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https://github.com/griffi-gh/kubi.git
synced 2024-11-25 00:08:42 -06:00
rip out some parts of glium
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8f606b77c0
commit
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832
Cargo.lock
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832
Cargo.lock
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@ -12,14 +12,11 @@ crate-type = ["lib", "cdylib"]
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kubi-shared = { path = "../kubi-shared" }
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kubi-logging = { path = "../kubi-logging" }
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hui = { version = "0.1.0-alpha.4", git = "https://github.com/griffi-gh/hui", rev = "dd5af8b9e2" }
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hui-glium = { version = "0.1.0-alpha.4", git = "https://github.com/griffi-gh/hui", rev = "dd5af8b9e2" }
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hui-winit = { version = "0.1.0-alpha.4", git = "https://github.com/griffi-gh/hui", rev = "dd5af8b9e2" }
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log = "0.4"
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glium = { git = "https://github.com/glium/glium", rev = "a352c667" }
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glutin = "0.31"
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winit = { version = "0.29", features = ["android-native-activity"] }
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glutin-winit = "0.4"
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raw-window-handle = "=0.5.*"
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wgpu = { version = "0.20", features = ["webgl"] }
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winit = { version = "0.30", features = ["android-native-activity"] }
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raw-window-handle = "0.6"
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glam = { version = "0.27", features = ["debug-glam-assert", "fast-math"] }
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image = { version = "0.25", default_features = false, features = ["png"] }
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strum = { version = "0.26", features = ["derive"] }
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@ -1,12 +1,12 @@
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use hui::UiInstance;
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use hui_glium::GliumUiRenderer;
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//use hui_glium::GliumUiRenderer;
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use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut};
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use crate::rendering::{RenderTarget, Renderer, WindowSize};
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#[derive(Unique)]
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pub struct UiState {
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pub hui: UiInstance,
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pub renderer: GliumUiRenderer
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//pub renderer: GliumUiRenderer
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}
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pub fn kubi_ui_init(
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@ -15,7 +15,7 @@ pub fn kubi_ui_init(
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let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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storages.add_unique_non_send_sync(UiState {
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hui: UiInstance::new(),
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renderer: GliumUiRenderer::new(&renderer.display),
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//renderer: GliumUiRenderer::new(&renderer.display),
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});
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}
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@ -29,9 +29,9 @@ pub fn kubi_ui_end(
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mut ui: NonSendSync<UniqueViewMut<UiState>>
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) {
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let ui: &mut UiState = &mut ui;
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let UiState { hui, renderer, .. } = ui;
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let UiState { hui, /*renderer,*/ .. } = ui;
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hui.end();
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renderer.update(hui);
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//renderer.update(hui);
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}
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pub fn kubi_ui_draw(
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@ -39,7 +39,7 @@ pub fn kubi_ui_draw(
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mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
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size: UniqueView<WindowSize>
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) {
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ui.renderer.draw(&mut target.0, size.0.as_vec2());
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//ui.renderer.draw(&mut target.0, size.0.as_vec2());
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}
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pub fn hui_process_winit_events(
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@ -43,17 +43,17 @@ impl AssetPaths for BlockTexture {
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#[repr(transparent)]
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pub struct BlockTexturesPrefab(pub SrgbTexture2dArray);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct ChunkShaderPrefab(pub Program);
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// #[derive(Unique)]
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// #[repr(transparent)]
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// pub struct ChunkShaderPrefab(pub Program);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct ColoredShaderPrefab(pub Program);
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// #[derive(Unique)]
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// #[repr(transparent)]
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// pub struct ColoredShaderPrefab(pub Program);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct Colored2ShaderPrefab(pub Program);
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// #[derive(Unique)]
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// #[repr(transparent)]
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// pub struct Colored2ShaderPrefab(pub Program);
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#[derive(Unique)]
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#[repr(transparent)]
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@ -113,5 +113,5 @@ pub fn load_prefabs(
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log::info!("releasing shader compiler");
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renderer.display.release_shader_compiler();
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//renderer.display.release_shader_compiler();
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}
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@ -1,16 +1,9 @@
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use std::num::NonZeroU32;
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use raw_window_handle::HasRawWindowHandle;
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use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, AllStoragesView};
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use winit::{
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event_loop::EventLoopWindowTarget,
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window::{WindowBuilder, Fullscreen, Window},
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event_loop::ActiveEventLoop,
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window::{WindowAttributes, Fullscreen, Window},
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dpi::PhysicalSize
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};
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use glium::{Display, Surface, Version, Api as GlApiTy};
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use glutin::{
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config::{Api, ConfigTemplateBuilder}, context::{ContextAttributesBuilder, GlProfile}, display::GetGlDisplay, prelude::*, surface::{SurfaceAttributesBuilder, WindowSurface}
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};
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use glutin_winit::DisplayBuilder;
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use glam::{Vec3, UVec2};
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use crate::{events::WindowResizedEvent, settings::{GameSettings, FullscreenMode}};
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@ -20,10 +13,6 @@ pub mod selection_box;
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pub mod entities;
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pub mod sumberge;
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct RenderTarget(pub glium::Frame);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct BackgroundColor(pub Vec3);
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@ -35,14 +24,13 @@ pub struct WindowSize(pub UVec2);
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#[derive(Unique)]
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pub struct Renderer {
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pub window: Window,
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pub display: Display<WindowSurface>,
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}
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impl Renderer {
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pub fn init(event_loop: &EventLoopWindowTarget<()>, settings: &GameSettings) -> Self {
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pub fn init(event_loop: &ActiveEventLoop, settings: &GameSettings) -> Self {
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log::info!("initializing display");
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let wb = WindowBuilder::new()
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let wb = WindowAttributes::new()
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.with_title("kubi")
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.with_maximized(true)
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.with_min_inner_size(PhysicalSize::new(640, 480))
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@ -88,74 +76,7 @@ impl Renderer {
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}
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});
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let display_builder = DisplayBuilder::new()
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.with_window_builder(Some(wb));
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let config_template_builder = ConfigTemplateBuilder::new()
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.with_api(Api::GLES3)
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.prefer_hardware_accelerated(Some(true))
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.with_depth_size(24)
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.with_multisampling(settings.msaa.unwrap_or_default());
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let (window, gl_config) = display_builder
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.build(event_loop, config_template_builder, |mut configs| {
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configs.next().unwrap()
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})
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.unwrap();
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let window = window.expect("no window");
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// Now we get the window size to use as the initial size of the Surface
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let (width, height): (u32, u32) = window.inner_size().into();
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let attrs = SurfaceAttributesBuilder::<WindowSurface>::new().build(
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window.raw_window_handle(),
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NonZeroU32::new(width).unwrap(),
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NonZeroU32::new(height).unwrap(),
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);
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// Finally we can create a Surface, use it to make a PossiblyCurrentContext and create the glium Display
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let surface = unsafe {
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gl_config.display().create_window_surface(&gl_config, &attrs).unwrap()
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};
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let context_attributes = ContextAttributesBuilder::new()
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.with_debug(cfg!(debug_assertions))
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.with_context_api(glutin::context::ContextApi::Gles(None))
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.with_profile(GlProfile::Core)
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.build(Some(window.raw_window_handle()));
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let current_context = unsafe {
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gl_config.display()
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.create_context(&gl_config, &context_attributes)
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.expect("failed to create context")
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}.make_current(&surface).unwrap();
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let display = Display::from_context_surface(current_context, surface).unwrap();
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//TODO MIGRATION
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// let cb = ContextBuilder::new()
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// //.with_srgb(false)
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// .with_depth_buffer(24)
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// .with_multisampling(settings.msaa.unwrap_or_default())
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// .with_vsync(settings.vsync)
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// .with_gl_profile(GlProfile::Core)
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// .with_gl(GlRequest::Latest);
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// let display = Display::new(wb, cb)
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// .expect("Failed to create a glium Display");
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log::info!("Vendor: {}", display.get_opengl_vendor_string());
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log::info!("Renderer: {}", display.get_opengl_renderer_string());
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log::info!("OpenGL: {}", display.get_opengl_version_string());
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log::info!("Supports GLSL: {:?}", display.get_supported_glsl_version());
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log::info!("Framebuffer dimensions: {:?}", display.get_framebuffer_dimensions());
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if display.is_context_loss_possible() { log::warn!("OpenGL context loss possible") }
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if display.is_robust() { log::warn!("OpenGL implementation is not robust") }
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if display.is_debug() { log::info!("OpenGL context is in debug mode") }
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assert!(display.is_glsl_version_supported(&Version(GlApiTy::GlEs, 3, 0)), "GLSL ES 3.0 is not supported");
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Self { window, display }
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Self { window }
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}
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}
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0
kubi/src/rendering/shaders.rs
Normal file
0
kubi/src/rendering/shaders.rs
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