mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
scuffed sorting
This commit is contained in:
parent
6cde878a50
commit
dd6f52edb5
|
@ -1,4 +1,4 @@
|
|||
use glam::{Vec3, Mat4, Quat, ivec3};
|
||||
use glam::{ivec3, IVec3, Mat4, Quat, Vec3};
|
||||
use shipyard::{NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, track};
|
||||
use glium::{
|
||||
implement_vertex, uniform,
|
||||
|
@ -50,10 +50,13 @@ pub fn draw_world(
|
|||
meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
|
||||
program: NonSendSync<UniqueView<ChunkShaderPrefab>>,
|
||||
texture: NonSendSync<UniqueView<BlockTexturesPrefab>>,
|
||||
transform: View<Transform>,
|
||||
camera: View<Camera>,
|
||||
settings: UniqueView<GameSettings>
|
||||
) {
|
||||
let camera = camera.iter().next().expect("No cameras in the scene");
|
||||
let (camera, transform) = (&camera, &transform).iter().next().expect("No cameras in the scene");
|
||||
let camera_position = transform.0.to_scale_rotation_translation().2;
|
||||
|
||||
let mut draw_parameters = DrawParameters {
|
||||
depth: Depth {
|
||||
test: DepthTest::IfLess,
|
||||
|
@ -119,6 +122,11 @@ pub fn draw_world(
|
|||
|
||||
draw_parameters.blend = Blend::alpha_blending();
|
||||
draw_parameters.backface_culling = BackfaceCullingMode::CullingDisabled;
|
||||
draw_parameters.smooth = Some(glium::Smooth::DontCare);
|
||||
|
||||
enqueue_trans.sort_by_key(|k| -(
|
||||
(k.0.position + IVec3::splat((CHUNK_SIZE >> 1) as i32)).distance_squared(camera_position.as_ivec3())
|
||||
));
|
||||
|
||||
for (chunk, mesh) in enqueue_trans {
|
||||
let world_position = chunk.position.as_vec3() * CHUNK_SIZE as f32;
|
||||
|
|
Loading…
Reference in a new issue