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minor changes to netwrok code
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4dde1651ab
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@ -35,7 +35,7 @@ pub fn bind_server(
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endpoint_config: EndpointConfig {
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active_timeout_ms: config.server.timeout_ms,
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keepalive: true,
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keepalive_interval_ms: 300,
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keepalive_interval_ms: 5000,
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..Default::default()
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},
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..Default::default()
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@ -74,7 +74,7 @@ fn connect_client(
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endpoint_config: EndpointConfig {
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active_timeout_ms: 10000,
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keepalive: true,
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keepalive_interval_ms: 300,
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keepalive_interval_ms: 5000,
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..Default::default()
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},
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}).expect("Client connection failed");
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@ -102,7 +102,6 @@ fn flush_client(
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client.0.flush();
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}
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fn handle_disconnect(
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network_events: View<NetworkEvent>,
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mut join_state: UniqueViewMut<ClientJoinState>
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@ -97,6 +97,7 @@ fn unload_downgrade_chunks(
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return
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}
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//TODO refactor this
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//TODO unsubscibe if in multiplayer
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vm_world.chunks.retain(|_, chunk| {
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if chunk.desired_state == DesiredChunkState::ToUnload {
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if let Some(mesh_index) = chunk.mesh_index {
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@ -135,6 +136,7 @@ fn start_required_tasks(
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DesiredChunkState::Loaded | DesiredChunkState::Rendered if chunk.current_state == CurrentChunkState::Nothing => {
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//start load task
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if let Some(client) = &mut udp_client {
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//crappy rate limiting
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client.0.send(
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postcard::to_allocvec(&ClientToServerMessage::ChunkSubRequest {
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chunk: position,
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