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text kinda works!
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5823f05943
commit
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@ -50,7 +50,7 @@ fn main() {
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size: (UiSize::Percentage(1.), UiSize::Percentage(1.)),
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elements: vec![
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Box::new(Text {
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text: "Heloworld!Loremipsumsimdoloramet".into(),
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text: "Hello_world".into(),
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..Default::default()
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}),
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],
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@ -119,10 +119,9 @@ impl UiDrawPlan {
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}
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}
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let vidx = swapper.current().vertices.len() as u32;
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match command {
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UiDrawCommand::Rectangle { position, size, color } => {
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let vidx = swapper.current().vertices.len() as u32;
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swapper.current_mut().indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
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swapper.current_mut().vertices.extend([
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UiVertex {
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@ -148,32 +147,40 @@ impl UiDrawPlan {
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]);
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},
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UiDrawCommand::Text { position, size, color, text } => {
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let mut rpos_x = 0.;
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for char in text.chars() {
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tr.glyph(FontHandle(0), char, *size);
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let vidx = swapper.current().vertices.len() as u32;
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let glyph = tr.glyph(FontHandle(0), char, *size);
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rpos_x += 32.;//glyph.metrics.advance_width;
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swapper.current_mut().indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
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let p0x = glyph.position.x as f32 / 1024.;
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let p1x = (glyph.position.x + glyph.size.x as i32) as f32 / 1024.;
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let p0y = glyph.position.y as f32 / 1024.;
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let p1y = (glyph.position.y + glyph.size.y as i32) as f32 / 1024.;
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swapper.current_mut().vertices.extend([
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UiVertex {
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position: *position + vec2(rpos_x, 0.0),
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color: *color,
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uv: vec2(p0x, p0y),
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},
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UiVertex {
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position: *position + vec2(rpos_x + 32., 0.0),
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color: *color,
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uv: vec2(p1x, p0y),
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},
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UiVertex {
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position: *position + vec2(rpos_x + 32., 32.),
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color: *color,
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uv: vec2(p1x, p1y),
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},
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UiVertex {
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position: *position + vec2(rpos_x + 0.0, 32.),
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color: *color,
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uv: vec2(p0x, p1y),
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},
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]);
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}
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swapper.current_mut().indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
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swapper.current_mut().vertices.extend([
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UiVertex {
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position: *position,
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color: *color,
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uv: vec2(0.0, 0.0),
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},
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UiVertex {
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position: *position + vec2(32., 0.0),
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color: *color,
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uv: vec2(1.0, 0.0),
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},
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UiVertex {
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position: *position + vec2(32., 32.),
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color: *color,
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uv: vec2(1.0, 1.0),
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},
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UiVertex {
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position: *position + vec2(0.0, 32.),
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color: *color,
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uv: vec2(0.0, 1.0),
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},
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]);
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}
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}
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prev_command = Some(command);
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@ -135,6 +135,6 @@ impl FontTextureManager {
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impl Default for FontTextureManager {
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fn default() -> Self {
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Self::new(uvec2(2048, 2048))
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Self::new(uvec2(1024, 1024))
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}
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}
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