write some dumb shader code

This commit is contained in:
griffi-gh 2024-05-05 01:06:43 +02:00
parent eeb650eac0
commit e341a84b85

42
kubi/shaders/world.wgsl Normal file
View file

@ -0,0 +1,42 @@
// struct Uniforms {
// transform: mat4x4<f32>;
// };
// @group(1) @binding(0)
// var<uniform> uniforms: Uniforms;
struct VertexInput {
@location(0) position: vec3<f32>,
@location(1) normal: vec3<f32>,
@location(2) uv: vec2<f32>,
@location(3) @interpolate(flat) tex_index: u32,
}
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) uv: vec2<f32>,
@location(1) normal: vec3<f32>,
@location(2) color: vec4<f32>,
@location(3) @interpolate(flat) tex_index: u32,
};
@vertex
fn vs_main(
in: VertexInput,
) -> VertexOutput {
var out: VertexOutput;
out.uv = in.uv;
out.clip_position = vec4<f32>(in.position, 1.0);
return out;
}
@group(0) @binding(0)
var t_diffuse: texture_2d_array<f32>;
@group(0) @binding(1)
var s_diffuse: sampler;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(t_diffuse, s_diffuse, in.uv, in.tex_index);
}