This commit is contained in:
griffi-gh 2024-05-06 15:48:36 +02:00
parent d14b5e1b40
commit dd386acea1
4 changed files with 19 additions and 11 deletions

View file

@ -9,15 +9,14 @@ struct VertexInput {
@location(0) position: vec3<f32>,
@location(1) normal: vec3<f32>,
@location(2) uv: vec2<f32>,
@location(3) @interpolate(flat) tex_index: u32,
@location(3) tex_index: u32,
}
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) uv: vec2<f32>,
@location(1) normal: vec3<f32>,
@location(2) color: vec4<f32>,
@location(3) @interpolate(flat) tex_index: u32,
@location(2) @interpolate(flat) tex_index: u32,
};
@vertex
@ -26,6 +25,8 @@ fn vs_main(
) -> VertexOutput {
var out: VertexOutput;
out.uv = in.uv;
out.normal = in.normal;
out.tex_index = in.tex_index;
out.clip_position = camera.view_proj * vec4<f32>(in.position, 1.0);
return out;
}

View file

@ -60,8 +60,12 @@ pub fn load_prefabs(
);
log::info!("Creating bing groups");
let block_diffuse_view = block_diffuse_texture.create_view(&wgpu::TextureViewDescriptor::default());
let block_diffuse_view = block_diffuse_texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("block_texture_view"),
..Default::default()
});
let block_diffuse_sampler = renderer.device().create_sampler(&wgpu::SamplerDescriptor {
label: Some("block_diffuse_sampler"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,

View file

@ -7,7 +7,7 @@ use crate::{
settings::GameSettings,
world::{ChunkMeshStorage, ChunkStorage},
};
use super::{camera::CameraUniformBuffer, RenderCtx};
use super::{camera::{self, CameraUniformBuffer}, RenderCtx};
mod pipeline;
mod vertex;
@ -30,11 +30,14 @@ pub fn draw_world(
ctx: &mut RenderCtx,
mut state: UniqueViewMut<WorldRenderState>,
textures: UniqueView<TexturePrefabs>,
camera: View<Camera>,
chunks: UniqueView<ChunkStorage>,
meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
camera_ubo: UniqueView<CameraUniformBuffer>,
settings: UniqueView<GameSettings>,
) {
let camera = camera.iter().next().expect("No cameras in the scene");
let mut render_pass = ctx.encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("draw_world"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
@ -63,11 +66,11 @@ pub fn draw_world(
}
//Frustum culling
// let minp = world_position;
// let maxp = world_position + Vec3::splat(CHUNK_SIZE as f32);
// if !camera.frustum.is_box_visible(minp, maxp) {
// continue
// }
let minp = world_position;
let maxp = world_position + Vec3::splat(CHUNK_SIZE as f32);
if !camera.frustum.is_box_visible(minp, maxp) {
continue
}
//Draw chunk mesh
if mesh.main.index.size() > 0 {

View file

@ -47,7 +47,7 @@ pub fn init_world_pipeline(
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
cull_mode: Some(wgpu::Face::Back),
front_face: wgpu::FrontFace::Cw,
front_face: wgpu::FrontFace::Ccw,
unclipped_depth: false,
polygon_mode: wgpu::PolygonMode::Fill,
conservative: false,