunk is already in the desired state, skip it
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if chunk.desired_state.matches_current(chunk.current_state) {
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// (except one annoying edge case where chunk is rendered but dirty, then we need to recalculate the mesh)
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if chunk.desired_state.matches_current(chunk.current_state) &&
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!(chunk.desired_state == DesiredChunkState::Rendered && chunk.mesh_dirty) {
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continue
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}
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match chunk.desired_state {
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