"fix" compile errs

This commit is contained in:
griffi-gh 2024-05-04 22:10:40 +02:00
parent 0e22bccbac
commit eaad06863f
23 changed files with 886 additions and 914 deletions

146
Cargo.lock generated
View file

@ -244,32 +244,13 @@ version = "0.1.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a" checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a"
[[package]]
name = "block-sys"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ae85a0696e7ea3b835a453750bf002770776609115e6d25c6d2ff28a8200f7e7"
dependencies = [
"objc-sys",
]
[[package]]
name = "block2"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "15b55663a85f33501257357e6421bb33e769d5c9ffb5ba0921c975a123e35e68"
dependencies = [
"block-sys",
"objc2 0.4.1",
]
[[package]] [[package]]
name = "block2" name = "block2"
version = "0.5.0" version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "43ff7d91d3c1d568065b06c899777d1e48dcf76103a672a0adbc238a7f247f1e" checksum = "43ff7d91d3c1d568065b06c899777d1e48dcf76103a672a0adbc238a7f247f1e"
dependencies = [ dependencies = [
"objc2 0.5.1", "objc2",
] ]
[[package]] [[package]]
@ -1027,8 +1008,8 @@ checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
[[package]] [[package]]
name = "hui" name = "hui"
version = "0.1.0-alpha.4" version = "0.1.0-alpha.5"
source = "git+https://github.com/griffi-gh/hui?rev=dd5af8b9e2#dd5af8b9e2dc4cb2beb0b130d82167258ea2bd4e" source = "git+https://github.com/griffi-gh/hui?rev=3a50d2d0dde#3a50d2d0dde7044d02860dac9ab059bd353657a2"
dependencies = [ dependencies = [
"derive_more", "derive_more",
"derive_setters", "derive_setters",
@ -1041,13 +1022,14 @@ dependencies = [
"log", "log",
"nohash-hasher", "nohash-hasher",
"rect_packer", "rect_packer",
"rustc-hash",
"tinyset", "tinyset",
] ]
[[package]] [[package]]
name = "hui-derive" name = "hui-derive"
version = "0.1.0-alpha.4" version = "0.1.0-alpha.5"
source = "git+https://github.com/griffi-gh/hui?rev=dd5af8b9e2#dd5af8b9e2dc4cb2beb0b130d82167258ea2bd4e" source = "git+https://github.com/griffi-gh/hui?rev=3a50d2d0dde#3a50d2d0dde7044d02860dac9ab059bd353657a2"
dependencies = [ dependencies = [
"quote", "quote",
"syn 2.0.60", "syn 2.0.60",
@ -1055,13 +1037,13 @@ dependencies = [
[[package]] [[package]]
name = "hui-winit" name = "hui-winit"
version = "0.1.0-alpha.4" version = "0.1.0-alpha.5"
source = "git+https://github.com/griffi-gh/hui?rev=dd5af8b9e2#dd5af8b9e2dc4cb2beb0b130d82167258ea2bd4e" source = "git+https://github.com/griffi-gh/hui?rev=3a50d2d0dde#3a50d2d0dde7044d02860dac9ab059bd353657a2"
dependencies = [ dependencies = [
"glam", "glam",
"hui", "hui",
"log", "log",
"winit 0.29.15", "winit",
] ]
[[package]] [[package]]
@ -1093,17 +1075,6 @@ dependencies = [
"cc", "cc",
] ]
[[package]]
name = "icrate"
version = "0.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "99d3aaff8a54577104bafdf686ff18565c3b6903ca5782a2026ef06e2c7aa319"
dependencies = [
"block2 0.3.0",
"dispatch",
"objc2 0.4.1",
]
[[package]] [[package]]
name = "ident_case" name = "ident_case"
version = "1.0.1" version = "1.0.1"
@ -1281,7 +1252,7 @@ dependencies = [
"uflow", "uflow",
"wgpu", "wgpu",
"winapi", "winapi",
"winit 0.30.0", "winit",
] ]
[[package]] [[package]]
@ -1649,16 +1620,6 @@ version = "0.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "da284c198fb9b7b0603f8635185e85fbd5b64ee154b1ed406d489077de2d6d60" checksum = "da284c198fb9b7b0603f8635185e85fbd5b64ee154b1ed406d489077de2d6d60"
[[package]]
name = "objc2"
version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "559c5a40fdd30eb5e344fbceacf7595a81e242529fb4e21cf5f43fb4f11ff98d"
dependencies = [
"objc-sys",
"objc2-encode 3.0.0",
]
[[package]] [[package]]
name = "objc2" name = "objc2"
version = "0.5.1" version = "0.5.1"
@ -1666,7 +1627,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b4b25e1034d0e636cd84707ccdaa9f81243d399196b8a773946dcffec0401659" checksum = "b4b25e1034d0e636cd84707ccdaa9f81243d399196b8a773946dcffec0401659"
dependencies = [ dependencies = [
"objc-sys", "objc-sys",
"objc2-encode 4.0.1", "objc2-encode",
] ]
[[package]] [[package]]
@ -1675,8 +1636,8 @@ version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fb79768a710a9a1798848179edb186d1af7e8a8679f369e4b8d201dd2a034047" checksum = "fb79768a710a9a1798848179edb186d1af7e8a8679f369e4b8d201dd2a034047"
dependencies = [ dependencies = [
"block2 0.5.0", "block2",
"objc2 0.5.1", "objc2",
"objc2-core-data", "objc2-core-data",
"objc2-foundation", "objc2-foundation",
] ]
@ -1687,17 +1648,11 @@ version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6e092bc42eaf30a08844e6a076938c60751225ec81431ab89f5d1ccd9f958d6c" checksum = "6e092bc42eaf30a08844e6a076938c60751225ec81431ab89f5d1ccd9f958d6c"
dependencies = [ dependencies = [
"block2 0.5.0", "block2",
"objc2 0.5.1", "objc2",
"objc2-foundation", "objc2-foundation",
] ]
[[package]]
name = "objc2-encode"
version = "3.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d079845b37af429bfe5dfa76e6d087d788031045b25cfc6fd898486fd9847666"
[[package]] [[package]]
name = "objc2-encode" name = "objc2-encode"
version = "4.0.1" version = "4.0.1"
@ -1710,9 +1665,9 @@ version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cfaefe14254871ea16c7d88968c0ff14ba554712a20d76421eec52f0a7fb8904" checksum = "cfaefe14254871ea16c7d88968c0ff14ba554712a20d76421eec52f0a7fb8904"
dependencies = [ dependencies = [
"block2 0.5.0", "block2",
"dispatch", "dispatch",
"objc2 0.5.1", "objc2",
] ]
[[package]] [[package]]
@ -2000,15 +1955,6 @@ version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d8ffb4dfda4b01cc420847665dc480760d596ce186f2772a66ed32fe9acb1c45" checksum = "d8ffb4dfda4b01cc420847665dc480760d596ce186f2772a66ed32fe9acb1c45"
[[package]]
name = "redox_syscall"
version = "0.3.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "567664f262709473930a4bf9e51bf2ebf3348f2e748ccc50dea20646858f8f29"
dependencies = [
"bitflags 1.3.2",
]
[[package]] [[package]]
name = "redox_syscall" name = "redox_syscall"
version = "0.4.1" version = "0.4.1"
@ -2815,16 +2761,6 @@ dependencies = [
"wasm-bindgen", "wasm-bindgen",
] ]
[[package]]
name = "web-time"
version = "0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aa30049b1c872b72c89866d458eae9f20380ab280ffd1b1e18df2d3e2d98cfe0"
dependencies = [
"js-sys",
"wasm-bindgen",
]
[[package]] [[package]]
name = "web-time" name = "web-time"
version = "1.1.0" version = "1.1.0"
@ -3009,15 +2945,6 @@ dependencies = [
"windows-targets 0.42.2", "windows-targets 0.42.2",
] ]
[[package]]
name = "windows-sys"
version = "0.48.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "677d2418bec65e3338edb076e806bc1ec15693c5d0104683f2efe857f61056a9"
dependencies = [
"windows-targets 0.48.5",
]
[[package]] [[package]]
name = "windows-sys" name = "windows-sys"
version = "0.52.0" version = "0.52.0"
@ -3205,41 +3132,6 @@ version = "0.52.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bec47e5bfd1bff0eeaf6d8b485cc1074891a197ab4225d504cb7a1ab88b02bf0" checksum = "bec47e5bfd1bff0eeaf6d8b485cc1074891a197ab4225d504cb7a1ab88b02bf0"
[[package]]
name = "winit"
version = "0.29.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0d59ad965a635657faf09c8f062badd885748428933dad8e8bdd64064d92e5ca"
dependencies = [
"android-activity 0.5.2",
"atomic-waker",
"bitflags 2.5.0",
"calloop",
"cfg_aliases 0.1.1",
"core-foundation",
"core-graphics",
"cursor-icon",
"icrate",
"js-sys",
"libc",
"log",
"ndk 0.8.0",
"ndk-sys 0.5.0+25.2.9519653",
"objc2 0.4.1",
"once_cell",
"orbclient",
"redox_syscall 0.3.5",
"rustix",
"smol_str",
"unicode-segmentation",
"wasm-bindgen",
"wasm-bindgen-futures",
"web-sys",
"web-time 0.2.4",
"windows-sys 0.48.0",
"xkbcommon-dl",
]
[[package]] [[package]]
name = "winit" name = "winit"
version = "0.30.0" version = "0.30.0"
@ -3262,7 +3154,7 @@ dependencies = [
"libc", "libc",
"memmap2", "memmap2",
"ndk 0.9.0", "ndk 0.9.0",
"objc2 0.5.1", "objc2",
"objc2-app-kit", "objc2-app-kit",
"objc2-foundation", "objc2-foundation",
"orbclient", "orbclient",
@ -3283,7 +3175,7 @@ dependencies = [
"wayland-protocols", "wayland-protocols",
"wayland-protocols-plasma", "wayland-protocols-plasma",
"web-sys", "web-sys",
"web-time 1.1.0", "web-time",
"windows-sys 0.52.0", "windows-sys 0.52.0",
"x11-dl", "x11-dl",
"x11rb", "x11rb",

View file

@ -21,10 +21,13 @@ opt-level = 1
[profile.dev.package.uflow] [profile.dev.package.uflow]
opt-level = 3 opt-level = 3
[profile.dev.package.glium] [profile.dev.package.wgpu]
opt-level = 3 opt-level = 3
[profile.dev.package.bracket-noise] [profile.dev.package.wgpu-core]
opt-level = 3
[profile.dev.package.wgpu-hal]
opt-level = 3 opt-level = 3
[profile.dev.package.fastnoise-lite] [profile.dev.package.fastnoise-lite]

View file

@ -1,64 +1,64 @@
//! Custom env_logger options and styling //! Custom env_logger options and styling
/// Custom env_logger options and styling /// Custom env_logger options and styling
#[inline] #[inline]
#[cfg(not(target_os = "android"))] #[cfg(not(target_os = "android"))]
pub fn init() { pub fn init() {
use log::Level; use log::Level;
use std::io::Write; use std::io::Write;
use env_logger::{fmt::Color, Builder, Env}; use env_logger::{fmt::Color, Builder, Env};
let env = Env::default() let env = Env::default()
.filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn"); .filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn,wgpu=warn,wgpu_core=warn,wgpu_hal=warn,hui=info,hui-winit=info,hui-glium=info,hui-wgpu=info");
Builder::from_env(env) Builder::from_env(env)
.format(|buf, record| { .format(|buf, record| {
let mut level_style = buf.style(); let mut level_style = buf.style();
level_style.set_color(match record.level() { level_style.set_color(match record.level() {
Level::Error => Color::Red, Level::Error => Color::Red,
Level::Warn => Color::Yellow, Level::Warn => Color::Yellow,
Level::Debug | Level::Trace => Color::Cyan, Level::Debug | Level::Trace => Color::Cyan,
_ => Color::Blue _ => Color::Blue
}).set_bold(true); }).set_bold(true);
let mut bold_style = buf.style(); let mut bold_style = buf.style();
bold_style.set_bold(true); bold_style.set_bold(true);
let mut location_style = buf.style(); let mut location_style = buf.style();
location_style.set_bold(true); location_style.set_bold(true);
location_style.set_dimmed(true); location_style.set_dimmed(true);
let mut location_line_style = buf.style(); let mut location_line_style = buf.style();
location_line_style.set_dimmed(true); location_line_style.set_dimmed(true);
let text = format!("{}", record.args()); let text = format!("{}", record.args());
writeln!( writeln!(
buf, buf,
"{} {:<50}\t{}{}{}{}", "{} {:<50}\t{}{}{}{}",
level_style.value(match record.level() { level_style.value(match record.level() {
Level::Error => "[e]", Level::Error => "[e]",
Level::Warn => "[w]", Level::Warn => "[w]",
Level::Info => "[i]", Level::Info => "[i]",
Level::Debug => "[d]", Level::Debug => "[d]",
Level::Trace => "[t]", Level::Trace => "[t]",
}), }),
text, text,
bold_style.value((text.len() > 50).then_some("\n ╰─ ").unwrap_or_default()), bold_style.value((text.len() > 50).then_some("\n ╰─ ").unwrap_or_default()),
location_style.value(record.target()), location_style.value(record.target()),
location_line_style.value(" :"), location_line_style.value(" :"),
location_line_style.value(record.line().unwrap_or(0)) location_line_style.value(record.line().unwrap_or(0))
) )
}) })
.init(); .init();
} }
/// Custom env_logger options and styling /// Custom env_logger options and styling
#[inline] #[inline]
#[cfg(target_os = "android")] #[cfg(target_os = "android")]
pub fn init() { pub fn init() {
use log::LevelFilter; use log::LevelFilter;
use android_logger::Config; use android_logger::Config;
android_logger::init_once( android_logger::init_once(
Config::default().with_max_level(LevelFilter::Trace), Config::default().with_max_level(LevelFilter::Trace),
); );
} }

View file

@ -11,8 +11,8 @@ crate-type = ["lib", "cdylib"]
[dependencies] [dependencies]
kubi-shared = { path = "../kubi-shared" } kubi-shared = { path = "../kubi-shared" }
kubi-logging = { path = "../kubi-logging" } kubi-logging = { path = "../kubi-logging" }
hui = { version = "0.1.0-alpha.4", git = "https://github.com/griffi-gh/hui", rev = "dd5af8b9e2" } hui = { git = "https://github.com/griffi-gh/hui", rev = "3a50d2d0dde" }
hui-winit = { version = "0.1.0-alpha.4", git = "https://github.com/griffi-gh/hui", rev = "dd5af8b9e2" } hui-winit = { git = "https://github.com/griffi-gh/hui", rev = "3a50d2d0dde", features = ["winit_30"] }
log = "0.4" log = "0.4"
wgpu = { version = "0.20", features = ["webgl"] } wgpu = { version = "0.20", features = ["webgl"] }
pollster = "0.3" pollster = "0.3"

View file

@ -1,5 +1,5 @@
use shipyard::{AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View}; use shipyard::{AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
use crate::{events::InputDeviceEvent, rendering::{Renderer, WindowSize}}; use crate::{events::InputDeviceEvent, rendering::Renderer};
use winit::{ use winit::{
dpi::PhysicalPosition, event::{DeviceEvent, ElementState, RawKeyEvent}, keyboard::{KeyCode, PhysicalKey}, window::CursorGrabMode dpi::PhysicalPosition, event::{DeviceEvent, ElementState, RawKeyEvent}, keyboard::{KeyCode, PhysicalKey}, window::CursorGrabMode
}; };
@ -16,7 +16,7 @@ pub fn update_cursor_lock_state(
} }
if lock.is_inserted_or_modified() { if lock.is_inserted_or_modified() {
//TODO MIGRATION //TODO MIGRATION
let window = &display.window; let window = display.window();
window.set_cursor_grab(match lock.0 { window.set_cursor_grab(match lock.0 {
true => CursorGrabMode::Confined, true => CursorGrabMode::Confined,
false => CursorGrabMode::None, false => CursorGrabMode::None,
@ -42,7 +42,6 @@ pub fn debug_toggle_lock(
mut lock: UniqueViewMut<CursorLock>, mut lock: UniqueViewMut<CursorLock>,
device_events: View<InputDeviceEvent>, device_events: View<InputDeviceEvent>,
ren: NonSendSync<UniqueView<Renderer>>, ren: NonSendSync<UniqueView<Renderer>>,
size: UniqueView<WindowSize>,
) { ) {
for evt in device_events.iter() { for evt in device_events.iter() {
if let DeviceEvent::Key(RawKeyEvent { if let DeviceEvent::Key(RawKeyEvent {
@ -51,8 +50,8 @@ pub fn debug_toggle_lock(
}) = evt.event { }) = evt.event {
lock.0 = !lock.0; lock.0 = !lock.0;
if !lock.0 { if !lock.0 {
let center = PhysicalPosition::new(size.0.x as f64 / 2., size.0.y as f64 / 2.); let center = PhysicalPosition::new(ren.size().width as f64 / 2., ren.size().height as f64 / 2.);
let _ = ren.window.set_cursor_position(center); let _ = ren.window().set_cursor_position(center);
} }
} }
} }

View file

@ -91,7 +91,7 @@ pub fn initial_resize_event(
) { ) {
let (w, h) = { let (w, h) = {
let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap(); let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
renderer.display.get_framebuffer_dimensions() (renderer.size().width, renderer.size().height)
}; };
storages.add_entity(( storages.add_entity((
EventComponent, EventComponent,

View file

@ -1,7 +1,7 @@
use hui::UiInstance; use hui::UiInstance;
//use hui_glium::GliumUiRenderer; //use hui_glium::GliumUiRenderer;
use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut}; use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut};
use crate::rendering::{RenderTarget, Renderer, WindowSize}; use crate::rendering::{Renderer, WindowSize};
#[derive(Unique)] #[derive(Unique)]
pub struct UiState { pub struct UiState {
@ -34,13 +34,13 @@ pub fn kubi_ui_end(
//renderer.update(hui); //renderer.update(hui);
} }
pub fn kubi_ui_draw( // pub fn kubi_ui_draw(
ui: NonSendSync<UniqueView<UiState>>, // ui: NonSendSync<UniqueView<UiState>>,
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
size: UniqueView<WindowSize> // size: UniqueView<WindowSize>
) { // ) {
//ui.renderer.draw(&mut target.0, size.0.as_vec2()); // ui.renderer.draw(&mut target.0, size.0.as_vec2());
} // }
pub fn hui_process_winit_events( pub fn hui_process_winit_events(
event: &winit::event::Event<()>, event: &winit::event::Event<()>,

View file

@ -75,18 +75,12 @@ use events::{
}; };
use input::{init_input, process_inputs}; use input::{init_input, process_inputs};
use player_controller::{debug_switch_ctl_type, update_player_controllers}; use player_controller::{debug_switch_ctl_type, update_player_controllers};
// use rendering::{
// clear_background, entities::render_entities, init_window_size, primitives::init_primitives, resize_renderer, selection_box::render_selection_box, sumberge::render_submerged_view, update_window_size, world::{draw_current_chunk_border, draw_world, draw_world_trans, init_trans_chunk_queue}, BackgroundColor, RenderTarget, Renderer
// };
use rendering::{ use rendering::{
Renderer, init_window_size, resize_renderer, update_window_size,
RenderTarget, BackgroundColor, Renderer
BackgroundColor,
clear_background,
init_window_size,
update_window_size,
primitives::init_primitives,
world::{init_trans_chunk_queue, draw_world, draw_world_trans, draw_current_chunk_border},
selection_box::render_selection_box,
entities::render_entities,
sumberge::render_submerged_view,
}; };
use block_placement::update_block_placement; use block_placement::update_block_placement;
use delta_time::{DeltaTime, init_delta_time}; use delta_time::{DeltaTime, init_delta_time};
@ -95,7 +89,7 @@ use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting}; use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer}; use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
use init::initialize_from_args; use init::initialize_from_args;
use hui_integration::{kubi_ui_begin, kubi_ui_draw, kubi_ui_end, kubi_ui_init}; use hui_integration::{kubi_ui_begin, /*kubi_ui_draw,*/ kubi_ui_end, kubi_ui_init};
use loading_screen::update_loading_screen; use loading_screen::update_loading_screen;
use connecting_screen::update_connecting_screen; use connecting_screen::update_connecting_screen;
use fixed_timestamp::init_fixed_timestamp_storage; use fixed_timestamp::init_fixed_timestamp_storage;
@ -121,7 +115,7 @@ fn startup() -> Workload {
init_window_size, init_window_size,
kubi_ui_init, kubi_ui_init,
load_prefabs, load_prefabs,
init_primitives, //init_primitives,
insert_lock_state, insert_lock_state,
init_state, init_state,
initialize_from_args, initialize_from_args,
@ -132,7 +126,7 @@ fn startup() -> Workload {
init_client_physics, init_client_physics,
init_chat_manager, init_chat_manager,
init_crosshair_image, init_crosshair_image,
init_trans_chunk_queue, //init_trans_chunk_queue,
).into_sequential_workload() ).into_sequential_workload()
} }
@ -140,6 +134,7 @@ fn update() -> Workload {
( (
debug_toggle_lock, debug_toggle_lock,
update_window_size, update_window_size,
resize_renderer,
update_cursor_lock_state, update_cursor_lock_state,
process_inputs, process_inputs,
kubi_ui_begin, kubi_ui_begin,
@ -181,20 +176,20 @@ fn update() -> Workload {
).into_sequential_workload() ).into_sequential_workload()
} }
fn render() -> Workload { // fn render() -> Workload {
( // (
clear_background, // clear_background,
( // (
draw_world, // draw_world,
draw_current_chunk_border, // draw_current_chunk_border,
render_selection_box, // render_selection_box,
render_entities, // render_entities,
draw_world_trans, // draw_world_trans,
render_submerged_view, // render_submerged_view,
).into_sequential_workload().run_if(is_ingame), // ).into_sequential_workload().run_if(is_ingame),
kubi_ui_draw, // kubi_ui_draw,
).into_sequential_workload() // ).into_sequential_workload()
} // }
fn after_frame_end() -> Workload { fn after_frame_end() -> Workload {
( (
@ -244,7 +239,7 @@ pub fn kubi_main(
world.add_workload(pre_startup); world.add_workload(pre_startup);
world.add_workload(startup); world.add_workload(startup);
world.add_workload(update); world.add_workload(update);
world.add_workload(render); //world.add_workload(render);
world.add_workload(after_frame_end); world.add_workload(after_frame_end);
//Save _visualizer.json //Save _visualizer.json
@ -326,18 +321,18 @@ pub fn kubi_main(
world.run_workload(update).unwrap(); world.run_workload(update).unwrap();
//Start rendering (maybe use custom views for this?) //Start rendering (maybe use custom views for this?)
let target = { // let target = {
let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap(); // let renderer = world.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
renderer.display.draw() // renderer.display.draw()
}; // };
world.add_unique_non_send_sync(RenderTarget(target)); // world.add_unique_non_send_sync(RenderTarget(target));
//Run render workflow //Run render workflow
world.run_workload(render).unwrap(); //world.run_workload(render).unwrap();
//Finish rendering //Finish rendering
let target = world.remove_unique::<RenderTarget>().unwrap(); // let target = world.remove_unique::<RenderTarget>().unwrap();
target.0.finish().unwrap(); // target.0.finish().unwrap();
//After frame end //After frame end
world.run_workload(after_frame_end).unwrap(); world.run_workload(after_frame_end).unwrap();

View file

@ -1,15 +1,13 @@
use std::{io::{BufReader, Read}, path::Path}; use std::{io::{BufReader, Read}, path::Path};
use hui::text::FontHandle; use hui::text::FontHandle;
use shipyard::{AllStoragesView, NonSendSync, Unique, UniqueView, UniqueViewMut}; use shipyard::{AllStoragesView, NonSendSync, Unique, UniqueView, UniqueViewMut};
use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
use kubi_shared::block::BlockTexture; use kubi_shared::block::BlockTexture;
use crate::{filesystem::AssetManager, hui_integration::UiState, rendering::Renderer}; use crate::{filesystem::AssetManager, hui_integration::UiState, rendering::Renderer};
mod texture; mod texture;
mod shaders; mod shaders;
use texture::load_texture2darray_prefab; //use texture::load_texture2darray_prefab;
use shaders::include_shader_prefab;
pub trait AssetPaths { pub trait AssetPaths {
fn file_name(self) -> &'static str; fn file_name(self) -> &'static str;
@ -41,7 +39,7 @@ impl AssetPaths for BlockTexture {
#[derive(Unique)] #[derive(Unique)]
#[repr(transparent)] #[repr(transparent)]
pub struct BlockTexturesPrefab(pub SrgbTexture2dArray); pub struct BlockTexturesPrefab(pub wgpu::Texture);
// #[derive(Unique)] // #[derive(Unique)]
// #[repr(transparent)] // #[repr(transparent)]
@ -65,15 +63,15 @@ pub fn load_prefabs(
mut ui: NonSendSync<UniqueViewMut<UiState>>, mut ui: NonSendSync<UniqueViewMut<UiState>>,
assman: UniqueView<AssetManager> assman: UniqueView<AssetManager>
) { ) {
log::info!("Loading textures..."); // log::info!("Loading textures...");
storages.add_unique_non_send_sync(BlockTexturesPrefab( // storages.add_unique_non_send_sync(BlockTexturesPrefab(
load_texture2darray_prefab::<BlockTexture, _>( // load_texture2darray_prefab::<BlockTexture, _>(
&assman, // &assman,
"blocks".into(), // "blocks".into(),
&renderer.display, // &renderer.display,
MipmapsOption::AutoGeneratedMipmaps // MipmapsOption::AutoGeneratedMipmaps
) // )
)); // ));
log::info!("Loading the UI stuff..."); log::info!("Loading the UI stuff...");
{ {
@ -85,33 +83,33 @@ pub fn load_prefabs(
storages.add_unique(UiFontPrefab(font_handle)); storages.add_unique(UiFontPrefab(font_handle));
} }
log::info!("Compiling shaders..."); //log::info!("Compiling shaders...");
storages.add_unique_non_send_sync(ChunkShaderPrefab( // storages.add_unique_non_send_sync(ChunkShaderPrefab(
include_shader_prefab!( // include_shader_prefab!(
"world", // "world",
"../shaders/world.vert", // "../shaders/world.vert",
"../shaders/world.frag", // "../shaders/world.frag",
&renderer.display // &renderer.display
) // )
)); // ));
storages.add_unique_non_send_sync(ColoredShaderPrefab( // storages.add_unique_non_send_sync(ColoredShaderPrefab(
include_shader_prefab!( // include_shader_prefab!(
"colored", // "colored",
"../shaders/colored.vert", // "../shaders/colored.vert",
"../shaders/colored.frag", // "../shaders/colored.frag",
&renderer.display // &renderer.display
) // )
)); // ));
storages.add_unique_non_send_sync(Colored2ShaderPrefab( // storages.add_unique_non_send_sync(Colored2ShaderPrefab(
include_shader_prefab!( // include_shader_prefab!(
"colored", // "colored",
"../shaders/colored2.vert", // "../shaders/colored2.vert",
"../shaders/colored2.frag", // "../shaders/colored2.frag",
&renderer.display // &renderer.display
) // )
)); // ));
log::info!("releasing shader compiler"); //log::info!("releasing shader compiler");
//renderer.display.release_shader_compiler(); //renderer.display.release_shader_compiler();
} }

View file

@ -1,46 +1,45 @@
use strum::IntoEnumIterator; // use strum::IntoEnumIterator;
use rayon::prelude::*; // use rayon::prelude::*;
use std::{path::PathBuf, io::BufReader}; // use std::{path::PathBuf, io::BufReader};
use glium::{texture::{SrgbTexture2dArray, RawImage2d, MipmapsOption}, backend::Facade}; // use crate::filesystem::AssetManager;
use crate::filesystem::AssetManager; // use super::AssetPaths;
use super::AssetPaths;
// pub fn load_texture2darray_prefab<
pub fn load_texture2darray_prefab< // T: AssetPaths + IntoEnumIterator,
T: AssetPaths + IntoEnumIterator, // E: Facade
E: Facade // >(
>( // assman: &AssetManager,
assman: &AssetManager, // directory: PathBuf,
directory: PathBuf, // facade: &E,
facade: &E, // mipmaps: MipmapsOption,
mipmaps: MipmapsOption, // ) -> SrgbTexture2dArray {
) -> SrgbTexture2dArray { // log::info!("started loading {}", directory.as_os_str().to_str().unwrap());
log::info!("started loading {}", directory.as_os_str().to_str().unwrap()); // //Load raw images
//Load raw images // let tex_files: Vec<&'static str> = T::iter().map(|x| x.file_name()).collect();
let tex_files: Vec<&'static str> = T::iter().map(|x| x.file_name()).collect(); // let raw_images: Vec<RawImage2d<u8>> = tex_files.par_iter().map(|&file_name| {
let raw_images: Vec<RawImage2d<u8>> = tex_files.par_iter().map(|&file_name| { // log::info!("loading texture {}", file_name);
log::info!("loading texture {}", file_name); // //Get path to the image and open the file
//Get path to the image and open the file // let reader = {
let reader = { // let path = directory.join(file_name);
let path = directory.join(file_name); // BufReader::new(assman.open_asset(&path).expect("Failed to open texture file"))
BufReader::new(assman.open_asset(&path).expect("Failed to open texture file")) // };
}; // //Parse image data
//Parse image data // let (image_data, dimensions) = {
let (image_data, dimensions) = { // let image = image::load(
let image = image::load( // reader,
reader, // image::ImageFormat::Png
image::ImageFormat::Png // ).unwrap().to_rgba8();
).unwrap().to_rgba8(); // let dimensions = image.dimensions();
let dimensions = image.dimensions(); // (image.into_raw(), dimensions)
(image.into_raw(), dimensions) // };
}; // //Create a glium RawImage
//Create a glium RawImage // RawImage2d::from_raw_rgba_reversed(
RawImage2d::from_raw_rgba_reversed( // &image_data,
&image_data, // dimensions
dimensions // )
) // }).collect();
}).collect(); // log::info!("done loading texture files, uploading to the gpu");
log::info!("done loading texture files, uploading to the gpu"); // //Upload images to the GPU
//Upload images to the GPU // SrgbTexture2dArray::with_mipmaps(facade, raw_images, mipmaps)
SrgbTexture2dArray::with_mipmaps(facade, raw_images, mipmaps) // .expect("Failed to upload texture array to GPU")
.expect("Failed to upload texture array to GPU") // }
}

View file

@ -1,5 +1,7 @@
use pollster::FutureExt; use pollster::FutureExt;
use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, View, IntoIter, AllStoragesView}; use raw_window_handle::HasRawWindowHandle;
use shipyard::{AllStoragesView, AllStoragesViewMut, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
use wgpu::SurfaceTargetUnsafe;
use winit::{ use winit::{
event_loop::ActiveEventLoop, event_loop::ActiveEventLoop,
window::{WindowAttributes, Fullscreen, Window}, window::{WindowAttributes, Fullscreen, Window},
@ -14,6 +16,11 @@ pub mod selection_box;
pub mod entities; pub mod entities;
pub mod sumberge; pub mod sumberge;
pub struct BufferPair {
pub index: wgpu::Buffer,
pub vertex: wgpu::Buffer,
}
#[derive(Unique)] #[derive(Unique)]
#[repr(transparent)] #[repr(transparent)]
pub struct BackgroundColor(pub Vec3); pub struct BackgroundColor(pub Vec3);
@ -26,14 +33,16 @@ pub struct WindowSize(pub UVec2);
#[derive(Unique)] #[derive(Unique)]
pub struct Renderer { pub struct Renderer {
pub window: Window, instance: wgpu::Instance,
pub instance: wgpu::Instance, surface: wgpu::Surface<'static>,
pub surface: wgpu::Surface<'static>, device: wgpu::Device,
pub device: wgpu::Device, queue: wgpu::Queue,
pub queue: wgpu::Queue, surface_config: wgpu::SurfaceConfiguration,
pub surface_config: wgpu::SurfaceConfiguration, size: PhysicalSize<u32>,
pub size: PhysicalSize<u32>,
// pub depth_texture: wgpu::Texture, // pub depth_texture: wgpu::Texture,
//must be last due to drop order
window: Window,
} }
impl Renderer { impl Renderer {
@ -95,7 +104,11 @@ impl Renderer {
..Default::default() ..Default::default()
}); });
let surface = instance.create_surface(window).unwrap(); // Create a surface with `create_surface_unsafe` to get a surface with 'static lifetime
// It should never outlive the window it's created from
let surface = unsafe {
instance.create_surface_unsafe(SurfaceTargetUnsafe::from_window(&window).unwrap()).unwrap()
};
let adapter = instance.request_adapter( let adapter = instance.request_adapter(
&wgpu::RequestAdapterOptions { &wgpu::RequestAdapterOptions {
@ -139,13 +152,89 @@ impl Renderer {
pub fn reconfigure(&self) { pub fn reconfigure(&self) {
self.surface.configure(&self.device, &self.surface_config); self.surface.configure(&self.device, &self.surface_config);
} }
//getters:
pub fn size(&self) -> PhysicalSize<u32> {
self.size
}
pub fn window(&self) -> &Window {
&self.window
}
pub fn surface(&self) -> &wgpu::Surface<'static> {
&self.surface
}
pub fn device(&self) -> &wgpu::Device {
&self.device
}
pub fn queue(&self) -> &wgpu::Queue {
&self.queue
}
pub fn surface_config(&self) -> &wgpu::SurfaceConfiguration {
&self.surface_config
}
} }
pub fn clear_background( pub fn render_master(storages: AllStoragesViewMut) {
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, let renderer = storages.borrow::<UniqueView<Renderer>>().unwrap();
color: UniqueView<BackgroundColor>,
let mut encoder = renderer.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("main_encoder"),
});
let surface_texture = renderer.surface().get_current_texture().unwrap();
let surface_view = surface_texture.texture.create_view(&wgpu::TextureViewDescriptor::default());
{
let bg_color = storages.borrow::<UniqueView<BackgroundColor>>().unwrap();
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("main0_pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &surface_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: bg_color.0.x as f64,
g: bg_color.0.y as f64,
b: bg_color.0.z as f64,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
..Default::default()
});
// render_pass.set_pipeline(&renderer.pipeline);
// render_pass.set_bind_group(0, &renderer.bind_group, &[]);
// render_pass.set_vertex_buffer(0, renderer.vertex_buffer.slice(..));
// render_pass.set_index_buffer(renderer.index_buffer.slice(..));
// render_pass.draw_indexed(0..renderer.num_indices, 0, 0..1);
}
renderer.queue().submit(Some(encoder.finish()));
}
// pub fn clear_background(
// mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
// color: UniqueView<BackgroundColor>,
// ) {
// target.0.clear_color_srgb_and_depth((color.0.x, color.0.y, color.0.z, 1.), 1.);
// }
//Resize the renderer
pub fn resize_renderer(
mut renderer: UniqueViewMut<Renderer>,
resize: View<WindowResizedEvent>,
) { ) {
target.0.clear_color_srgb_and_depth((color.0.x, color.0.y, color.0.z, 1.), 1.); if let Some(size) = resize.iter().last() {
renderer.resize(PhysicalSize::new(size.0.x, size.0.y));
}
} }
//not sure if this belongs here //not sure if this belongs here

View file

@ -1,58 +1,58 @@
use shipyard::{NonSendSync, UniqueViewMut, UniqueView, View, IntoIter, IntoWithId}; // use shipyard::{NonSendSync, UniqueViewMut, UniqueView, View, IntoIter, IntoWithId};
use glium::{DepthTest, Depth, PolygonMode, BackfaceCullingMode, DrawParameters, Surface, uniform}; // use glium::{DepthTest, Depth, PolygonMode, BackfaceCullingMode, DrawParameters, Surface, uniform};
use kubi_shared::{entity::Entity, transform::Transform}; // use kubi_shared::{entity::Entity, transform::Transform};
use crate::{ // use crate::{
prefabs::ColoredShaderPrefab, // prefabs::ColoredShaderPrefab,
camera::Camera, // camera::Camera,
settings::GameSettings // settings::GameSettings
}; // };
use super::{ // use super::{
RenderTarget, // RenderTarget,
primitives::cube::CenteredCubePrimitive // primitives::cube::CenteredCubePrimitive
}; // };
// TODO: entity models // // TODO: entity models
pub fn render_entities( // pub fn render_entities(
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
buffers: NonSendSync<UniqueView<CenteredCubePrimitive>>, // buffers: NonSendSync<UniqueView<CenteredCubePrimitive>>,
program: NonSendSync<UniqueView<ColoredShaderPrefab>>, // program: NonSendSync<UniqueView<ColoredShaderPrefab>>,
camera: View<Camera>, // camera: View<Camera>,
settings: UniqueView<GameSettings>, // settings: UniqueView<GameSettings>,
entities: View<Entity>, // entities: View<Entity>,
transform: View<Transform>, // transform: View<Transform>,
) { // ) {
let (camera_id, camera) = camera.iter().with_id().next().expect("No cameras in the scene"); // let (camera_id, camera) = camera.iter().with_id().next().expect("No cameras in the scene");
let draw_parameters = DrawParameters { // let draw_parameters = DrawParameters {
depth: Depth { // depth: Depth {
test: DepthTest::IfLess, // test: DepthTest::IfLess,
write: true, // write: true,
..Default::default() // ..Default::default()
}, // },
multisampling: settings.msaa.is_some(), // multisampling: settings.msaa.is_some(),
polygon_mode: PolygonMode::Fill, // polygon_mode: PolygonMode::Fill,
backface_culling: BackfaceCullingMode::CullClockwise, // backface_culling: BackfaceCullingMode::CullClockwise,
..Default::default() // ..Default::default()
}; // };
let view = camera.view_matrix.to_cols_array_2d(); // let view = camera.view_matrix.to_cols_array_2d();
let perspective = camera.perspective_matrix.to_cols_array_2d(); // let perspective = camera.perspective_matrix.to_cols_array_2d();
for (entity_id, (_, trans)) in (&entities, &transform).iter().with_id() { // for (entity_id, (_, trans)) in (&entities, &transform).iter().with_id() {
//skip rendering camera holder (as the entity would block the view) // //skip rendering camera holder (as the entity would block the view)
if entity_id == camera_id { continue } // if entity_id == camera_id { continue }
//render entity // //render entity
target.0.draw( // target.0.draw(
&buffers.0, // &buffers.0,
&buffers.1, // &buffers.1,
&program.0, // &program.0,
&uniform! { // &uniform! {
color: [1.0, 1.0, 1.0, 1.0_f32], // color: [1.0, 1.0, 1.0, 1.0_f32],
model: trans.0.to_cols_array_2d(), // model: trans.0.to_cols_array_2d(),
view: view, // view: view,
perspective: perspective, // perspective: perspective,
}, // },
&draw_parameters // &draw_parameters
).unwrap(); // ).unwrap();
} // }
} // }

View file

@ -1,30 +1,30 @@
use shipyard::{Workload, IntoWorkload}; // use shipyard::{Workload, IntoWorkload};
use glium::implement_vertex; // use glium::implement_vertex;
pub mod cube; // pub mod cube;
pub mod rect; // pub mod rect;
pub mod stri; // pub mod stri;
use cube::init_cube_primitive; // use cube::init_cube_primitive;
use rect::init_rect_primitive; // use rect::init_rect_primitive;
use stri::init_stri_primitive; // use stri::init_stri_primitive;
#[derive(Clone, Copy, Default)] // #[derive(Clone, Copy, Default)]
pub struct PositionOnlyVertex { // pub struct PositionOnlyVertex {
pub position: [f32; 3], // pub position: [f32; 3],
} // }
implement_vertex!(PositionOnlyVertex, position); // implement_vertex!(PositionOnlyVertex, position);
#[derive(Clone, Copy, Default)] // #[derive(Clone, Copy, Default)]
pub struct PositionOnlyVertex2d { // pub struct PositionOnlyVertex2d {
pub position: [f32; 2], // pub position: [f32; 2],
} // }
implement_vertex!(PositionOnlyVertex2d, position); // implement_vertex!(PositionOnlyVertex2d, position);
pub fn init_primitives() -> Workload { // pub fn init_primitives() -> Workload {
( // (
init_cube_primitive, // init_cube_primitive,
init_rect_primitive, // init_rect_primitive,
init_stri_primitive, // init_stri_primitive,
).into_workload() // ).into_workload()
} // }

View file

@ -1,85 +1,85 @@
use shipyard::{AllStoragesView, NonSendSync, UniqueView, Unique}; // use shipyard::{AllStoragesView, NonSendSync, UniqueView, Unique};
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType}; // use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
use crate::rendering::Renderer; // use crate::rendering::Renderer;
use super::PositionOnlyVertex; // use super::PositionOnlyVertex;
#[derive(Unique)] // #[derive(Unique)]
pub struct CubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>); // pub struct CubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>);
#[derive(Unique)] // #[derive(Unique)]
pub struct CenteredCubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>); // pub struct CenteredCubePrimitive(pub VertexBuffer<PositionOnlyVertex>, pub IndexBuffer<u16>);
const CENTERED_CUBE_VERTICES: &[PositionOnlyVertex] = &[ // const CENTERED_CUBE_VERTICES: &[PositionOnlyVertex] = &[
// front // // front
PositionOnlyVertex { position: [-0.5, -0.5, 0.5] }, // PositionOnlyVertex { position: [-0.5, -0.5, 0.5] },
PositionOnlyVertex { position: [ 0.5, -0.5, 0.5] }, // PositionOnlyVertex { position: [ 0.5, -0.5, 0.5] },
PositionOnlyVertex { position: [ 0.5, 0.5, 0.5] }, // PositionOnlyVertex { position: [ 0.5, 0.5, 0.5] },
PositionOnlyVertex { position: [-0.5, 0.5, 0.5] }, // PositionOnlyVertex { position: [-0.5, 0.5, 0.5] },
// back // // back
PositionOnlyVertex { position: [-0.5, -0.5, -0.5] }, // PositionOnlyVertex { position: [-0.5, -0.5, -0.5] },
PositionOnlyVertex { position: [ 0.5, -0.5, -0.5] }, // PositionOnlyVertex { position: [ 0.5, -0.5, -0.5] },
PositionOnlyVertex { position: [ 0.5, 0.5, -0.5] }, // PositionOnlyVertex { position: [ 0.5, 0.5, -0.5] },
PositionOnlyVertex { position: [-0.5, 0.5, -0.5] }, // PositionOnlyVertex { position: [-0.5, 0.5, -0.5] },
]; // ];
const CUBE_VERTICES: &[PositionOnlyVertex] = &[ // const CUBE_VERTICES: &[PositionOnlyVertex] = &[
// front // // front
PositionOnlyVertex { position: [0.0, 0.0, 1.0] }, // PositionOnlyVertex { position: [0.0, 0.0, 1.0] },
PositionOnlyVertex { position: [1.0, 0.0, 1.0] }, // PositionOnlyVertex { position: [1.0, 0.0, 1.0] },
PositionOnlyVertex { position: [1.0, 1.0, 1.0] }, // PositionOnlyVertex { position: [1.0, 1.0, 1.0] },
PositionOnlyVertex { position: [0.0, 1.0, 1.0] }, // PositionOnlyVertex { position: [0.0, 1.0, 1.0] },
// back // // back
PositionOnlyVertex { position: [0.0, 0.0, 0.0] }, // PositionOnlyVertex { position: [0.0, 0.0, 0.0] },
PositionOnlyVertex { position: [1.0, 0.0, 0.0] }, // PositionOnlyVertex { position: [1.0, 0.0, 0.0] },
PositionOnlyVertex { position: [1.0, 1.0, 0.0] }, // PositionOnlyVertex { position: [1.0, 1.0, 0.0] },
PositionOnlyVertex { position: [0.0, 1.0, 0.0] }, // PositionOnlyVertex { position: [0.0, 1.0, 0.0] },
]; // ];
const CUBE_INDICES: &[u16] = &[ // const CUBE_INDICES: &[u16] = &[
// front // // front
0, 1, 2, // 0, 1, 2,
2, 3, 0, // 2, 3, 0,
// right // // right
1, 5, 6, // 1, 5, 6,
6, 2, 1, // 6, 2, 1,
// back // // back
7, 6, 5, // 7, 6, 5,
5, 4, 7, // 5, 4, 7,
// left // // left
4, 0, 3, // 4, 0, 3,
3, 7, 4, // 3, 7, 4,
// bottom // // bottom
4, 5, 1, // 4, 5, 1,
1, 0, 4, // 1, 0, 4,
// top // // top
3, 2, 6, // 3, 2, 6,
6, 7, 3 // 6, 7, 3
]; // ];
pub(super) fn init_cube_primitive( // pub(super) fn init_cube_primitive(
storages: AllStoragesView, // storages: AllStoragesView,
display: NonSendSync<UniqueView<Renderer>> // display: NonSendSync<UniqueView<Renderer>>
) { // ) {
{ // {
let vert = VertexBuffer::immutable( // let vert = VertexBuffer::immutable(
&display.display, // &display.display,
CUBE_VERTICES // CUBE_VERTICES
).unwrap(); // ).unwrap();
let index = IndexBuffer::immutable( // let index = IndexBuffer::immutable(
&display.display, // &display.display,
PrimitiveType::TrianglesList, // PrimitiveType::TrianglesList,
CUBE_INDICES // CUBE_INDICES
).unwrap(); // ).unwrap();
storages.add_unique_non_send_sync(CubePrimitive(vert, index)); // storages.add_unique_non_send_sync(CubePrimitive(vert, index));
} // }
{ // {
let vert = VertexBuffer::immutable( // let vert = VertexBuffer::immutable(
&display.display, // &display.display,
CENTERED_CUBE_VERTICES // CENTERED_CUBE_VERTICES
).unwrap(); // ).unwrap();
let index = IndexBuffer::immutable( // let index = IndexBuffer::immutable(
&display.display, // &display.display,
PrimitiveType::TrianglesList, // PrimitiveType::TrianglesList,
CUBE_INDICES // CUBE_INDICES
).unwrap(); // ).unwrap();
storages.add_unique_non_send_sync(CenteredCubePrimitive(vert, index)); // storages.add_unique_non_send_sync(CenteredCubePrimitive(vert, index));
} // }
} // }

View file

@ -1,31 +1,31 @@
use shipyard::{Unique, AllStoragesView, NonSendSync, UniqueView}; // use shipyard::{Unique, AllStoragesView, NonSendSync, UniqueView};
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType}; // use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
use crate::rendering::Renderer; // use crate::rendering::Renderer;
use super::PositionOnlyVertex2d; // use super::PositionOnlyVertex2d;
#[derive(Unique)] // #[derive(Unique)]
pub struct RectPrimitive(pub VertexBuffer<PositionOnlyVertex2d>, pub IndexBuffer<u16>); // pub struct RectPrimitive(pub VertexBuffer<PositionOnlyVertex2d>, pub IndexBuffer<u16>);
const RECT_VERTEX: &[PositionOnlyVertex2d] = &[ // const RECT_VERTEX: &[PositionOnlyVertex2d] = &[
PositionOnlyVertex2d { position: [0., 0.] }, // PositionOnlyVertex2d { position: [0., 0.] },
PositionOnlyVertex2d { position: [1., 0.] }, // PositionOnlyVertex2d { position: [1., 0.] },
PositionOnlyVertex2d { position: [0., 1.] }, // PositionOnlyVertex2d { position: [0., 1.] },
PositionOnlyVertex2d { position: [1., 1.] }, // PositionOnlyVertex2d { position: [1., 1.] },
]; // ];
const RECT_INDEX: &[u16] = &[0, 1, 2, 1, 3, 2]; // const RECT_INDEX: &[u16] = &[0, 1, 2, 1, 3, 2];
pub(super) fn init_rect_primitive( // pub(super) fn init_rect_primitive(
storages: AllStoragesView, // storages: AllStoragesView,
display: NonSendSync<UniqueView<Renderer>> // display: NonSendSync<UniqueView<Renderer>>
) { // ) {
let vert = VertexBuffer::immutable( // let vert = VertexBuffer::immutable(
&display.display, // &display.display,
RECT_VERTEX // RECT_VERTEX
).unwrap(); // ).unwrap();
let index = IndexBuffer::immutable( // let index = IndexBuffer::immutable(
&display.display, // &display.display,
PrimitiveType::TrianglesList, // PrimitiveType::TrianglesList,
RECT_INDEX // RECT_INDEX
).unwrap(); // ).unwrap();
storages.add_unique_non_send_sync(RectPrimitive(vert, index)); // storages.add_unique_non_send_sync(RectPrimitive(vert, index));
} // }

View file

@ -1,30 +1,30 @@
use shipyard::{Unique, AllStoragesView, NonSendSync, UniqueView}; // use shipyard::{Unique, AllStoragesView, NonSendSync, UniqueView};
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType}; // use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
use crate::rendering::Renderer; // use crate::rendering::Renderer;
use super::PositionOnlyVertex2d; // use super::PositionOnlyVertex2d;
#[derive(Unique)] // #[derive(Unique)]
pub struct STriPrimitive(pub VertexBuffer<PositionOnlyVertex2d>, pub IndexBuffer<u16>); // pub struct STriPrimitive(pub VertexBuffer<PositionOnlyVertex2d>, pub IndexBuffer<u16>);
const STRI_VERTEX: &[PositionOnlyVertex2d] = &[ // const STRI_VERTEX: &[PositionOnlyVertex2d] = &[
PositionOnlyVertex2d { position: [-1., -1.] }, // PositionOnlyVertex2d { position: [-1., -1.] },
PositionOnlyVertex2d { position: [ 3., -1.] }, // PositionOnlyVertex2d { position: [ 3., -1.] },
PositionOnlyVertex2d { position: [-1., 3.] }, // PositionOnlyVertex2d { position: [-1., 3.] },
]; // ];
const STRI_INDEX: &[u16] = &[0, 1, 2]; // const STRI_INDEX: &[u16] = &[0, 1, 2];
pub(super) fn init_stri_primitive( // pub(super) fn init_stri_primitive(
storages: AllStoragesView, // storages: AllStoragesView,
display: NonSendSync<UniqueView<Renderer>> // display: NonSendSync<UniqueView<Renderer>>
) { // ) {
let vert = VertexBuffer::immutable( // let vert = VertexBuffer::immutable(
&display.display, // &display.display,
STRI_VERTEX // STRI_VERTEX
).unwrap(); // ).unwrap();
let index = IndexBuffer::immutable( // let index = IndexBuffer::immutable(
&display.display, // &display.display,
PrimitiveType::TrianglesList, // PrimitiveType::TrianglesList,
STRI_INDEX // STRI_INDEX
).unwrap(); // ).unwrap();
storages.add_unique_non_send_sync(STriPrimitive(vert, index)); // storages.add_unique_non_send_sync(STriPrimitive(vert, index));
} // }

View file

@ -1,59 +1,59 @@
use glam::{Mat4, Vec3, Quat}; // use glam::{Mat4, Vec3, Quat};
use shipyard::{View, IntoIter, NonSendSync, UniqueViewMut, UniqueView}; // use shipyard::{View, IntoIter, NonSendSync, UniqueViewMut, UniqueView};
use glium::{ // use glium::{
Surface, // Surface,
DrawParameters, // DrawParameters,
BackfaceCullingMode, // BackfaceCullingMode,
Blend, Depth, DepthTest, // Blend, Depth, DepthTest,
uniform, // uniform,
}; // };
use crate::{ // use crate::{
world::raycast::LookingAtBlock, // world::raycast::LookingAtBlock,
camera::Camera, // camera::Camera,
prefabs::ColoredShaderPrefab // prefabs::ColoredShaderPrefab
}; // };
use super::{ // use super::{
RenderTarget, // RenderTarget,
primitives::cube::CubePrimitive, // primitives::cube::CubePrimitive,
}; // };
const SMOL: f32 = 0.0025; // const SMOL: f32 = 0.0025;
pub fn render_selection_box( // pub fn render_selection_box(
lookat: View<LookingAtBlock>, // lookat: View<LookingAtBlock>,
camera: View<Camera>, // camera: View<Camera>,
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
program: NonSendSync<UniqueView<ColoredShaderPrefab>>, // program: NonSendSync<UniqueView<ColoredShaderPrefab>>,
buffers: NonSendSync<UniqueView<CubePrimitive>>, // buffers: NonSendSync<UniqueView<CubePrimitive>>,
) { // ) {
let camera = camera.iter().next().unwrap(); // let camera = camera.iter().next().unwrap();
let Some(lookat) = lookat.iter().next() else { return }; // let Some(lookat) = lookat.iter().next() else { return };
let Some(lookat) = lookat.0 else { return }; // let Some(lookat) = lookat.0 else { return };
//Darken block // //Darken block
target.0.draw( // target.0.draw(
&buffers.0, // &buffers.0,
&buffers.1, // &buffers.1,
&program.0, // &program.0,
&uniform! { // &uniform! {
color: [0., 0., 0., 0.5_f32], // color: [0., 0., 0., 0.5_f32],
model: Mat4::from_scale_rotation_translation( // model: Mat4::from_scale_rotation_translation(
Vec3::splat(1. + SMOL * 2.), // Vec3::splat(1. + SMOL * 2.),
Quat::default(), // Quat::default(),
lookat.block_position.as_vec3() - Vec3::splat(SMOL) // lookat.block_position.as_vec3() - Vec3::splat(SMOL)
).to_cols_array_2d(), // ).to_cols_array_2d(),
perspective: camera.perspective_matrix.to_cols_array_2d(), // perspective: camera.perspective_matrix.to_cols_array_2d(),
view: camera.view_matrix.to_cols_array_2d(), // view: camera.view_matrix.to_cols_array_2d(),
}, // },
&DrawParameters { // &DrawParameters {
backface_culling: BackfaceCullingMode::CullClockwise, // backface_culling: BackfaceCullingMode::CullClockwise,
blend: Blend::alpha_blending(), // blend: Blend::alpha_blending(),
depth: Depth { // depth: Depth {
//this may be unreliable... unless scale is applied! hacky... // //this may be unreliable... unless scale is applied! hacky...
test: DepthTest::IfLessOrEqual, // test: DepthTest::IfLessOrEqual,
..Default::default() // ..Default::default()
}, // },
..Default::default() // ..Default::default()
} // }
).unwrap(); // ).unwrap();
} // }

View file

@ -1,39 +1,39 @@
use glium::{uniform, Blend, DrawParameters, Surface}; // use glium::{uniform, Blend, DrawParameters, Surface};
use kubi_shared::transform::Transform; // use kubi_shared::transform::Transform;
use shipyard::{IntoIter, NonSendSync, UniqueView, UniqueViewMut, View}; // use shipyard::{IntoIter, NonSendSync, UniqueView, UniqueViewMut, View};
use crate::{ // use crate::{
player::MainPlayer, // player::MainPlayer,
prefabs::Colored2ShaderPrefab, // prefabs::Colored2ShaderPrefab,
rendering::primitives::stri::STriPrimitive, // rendering::primitives::stri::STriPrimitive,
world::ChunkStorage, // world::ChunkStorage,
}; // };
use super::RenderTarget; // use super::RenderTarget;
pub fn render_submerged_view( // pub fn render_submerged_view(
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
primitive: NonSendSync<UniqueView<STriPrimitive>>, // primitive: NonSendSync<UniqueView<STriPrimitive>>,
program: NonSendSync<UniqueView<Colored2ShaderPrefab>>, // program: NonSendSync<UniqueView<Colored2ShaderPrefab>>,
plr: View<MainPlayer>, // plr: View<MainPlayer>,
trans: View<Transform>, // trans: View<Transform>,
world: UniqueView<ChunkStorage>, // world: UniqueView<ChunkStorage>,
) { // ) {
let (_, plr_trans) = (&plr, &trans).iter().next().expect("Main player MIA"); // let (_, plr_trans) = (&plr, &trans).iter().next().expect("Main player MIA");
let plr_pos = plr_trans.0.to_scale_rotation_translation().2; // let plr_pos = plr_trans.0.to_scale_rotation_translation().2;
let block_at_pos = world.get_block(plr_pos.floor().as_ivec3()); // let block_at_pos = world.get_block(plr_pos.floor().as_ivec3());
let Some(block_at_pos) = block_at_pos else { return }; // let Some(block_at_pos) = block_at_pos else { return };
let Some(color) = block_at_pos.descriptor().submerge else { return }; // let Some(color) = block_at_pos.descriptor().submerge else { return };
let draw_parameters = DrawParameters { // let draw_parameters = DrawParameters {
blend: Blend::alpha_blending(), // blend: Blend::alpha_blending(),
..Default::default() // ..Default::default()
}; // };
target.0.draw( // target.0.draw(
&primitive.0, // &primitive.0,
&primitive.1, // &primitive.1,
&program.0, // &program.0,
&uniform! { // &uniform! {
color: color.to_array(), // color: color.to_array(),
}, // },
&draw_parameters, // &draw_parameters,
).unwrap(); // ).unwrap();
} // }

View file

@ -1,28 +1,28 @@
use glam::{ivec3, IVec3, Mat4, Quat, Vec3}; // use glam::{ivec3, IVec3, Mat4, Quat, Vec3};
use shipyard::{track, AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View}; // use shipyard::{track, AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
use glium::{ // use glium::{
draw_parameters::{ // draw_parameters::{
BackfaceCullingMode, Depth, DepthTest, PolygonMode // BackfaceCullingMode, Depth, DepthTest, PolygonMode
}, implement_vertex, uniform, uniforms::{ // }, implement_vertex, uniform, uniforms::{
MagnifySamplerFilter, MinifySamplerFilter, Sampler, SamplerBehavior, SamplerWrapFunction // MagnifySamplerFilter, MinifySamplerFilter, Sampler, SamplerBehavior, SamplerWrapFunction
}, Blend, DrawParameters, Smooth, Surface // }, Blend, DrawParameters, Smooth, Surface
}; // };
use crate::{ // use crate::{
camera::Camera, // camera::Camera,
player::MainPlayer, // player::MainPlayer,
transform::Transform, // transform::Transform,
prefabs::{ // prefabs::{
ChunkShaderPrefab, // ChunkShaderPrefab,
BlockTexturesPrefab, // BlockTexturesPrefab,
ColoredShaderPrefab, // ColoredShaderPrefab,
}, // },
world::{ // world::{
ChunkStorage, // ChunkStorage,
ChunkMeshStorage, // ChunkMeshStorage,
chunk::CHUNK_SIZE, // chunk::CHUNK_SIZE,
}, settings::GameSettings, // }, settings::GameSettings,
}; // };
use super::{RenderTarget, primitives::cube::CubePrimitive}; // use super::{RenderTarget, primitives::cube::CubePrimitive};
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
#[repr(C)] #[repr(C)]
@ -32,217 +32,216 @@ pub struct ChunkVertex {
pub uv: [f32; 2], pub uv: [f32; 2],
pub tex_index: u8, pub tex_index: u8,
} }
implement_vertex!(ChunkVertex, position, normal, uv, tex_index);
#[derive(Unique)] // #[derive(Unique)]
pub struct TransChunkQueue(pub Vec<IVec3>); // pub struct TransChunkQueue(pub Vec<IVec3>);
pub fn init_trans_chunk_queue(storages: AllStoragesView) { // pub fn init_trans_chunk_queue(storages: AllStoragesView) {
storages.add_unique(TransChunkQueue(Vec::with_capacity(512))); // storages.add_unique(TransChunkQueue(Vec::with_capacity(512)));
} // }
fn draw_params(settings: &GameSettings) -> DrawParameters { // fn draw_params(settings: &GameSettings) -> DrawParameters {
DrawParameters { // DrawParameters {
depth: Depth { // depth: Depth {
test: DepthTest::IfLess, // test: DepthTest::IfLess,
write: true, // write: true,
..Default::default() // ..Default::default()
}, // },
multisampling: settings.msaa.is_some(), // multisampling: settings.msaa.is_some(),
polygon_mode: PolygonMode::Fill, //Change to Line for wireframe // polygon_mode: PolygonMode::Fill, //Change to Line for wireframe
backface_culling: BackfaceCullingMode::CullClockwise, // backface_culling: BackfaceCullingMode::CullClockwise,
..Default::default() // ..Default::default()
} // }
} // }
fn texture_sampler<'a, T>(texture: &'a T, settings: &GameSettings) -> Sampler<'a, T> { // fn texture_sampler<'a, T>(texture: &'a T, settings: &GameSettings) -> Sampler<'a, T> {
Sampler(texture, SamplerBehavior { // Sampler(texture, SamplerBehavior {
minify_filter: MinifySamplerFilter::LinearMipmapLinear, // minify_filter: MinifySamplerFilter::LinearMipmapLinear,
magnify_filter: MagnifySamplerFilter::Nearest, // magnify_filter: MagnifySamplerFilter::Nearest,
max_anisotropy: settings.max_anisotropy.unwrap_or_default(), // max_anisotropy: settings.max_anisotropy.unwrap_or_default(),
wrap_function: (SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp), // wrap_function: (SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp),
depth_texture_comparison: None, // depth_texture_comparison: None,
}) // })
} // }
pub fn draw_world( // pub fn draw_world(
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
chunks: UniqueView<ChunkStorage>, // chunks: UniqueView<ChunkStorage>,
meshes: NonSendSync<UniqueView<ChunkMeshStorage>>, // meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
program: NonSendSync<UniqueView<ChunkShaderPrefab>>, // program: NonSendSync<UniqueView<ChunkShaderPrefab>>,
texture: NonSendSync<UniqueView<BlockTexturesPrefab>>, // texture: NonSendSync<UniqueView<BlockTexturesPrefab>>,
transform: View<Transform>, // transform: View<Transform>,
camera: View<Camera>, // camera: View<Camera>,
settings: UniqueView<GameSettings>, // settings: UniqueView<GameSettings>,
mut trans_queue: UniqueViewMut<TransChunkQueue>, // mut trans_queue: UniqueViewMut<TransChunkQueue>,
) { // ) {
// let (camera, transform) = (&camera, &transform).iter().next().expect("No cameras in the scene"); // // let (camera, transform) = (&camera, &transform).iter().next().expect("No cameras in the scene");
// let camera_position = transform.0.to_scale_rotation_translation().2; // // let camera_position = transform.0.to_scale_rotation_translation().2;
let camera = camera.iter().next().expect("No cameras in the scene"); // let camera = camera.iter().next().expect("No cameras in the scene");
let view = camera.view_matrix.to_cols_array_2d(); // let view = camera.view_matrix.to_cols_array_2d();
let perspective = camera.perspective_matrix.to_cols_array_2d(); // let perspective = camera.perspective_matrix.to_cols_array_2d();
let draw_parameters = draw_params(&settings); // let draw_parameters = draw_params(&settings);
let texture_sampler = texture_sampler(&texture.0, &settings); // let texture_sampler = texture_sampler(&texture.0, &settings);
for (&position, chunk) in &chunks.chunks { // for (&position, chunk) in &chunks.chunks {
if let Some(key) = chunk.mesh_index { // if let Some(key) = chunk.mesh_index {
let mesh = meshes.get(key).expect("Mesh index pointing to nothing"); // let mesh = meshes.get(key).expect("Mesh index pointing to nothing");
let world_position = position.as_vec3() * CHUNK_SIZE as f32; // let world_position = position.as_vec3() * CHUNK_SIZE as f32;
//Skip mesh if its empty // //Skip mesh if its empty
if mesh.index_buffer.len() == 0 && mesh.trans_index_buffer.len() == 0 { // if mesh.index_buffer.len() == 0 && mesh.trans_index_buffer.len() == 0 {
continue // continue
} // }
//Frustum culling // //Frustum culling
{ // {
let minp = world_position; // let minp = world_position;
let maxp = world_position + Vec3::splat(CHUNK_SIZE as f32); // let maxp = world_position + Vec3::splat(CHUNK_SIZE as f32);
if !camera.frustum.is_box_visible(minp, maxp) { // if !camera.frustum.is_box_visible(minp, maxp) {
continue // continue
} // }
} // }
//Draw chunk mesh // //Draw chunk mesh
if mesh.index_buffer.len() > 0 { // if mesh.index_buffer.len() > 0 {
target.0.draw( // target.0.draw(
&mesh.vertex_buffer, // &mesh.vertex_buffer,
&mesh.index_buffer, // &mesh.index_buffer,
&program.0, // &program.0,
&uniform! { // &uniform! {
position_offset: world_position.to_array(), // position_offset: world_position.to_array(),
view: view, // view: view,
perspective: perspective, // perspective: perspective,
tex: texture_sampler, // tex: texture_sampler,
discard_alpha: true, // discard_alpha: true,
}, // },
&draw_parameters // &draw_parameters
).unwrap(); // ).unwrap();
} // }
if mesh.trans_index_buffer.len() > 0 { // if mesh.trans_index_buffer.len() > 0 {
trans_queue.0.push(position); // trans_queue.0.push(position);
} // }
} // }
} // }
// const HALF_CHUNK_SIZE: IVec3 = IVec3::splat((CHUNK_SIZE >> 1) as i32); // // const HALF_CHUNK_SIZE: IVec3 = IVec3::splat((CHUNK_SIZE >> 1) as i32);
// trans_queue.0.sort_by_cached_key(|&pos| -( // // trans_queue.0.sort_by_cached_key(|&pos| -(
// (pos + HALF_CHUNK_SIZE).distance_squared(camera_position.as_ivec3()) // // (pos + HALF_CHUNK_SIZE).distance_squared(camera_position.as_ivec3())
// )); // // ));
} // }
pub fn draw_world_trans( // pub fn draw_world_trans(
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
chunks: UniqueView<ChunkStorage>, // chunks: UniqueView<ChunkStorage>,
meshes: NonSendSync<UniqueView<ChunkMeshStorage>>, // meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
program: NonSendSync<UniqueView<ChunkShaderPrefab>>, // program: NonSendSync<UniqueView<ChunkShaderPrefab>>,
texture: NonSendSync<UniqueView<BlockTexturesPrefab>>, // texture: NonSendSync<UniqueView<BlockTexturesPrefab>>,
camera: View<Camera>, // camera: View<Camera>,
settings: UniqueView<GameSettings>, // settings: UniqueView<GameSettings>,
mut trans_queue: UniqueViewMut<TransChunkQueue>, // mut trans_queue: UniqueViewMut<TransChunkQueue>,
) { // ) {
let camera = camera.iter().next().expect("No cameras in the scene"); // let camera = camera.iter().next().expect("No cameras in the scene");
let view = camera.view_matrix.to_cols_array_2d(); // let view = camera.view_matrix.to_cols_array_2d();
let perspective = camera.perspective_matrix.to_cols_array_2d(); // let perspective = camera.perspective_matrix.to_cols_array_2d();
let mut draw_parameters = draw_params(&settings); // let mut draw_parameters = draw_params(&settings);
draw_parameters.blend = Blend::alpha_blending(); // draw_parameters.blend = Blend::alpha_blending();
draw_parameters.backface_culling = BackfaceCullingMode::CullingDisabled; // draw_parameters.backface_culling = BackfaceCullingMode::CullingDisabled;
draw_parameters.smooth = Some(Smooth::Fastest); // draw_parameters.smooth = Some(Smooth::Fastest);
let texture_sampler = texture_sampler(&texture.0, &settings); // let texture_sampler = texture_sampler(&texture.0, &settings);
for position in trans_queue.0.drain(..).rev() { // for position in trans_queue.0.drain(..).rev() {
let world_position = position.as_vec3() * CHUNK_SIZE as f32; // let world_position = position.as_vec3() * CHUNK_SIZE as f32;
let mesh_idx = chunks.chunks[&position].mesh_index.expect("No mesh index"); // let mesh_idx = chunks.chunks[&position].mesh_index.expect("No mesh index");
let mesh = meshes.get(mesh_idx).expect("Mesh index pointing to nothing"); // let mesh = meshes.get(mesh_idx).expect("Mesh index pointing to nothing");
target.0.draw( // target.0.draw(
&mesh.trans_vertex_buffer, // &mesh.trans_vertex_buffer,
&mesh.trans_index_buffer, // &mesh.trans_index_buffer,
&program.0, // &program.0,
&uniform! { // &uniform! {
position_offset: world_position.to_array(), // position_offset: world_position.to_array(),
view: view, // view: view,
perspective: perspective, // perspective: perspective,
tex: texture_sampler, // tex: texture_sampler,
discard_alpha: false, // discard_alpha: false,
}, // },
&draw_parameters // &draw_parameters
).unwrap(); // ).unwrap();
} // }
} // }
pub fn draw_current_chunk_border( // pub fn draw_current_chunk_border(
mut target: NonSendSync<UniqueViewMut<RenderTarget>>, // mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
player: View<MainPlayer>, // player: View<MainPlayer>,
transforms: View<Transform, track::All>, // transforms: View<Transform, track::All>,
buffers: NonSendSync<UniqueView<CubePrimitive>>, // buffers: NonSendSync<UniqueView<CubePrimitive>>,
program: NonSendSync<UniqueView<ColoredShaderPrefab>>, // program: NonSendSync<UniqueView<ColoredShaderPrefab>>,
camera: View<Camera>, // camera: View<Camera>,
settings: UniqueView<GameSettings>, // settings: UniqueView<GameSettings>,
) { // ) {
if cfg!(target_os = "android") { // if cfg!(target_os = "android") {
return // return
} // }
if !settings.debug_draw_current_chunk_border { // if !settings.debug_draw_current_chunk_border {
return // return
} // }
let camera = camera.iter().next().expect("No cameras in the scene"); // let camera = camera.iter().next().expect("No cameras in the scene");
let view = camera.view_matrix.to_cols_array_2d(); // let view = camera.view_matrix.to_cols_array_2d();
let perspective = camera.perspective_matrix.to_cols_array_2d(); // let perspective = camera.perspective_matrix.to_cols_array_2d();
let (_, &player_transform) = (&player, &transforms).iter().next().expect("No player"); // let (_, &player_transform) = (&player, &transforms).iter().next().expect("No player");
let (_, _, player_position) = player_transform.0.to_scale_rotation_translation(); // let (_, _, player_position) = player_transform.0.to_scale_rotation_translation();
let player_in_chunk = ivec3( // let player_in_chunk = ivec3(
(player_position.x as i32).div_euclid(CHUNK_SIZE as i32), // (player_position.x as i32).div_euclid(CHUNK_SIZE as i32),
(player_position.y as i32).div_euclid(CHUNK_SIZE as i32), // (player_position.y as i32).div_euclid(CHUNK_SIZE as i32),
(player_position.z as i32).div_euclid(CHUNK_SIZE as i32), // (player_position.z as i32).div_euclid(CHUNK_SIZE as i32),
); // );
let world_position = player_in_chunk.as_vec3() * CHUNK_SIZE as f32; // let world_position = player_in_chunk.as_vec3() * CHUNK_SIZE as f32;
target.0.draw( // target.0.draw(
&buffers.0, // &buffers.0,
&buffers.1, // &buffers.1,
&program.0, // &program.0,
&uniform! { // &uniform! {
model: Mat4::from_scale_rotation_translation( // model: Mat4::from_scale_rotation_translation(
Vec3::splat(CHUNK_SIZE as f32), // Vec3::splat(CHUNK_SIZE as f32),
Quat::default(), // Quat::default(),
world_position // world_position
).to_cols_array_2d(), // ).to_cols_array_2d(),
color: [0.25f32; 4], // color: [0.25f32; 4],
view: view, // view: view,
perspective: perspective, // perspective: perspective,
}, // },
&DrawParameters { // &DrawParameters {
depth: Depth { // depth: Depth {
test: DepthTest::IfLess, // test: DepthTest::IfLess,
..Default::default() // ..Default::default()
}, // },
blend: Blend::alpha_blending(), // blend: Blend::alpha_blending(),
..Default::default() // ..Default::default()
} // }
).unwrap(); // ).unwrap();
target.0.draw( // target.0.draw(
&buffers.0, // &buffers.0,
&buffers.1, // &buffers.1,
&program.0, // &program.0,
&uniform! { // &uniform! {
model: Mat4::from_scale_rotation_translation( // model: Mat4::from_scale_rotation_translation(
Vec3::splat(CHUNK_SIZE as f32), // Vec3::splat(CHUNK_SIZE as f32),
Quat::default(), // Quat::default(),
world_position // world_position
).to_cols_array_2d(), // ).to_cols_array_2d(),
color: [0.0f32; 4], // color: [0.0f32; 4],
view: view, // view: view,
perspective: perspective, // perspective: perspective,
}, // },
&DrawParameters { // &DrawParameters {
polygon_mode: PolygonMode::Point, // polygon_mode: PolygonMode::Point,
line_width: Some(2.), // line_width: Some(2.),
point_size: Some(5.), // point_size: Some(5.),
..Default::default() // ..Default::default()
} // }
).unwrap(); // ).unwrap();
} // }

View file

@ -7,7 +7,7 @@ use hui::{
UiElementExt, UiElementExt,
}, },
layout::{Alignment, Direction}, layout::{Alignment, Direction},
frame_rect, size, rect_frame, size,
}; };
use shipyard::{UniqueView, UniqueViewMut, Workload, NonSendSync, IntoWorkload}; use shipyard::{UniqueView, UniqueViewMut, Workload, NonSendSync, IntoWorkload};
use winit::keyboard::KeyCode; use winit::keyboard::KeyCode;
@ -28,7 +28,7 @@ pub fn loading_screen_base(bg_alpha: f32, xui: impl FnOnce(&mut ElementList)) ->
.with_children(|ui| { .with_children(|ui| {
Container::default() Container::default()
.with_size(size!(400, auto)) .with_size(size!(400, auto))
.with_background(frame_rect! { .with_background(rect_frame! {
color: (0.2, 0.2, 0.2), color: (0.2, 0.2, 0.2),
corner_radius: 8. corner_radius: 8.
}) })
@ -63,11 +63,11 @@ fn render_loading_ui(
ProgressBar::default() ProgressBar::default()
.with_value(value) .with_value(value)
.with_size(size!(100%, 15)) .with_size(size!(100%, 15))
.with_background(frame_rect! { .with_background(rect_frame! {
color: (0.1, 0.1, 0.1), color: (0.1, 0.1, 0.1),
corner_radius: 2. corner_radius: 2.
}) })
.with_foreground(frame_rect! { .with_foreground(rect_frame! {
color: (0.4, 0.4, 1.0), color: (0.4, 0.4, 1.0),
corner_radius: 2. corner_radius: 2.
}) })

View file

@ -2,7 +2,7 @@ use hui::{
element::{br::Break, container::Container, slider::Slider, text::Text, UiElementExt}, element::{br::Break, container::Container, slider::Slider, text::Text, UiElementExt},
layout::{Alignment, Direction}, layout::{Alignment, Direction},
signal::Signal, signal::Signal,
frame_rect, size, rect_frame, size,
}; };
use shipyard::{NonSendSync, UniqueView, UniqueViewMut}; use shipyard::{NonSendSync, UniqueView, UniqueViewMut};
use winit::keyboard::KeyCode; use winit::keyboard::KeyCode;
@ -34,7 +34,7 @@ pub fn render_settings_ui(
.with_align(Alignment::Center) .with_align(Alignment::Center)
.with_children(|ui| { .with_children(|ui| {
Container::default() Container::default()
.with_background(frame_rect! { .with_background(rect_frame! {
color: (0.2, 0.2, 0.2), color: (0.2, 0.2, 0.2),
corner_radius: 8. corner_radius: 8.
}) })

View file

@ -1,9 +1,8 @@
use std::sync::Arc; use std::sync::Arc;
use glam::IVec3; use glam::IVec3;
use atomic::Atomic; use atomic::Atomic;
use glium::{VertexBuffer, IndexBuffer};
use kubi_shared::worldgen::AbortState; use kubi_shared::worldgen::AbortState;
use crate::rendering::world::ChunkVertex; use crate::rendering::{world::ChunkVertex, BufferPair};
pub use kubi_shared::chunk::{CHUNK_SIZE, BlockData}; pub use kubi_shared::chunk::{CHUNK_SIZE, BlockData};
@ -18,10 +17,8 @@ impl ChunkData {
} }
pub struct ChunkMesh { pub struct ChunkMesh {
pub vertex_buffer: VertexBuffer<ChunkVertex>, pub main: BufferPair,
pub index_buffer: IndexBuffer<u32>, pub trans: BufferPair,
pub trans_vertex_buffer: VertexBuffer<ChunkVertex>,
pub trans_index_buffer: IndexBuffer<u32>,
} }
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]

View file

@ -1,7 +1,6 @@
use std::sync::Arc; use std::sync::Arc;
use atomic::{Atomic, Ordering}; use atomic::{Atomic, Ordering};
use glam::{IVec3, ivec3}; use glam::{IVec3, ivec3};
use glium::{VertexBuffer, IndexBuffer, index::PrimitiveType};
use kubi_shared::{networking::{channels::Channel, messages::ClientToServerMessage}, worldgen::AbortState}; use kubi_shared::{networking::{channels::Channel, messages::ClientToServerMessage}, worldgen::AbortState};
use shipyard::{View, UniqueView, UniqueViewMut, IntoIter, Workload, IntoWorkload, NonSendSync, track}; use shipyard::{View, UniqueView, UniqueViewMut, IntoIter, Workload, IntoWorkload, NonSendSync, track};
use uflow::SendMode; use uflow::SendMode;
@ -327,21 +326,23 @@ fn process_completed_tasks(
//apply the mesh //apply the mesh
//TODO: Skip if mesh is empty? (i.e. set to None) //TODO: Skip if mesh is empty? (i.e. set to None)
let mesh = ChunkMesh { unimplemented!();
vertex_buffer: VertexBuffer::immutable(&renderer.display, &vertices).unwrap(),
index_buffer: IndexBuffer::immutable(&renderer.display, PrimitiveType::TrianglesList, &indices).unwrap(),
trans_vertex_buffer: VertexBuffer::immutable(&renderer.display, &trans_vertices).unwrap(),
trans_index_buffer: IndexBuffer::immutable(&renderer.display, PrimitiveType::TrianglesList, &trans_indices).unwrap(),
};
if let Some(index) = chunk.mesh_index {
meshes.update(index, mesh).expect("Mesh update failed");
} else {
let mesh_index = meshes.insert(mesh);
chunk.mesh_index = Some(mesh_index);
}
//update chunk state // let mesh = ChunkMesh {
chunk.current_state = CurrentChunkState::Rendered; // vertex_buffer: VertexBuffer::immutable(&renderer.display, &vertices).unwrap(),
// index_buffer: IndexBuffer::immutable(&renderer.display, PrimitiveType::TrianglesList, &indices).unwrap(),
// trans_vertex_buffer: VertexBuffer::immutable(&renderer.display, &trans_vertices).unwrap(),
// trans_index_buffer: IndexBuffer::immutable(&renderer.display, PrimitiveType::TrianglesList, &trans_indices).unwrap(),
// };
// if let Some(index) = chunk.mesh_index {
// meshes.update(index, mesh).expect("Mesh update failed");
// } else {
// let mesh_index = meshes.insert(mesh);
// chunk.mesh_index = Some(mesh_index);
// }
// //update chunk state
// chunk.current_state = CurrentChunkState::Rendered;
//increase ops counter //increase ops counter
ops += 1; ops += 1;