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https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
Remove unneded use of nonsendsync
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parent
1b096c07ed
commit
db05b0902d
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@ -1,4 +1,4 @@
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use shipyard::{AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
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use shipyard::{AllStoragesView, IntoIter, Unique, UniqueView, UniqueViewMut, View};
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use crate::{events::InputDeviceEvent, rendering::Renderer};
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use crate::{events::InputDeviceEvent, rendering::Renderer};
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use winit::{
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use winit::{
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dpi::PhysicalPosition, event::{DeviceEvent, ElementState, RawKeyEvent}, keyboard::{KeyCode, PhysicalKey}, window::CursorGrabMode
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dpi::PhysicalPosition, event::{DeviceEvent, ElementState, RawKeyEvent}, keyboard::{KeyCode, PhysicalKey}, window::CursorGrabMode
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@ -9,7 +9,7 @@ pub struct CursorLock(pub bool);
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pub fn update_cursor_lock_state(
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pub fn update_cursor_lock_state(
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lock: UniqueView<CursorLock>,
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lock: UniqueView<CursorLock>,
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display: NonSendSync<UniqueView<Renderer>>
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display: UniqueView<Renderer>
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) {
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) {
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if cfg!(target_os = "android") {
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if cfg!(target_os = "android") {
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return
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return
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@ -41,7 +41,7 @@ pub fn lock_cursor_now(
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pub fn debug_toggle_lock(
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pub fn debug_toggle_lock(
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mut lock: UniqueViewMut<CursorLock>,
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mut lock: UniqueViewMut<CursorLock>,
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device_events: View<InputDeviceEvent>,
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device_events: View<InputDeviceEvent>,
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ren: NonSendSync<UniqueView<Renderer>>,
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ren: UniqueView<Renderer>,
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) {
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) {
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for evt in device_events.iter() {
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for evt in device_events.iter() {
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if let DeviceEvent::Key(RawKeyEvent {
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if let DeviceEvent::Key(RawKeyEvent {
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@ -90,7 +90,7 @@ pub fn process_winit_events(world: &mut World, event: &Event<()>) {
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// mut storages: AllStoragesViewMut,
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// mut storages: AllStoragesViewMut,
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// ) {
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// ) {
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// let (w, h) = {
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// let (w, h) = {
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// let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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// let renderer = storages.borrow::<UniqueView<Renderer>>().unwrap();
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// (renderer.size().width, renderer.size().height)
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// (renderer.size().width, renderer.size().height)
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// };
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// };
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// storages.add_entity((
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// storages.add_entity((
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@ -13,7 +13,7 @@ pub struct UiState {
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pub fn kubi_ui_init(
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pub fn kubi_ui_init(
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storages: AllStoragesView
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storages: AllStoragesView
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) {
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) {
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let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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let renderer = storages.borrow::<UniqueView<Renderer>>().unwrap();
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storages.add_unique_non_send_sync(UiState {
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storages.add_unique_non_send_sync(UiState {
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hui: UiInstance::new(),
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hui: UiInstance::new(),
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renderer: WgpuUiRenderer::new(renderer.device(), renderer.surface_config().format),
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renderer: WgpuUiRenderer::new(renderer.device(), renderer.surface_config().format),
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@ -310,7 +310,7 @@ pub fn kubi_main(
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//Start rendering (maybe use custom views for this?)
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//Start rendering (maybe use custom views for this?)
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// let target = {
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// let target = {
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// let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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// let renderer = world.borrow::<UniqueView<Renderer>>().unwrap();
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// renderer.display.draw()
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// renderer.display.draw()
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// };
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// };
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// world.add_unique_non_send_sync(RenderTarget(target));
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// world.add_unique_non_send_sync(RenderTarget(target));
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@ -76,7 +76,7 @@ pub struct UiFontPrefab(pub FontHandle);
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pub fn load_prefabs(
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pub fn load_prefabs(
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storages: AllStoragesView,
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storages: AllStoragesView,
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renderer: NonSendSync<UniqueView<Renderer>>,
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renderer: UniqueView<Renderer>,
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mut ui: NonSendSync<UniqueViewMut<UiState>>,
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mut ui: NonSendSync<UniqueViewMut<UiState>>,
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assman: UniqueView<AssetManager>
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assman: UniqueView<AssetManager>
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) {
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) {
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@ -266,7 +266,7 @@ fn process_completed_tasks(
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task_manager: UniqueView<ChunkTaskManager>,
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task_manager: UniqueView<ChunkTaskManager>,
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mut world: UniqueViewMut<ChunkStorage>,
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mut world: UniqueViewMut<ChunkStorage>,
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mut meshes: NonSendSync<UniqueViewMut<ChunkMeshStorage>>,
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mut meshes: NonSendSync<UniqueViewMut<ChunkMeshStorage>>,
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renderer: NonSendSync<UniqueView<Renderer>>,
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renderer: UniqueView<Renderer>,
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state: UniqueView<GameState>,
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state: UniqueView<GameState>,
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mut queue: UniqueViewMut<BlockUpdateQueue>,
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mut queue: UniqueViewMut<BlockUpdateQueue>,
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) {
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) {
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