scuffed sorting

This commit is contained in:
griffi-gh 2024-05-02 01:38:58 +02:00
parent 6cde878a50
commit dd6f52edb5

View file

@ -1,4 +1,4 @@
use glam::{Vec3, Mat4, Quat, ivec3};
use glam::{ivec3, IVec3, Mat4, Quat, Vec3};
use shipyard::{NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, track};
use glium::{
implement_vertex, uniform,
@ -50,10 +50,13 @@ pub fn draw_world(
meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
program: NonSendSync<UniqueView<ChunkShaderPrefab>>,
texture: NonSendSync<UniqueView<BlockTexturesPrefab>>,
transform: View<Transform>,
camera: View<Camera>,
settings: UniqueView<GameSettings>
) {
let camera = camera.iter().next().expect("No cameras in the scene");
let (camera, transform) = (&camera, &transform).iter().next().expect("No cameras in the scene");
let camera_position = transform.0.to_scale_rotation_translation().2;
let mut draw_parameters = DrawParameters {
depth: Depth {
test: DepthTest::IfLess,
@ -119,6 +122,11 @@ pub fn draw_world(
draw_parameters.blend = Blend::alpha_blending();
draw_parameters.backface_culling = BackfaceCullingMode::CullingDisabled;
draw_parameters.smooth = Some(glium::Smooth::DontCare);
enqueue_trans.sort_by_key(|k| -(
(k.0.position + IVec3::splat((CHUNK_SIZE >> 1) as i32)).distance_squared(camera_position.as_ivec3())
));
for (chunk, mesh) in enqueue_trans {
let world_position = chunk.position.as_vec3() * CHUNK_SIZE as f32;