mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-22 06:48:43 -06:00
add the old "lighting" thingy
This commit is contained in:
parent
db05b0902d
commit
e7d81ce7cc
|
@ -39,10 +39,20 @@ var s_diffuse: sampler;
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
let color: vec4<f32> = textureSample(t_diffuse, s_diffuse, in.uv, in.tex_index);
|
// not actual lighting; makes it easier to distinguish unlit faces
|
||||||
|
let light: f32 =
|
||||||
|
abs(in.normal.x) + .85 *
|
||||||
|
abs(in.normal.y) + .65 *
|
||||||
|
abs(in.normal.z);
|
||||||
|
|
||||||
|
let color: vec4<f32> =
|
||||||
|
textureSample(t_diffuse, s_diffuse, in.uv, in.tex_index)
|
||||||
|
* vec4<f32>(light, light, light, 1.0);
|
||||||
|
|
||||||
if (color.a < 0.5) {
|
if (color.a < 0.5) {
|
||||||
discard;
|
discard;
|
||||||
}
|
}
|
||||||
|
|
||||||
return color;
|
return color;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue